Spike Brave, on 14 May 2014 - 05:04 PM, said:
To answer the question they cannot mount ecm. If you go to the Clan Collection page and mouse over the image it list the mechs stats. They all ecm capable no.
Unfortunately it is not that simple, the prime varients of all Clan pack mechs are not ECM capable, this does not mean that the alternate varients will not be ECM capable, then unless the ECM is CT/head/leg mounted it could theoreticaly be transfered to another mech.
also we still do not know what varients/pods will be available on release/included with the package
Xeraphale, on 15 May 2014 - 03:51 AM, said:
I'm sure that I read somewhere that we could buy pods in adition to those which come with the Prime, A and B variants
http://mwomercs.com/...d-construction/
theabove link is to a command chair post about how omnimechs will likely be implimented, it says you may be able to buy pods, but as far as I know it has not yet been mentioned which varients will come with the pack, we know we are getting prime and it seems logical to include the A + B variants but PGI have not always taken the most logical or expediant path
LastPaladin, on 14 May 2014 - 01:37 PM, said:
So, carry that logic to its conclusion and you have the solution for ECM. To cloak only yourself, it should be low-risk, but to cloak your team, the ECM-carrying mech should become uncloaked (and uncloakable by other ECM mechs).
With that change, you have a toggle system where one mech can get an advantage for themselves just paying the tonnage and slot tax, but if they want to protect the group, they would have to take additional risk and make themselves the prime target.
the problem with that idea is what when 2 or more ECM mechs drop together, if all go for team cloak we would be back to the origional issue.the only work around I can think of is to add some nonsense along the lines of team cloak uses so much power the mech becomes impossible to cloak, but in MechMarrior power draw is directly related to heat so for this to seem realistic team cloak would also have to generate a lot of heat or possibly disable weapons/stop weapons charging while the mech is moving/slow the mech down