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So, Pgi... Convince Me To Buy A Clan Pack...


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#61 Zolaz

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Posted 14 May 2014 - 11:23 PM

$240 for this game ... not going to happen. I was planning on picking up the Direwolf package and just put money in it each month. I was two months in when a friend of mine who used to play MWO was over and saw that I had bought in. CW had just been pushed back for the 4th time. That conversation made me write support and get a refund on my Clan mech packages and the Founders package over at Mech Warrior Tactics.

I dont mind giving PGI money. I like blowing up horribads when they play mech death match like Leroy Jenkins. What I dont like is being lied to over and over again. It makes me feel like you think I am an idiot and will keep believing you.

PGI, I dont believe you. I believe that you are a bunch of liars who will say anything to get at my wallet.

#62 Grimmrog

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Posted 15 May 2014 - 01:16 AM

View PostSarsaparilla Kid, on 14 May 2014 - 01:58 PM, said:

I think a number of people, like me, are on the fence merely waiting to see all the hardpoint configurations, limitations and "quirks" that the clan mech variants will have. We've got basic info on the prime variants, but that only accounts for 1/3 of the total mechs in any package one might consider buying.

100% this, I mena its product without proper description, who does spend money for such a thing in RL? rarely anyone.
And showing us the variants and quirks can't be that hard at all.

Also show us what a warhorn is, because people may be willing to get a bundle including them, but again, now spending moeny for something unknown?

Just pls give us some info.

Edited by Grimmrog, 15 May 2014 - 01:17 AM.


#63 GalaxyBluestar

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Posted 15 May 2014 - 03:33 AM

View PostVweegit, on 14 May 2014 - 09:40 PM, said:

You know, I'm completely willing to throw down $240. I want to. I want PGI to take my money. It would have been done already, but they just don't care to enlighten me about what, exactly, my money is going to buy. Oh, sure, we have vague notions of what the mechs are going to be, but seriously, has anything related to the clan mechs, their loadouts, their variants, or customization been released officially anywhere?

Its almost like they're telling me not to spend my money with them, as close-lipped as they've been.


you shall enjoy your omnipods suddenly becoming missing and glitching in a broken UI whilst clan medallions join phoenix medallions gathering dust as you noise spam each match with warhorns and become hated for module spamming by a new breed of P2win crowd amoungest fighting in IS packs-o-four and upgrading gear with freebirth monies for the glory of repeat deathmatches.

and only for $30 a chassis or $55 seperatly ubless you bulk buy anyways with 6 chassis for $180

#64 Caswallon

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Posted 15 May 2014 - 03:57 AM

View PostNikolai Lubkiewicz, on 14 May 2014 - 03:26 PM, said:


1. Two Maps in the woodwork at the moment: 1 is a new world design (Codename Jungle) and the other is to compliment the upcoming Attack/Defend mode (Codename Base)
2. Hit Reg fixes in the woodwork, especially going to affect SRMs.
3. We're a F2P online multiplayer, there is never supposed to be "an end" ;)
4. Feel free to specify, (and the same goes for Balance) which prices seem too high.
5. Our license has been extended up to mid-2018 with an additional 2 years if criteria are met, so we hope to have at least 4-6 years of fun, if not more if this license extends once more.

Good answers. Niko again proves that (along with Karl Berg) why he has some of the greatest respect among the community.

The time to buy was at the start of the year to get all the freebies, just get a $30 pack and see if you wanna do more. If your already certain you know what clan mech(s) interest you then you shoulda just got one. OP it seems to me you should just bite the bullet and get a clan Mech.

Its a game folks, not a philosophical lifestyle. Play if you're having fun stop playing if your not. There is nothing more.

#65 Black Ivan

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Posted 15 May 2014 - 04:26 AM

PGI has to do something serious to earn back my money and trust.

#66 Shadowglade

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Posted 15 May 2014 - 05:57 AM

View PostNikolai Lubkiewicz, on 14 May 2014 - 03:26 PM, said:


1. Two Maps in the woodwork at the moment: 1 is a new world design (Codename Jungle) and the other is to compliment the upcoming Attack/Defend mode (Codename Base)
2. Hit Reg fixes in the woodwork, especially going to affect SRMs.
3. We're a F2P online multiplayer, there is never supposed to be "an end" ;)
4. Feel free to specify, (and the same goes for Balance) which prices seem too high.
5. Our license has been extended up to mid-2018 with an additional 2 years if criteria are met, so we hope to have at least 4-6 years of fun, if not more if this license extends once more.



1.two new maps would be greatly welcomed but again it misses the point. I think its been a few months since the last map? There should be 1 map every 2 weeks to 4 weeks (1 a month at the bare minimum). Also, multi-layed maps would be wonderful, a city with 3, 4, 5+, etc levels would be awesome, lots of overpasses/underpasses and so on (just as an example).

2.Good to hear that they are doing another pass yet at the same time I cringe thinking about how badly they will mess up the next round of balancing with weapons... As for specifics, ghost heat is just weird... AC2s got made unusable (range kiled primarily and the cooldowns are pretty weird now)

3.That is true, but there are these things called GOALS...

4.OK, lets talk prices. $30 for each tier of the clans or $55 for each A La Carta pack (more you buy cheaper it gets). $15 to $20 per tier would have been much more reasonable as far as pricing goes, these are digital goods. If the prices were $20 per tier it would have made the top teir clan package cost $160, you would have sold many many more packs at that pricing scheme then if you had charged the current $30 per tier ($240 for top tier). I understand you guys are trying to sell a popular IP but these are DIGITAL GOODS. A good example, instead of making $1,000,000 at $30 per
tier you could make $2,000,000 at $20 a tier because you have a lot more people buying your product. Basically, you lose a little on your perceived value and more then make up for it on your volume.

And as far as pricing goes, do i really need to delve into what was originally the $500 gold mechs? Granted you made it so if you bought a gold mech you got the $240 package included with it but that still makes the gold mechs $260...


5.Good to hear, but there will need to be some considerable changes for it to actually survive, there is alot of community rage and disapointment at the moment. Is it possible these people are the minority? Yes. Is it possible this is how most feel but are toughing it out to see what happens? Also yes...

As for a good feature to make the game more viable, put in a system where we can make our own maps. You know, make it so we the players can build a map, put it up for people to CHOOSE to launch into. You could also make it so that people who play this map and like it could donate MC or C-Bills to the person who created the map. I honestly think games that allow controlled user-created-content are the future for sustainable MMOs/etc

#67 TLBFestus

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Posted 15 May 2014 - 08:40 AM

I dropped Founders money on this game and early in, with the rush of excitement and anticipation of what was promised, I feel I got my moneys worth. Sometime after they dropped the "beta" tag it all went south and my inclination to spend money on the game disappeared. It was weird too, cus spending money on the game was one of my "core pillars" of support for the franchise. but hey, core pillars are really more flexible and disposable than you think.

Since then the developers have let me down in a variety of ways.

DO NOT SPEND MONEY ON THIS GAME at this point!! Now, some white knights will rush out and tell you not to listen to an embittered founder because we "want" to hurt the game and aren't supporters anymore, but that's absolutely NOT TRUE.
I want to see this game succeed. I want to see it progress. That is the very reason I don't want you to spend money on this game.

I have kids and at times they think they are so smart, and as any parent knows, sometimes you watch them ignore good advice and march into a situation where they are guaranteed to fail. They just don't take your advice and they learn the hard way that whatever they did was not a good idea.

You don't rescue them (OK..life-threatening things don't count). You let them LEARN, so they get smarter,better. You certainly don't REWARD stupid. You shouldn't say, "Hey, I told you that was wrong but here's some money!" Why? because they don't LEARN, they don't correct their behavior and find new ways to succeed. If you reward those kids they can just keep making mistakes with the knowledge that even if they screw up they will be bailed out, that the consequences of not listening/learning are minimal.

So if you love this game, sorta like you love your children, then DON'T Reward them when they are being idiots. They won't learn and they won't evolve and become better.

Simple as that. If you love the franchise don't reward them when they are screwing up. The people who are spending money on this game in it's current state, and with it's past track record, are the ones that will kill it. They want it to succeed too, but they are killing it with kindness.

#68 RedDragon

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Posted 15 May 2014 - 09:34 AM

View PostShadowglade, on 15 May 2014 - 05:57 AM, said:

4.OK, lets talk prices. $30 for each tier of the clans or $55 for each A La Carta pack (more you buy cheaper it gets). $15 to $20 per tier would have been much more reasonable as far as pricing goes, these are digital goods. If the prices were $20 per tier it would have made the top teir clan package cost $160, you would have sold many many more packs at that pricing scheme then if you had charged the current $30 per tier ($240 for top tier). I understand you guys are trying to sell a popular IP but these are DIGITAL GOODS. A good example, instead of making $1,000,000 at $30 per
tier you could make $2,000,000 at $20 a tier because you have a lot more people buying your product. Basically, you lose a little on your perceived value and more then make up for it on your volume.

And as far as pricing goes, do i really need to delve into what was originally the $500 gold mechs? Granted you made it so if you bought a gold mech you got the $240 package included with it but that still makes the gold mechs $260...


I can't believe it myself, but I have to defend PGI on this point. I don't know if they had this in mind when pricing the packs, but it's kind of obvious that (I guess) about 80% of the people who are willing to spend money on the game right now are the so called White Knights and in general people with too much money. And those two factions would've bought no matter the cost. I'm quite sure that the percentage of people who didn't buy anything because it was a bit overpriced is diminishingly low.
And in such a situation, when you'd have to find twice as many people to buy a product because you sell it for half the price... well I don't think there are nearly enough players left to make this work. Their best bet would be to drain as much money from the people who have a bit of faith left as possible. And they're doing that.

#69 Ngamok

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Posted 15 May 2014 - 10:22 AM

View PostRedDragon, on 15 May 2014 - 09:34 AM, said:


I can't believe it myself, but I have to defend PGI on this point. I don't know if they had this in mind when pricing the packs, but it's kind of obvious that (I guess) about 80% of the people who are willing to spend money on the game right now are the so called White Knights and in general people with too much money. And those two factions would've bought no matter the cost. I'm quite sure that the percentage of people who didn't buy anything because it was a bit overpriced is diminishingly low.
And in such a situation, when you'd have to find twice as many people to buy a product because you sell it for half the price... well I don't think there are nearly enough players left to make this work. Their best bet would be to drain as much money from the people who have a bit of faith left as possible. And they're doing that.


Not really, I just wish the ala carte pricing was better, but $10 per mech variant is ok with me. If it were more per mech, I probably wouldn't have bought them. And I was only willing to go up to the Thor package at the time as $90 was all I was willing to spend. I want the Stormcrow as well but not for $180 for the package and wish that is was more like $40 to get it ala carte.

Edited by Ngamok, 15 May 2014 - 10:23 AM.


#70 BourbonFaucet

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Posted 15 May 2014 - 10:25 AM

My philosophy has always been that I devote the most money to the game I'm playing that's the best taken care of.

The more fixing and content PGI adds, the more of my entertainment budget they get.

That simple.

#71 Alaskan Nobody

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Posted 15 May 2014 - 01:17 PM

View PostMonkeyCheese, on 14 May 2014 - 09:00 PM, said:

So that is
  • Buy the Uller for $30
  • Buy the Puma for $55
  • Buy the Uller and Puma for $100 via A La Carte??? Why does this price exist.
  • Combine options 1 and 2 and pay $85


Another thought to add to this, saw this:

View PostOvion, on 15 May 2014 - 11:28 AM, said:

Forgot to add this before:
So far, all the mechs have been pretty close to the TT prices (+/-10%).
Everyone I checked, was close.
Adding in MC and £ costs (I cba to do dollars, as my excel sheet is in real money :))

Kit Fox (Uller) - 30T - 5.4 million C-Bills / 2160 MC. (£6.43 each, £19.30 for 3)

Adder (Puma) - 35T - 7 million C-Bills / 2800 MC. (£8.34, each £25.01 for 3)

Nova (Black Hawk) - 50T - 11.5 million C-Bills / 4600 MC. (£13.70, each £41.09 for 3)

Stormcrow (Ryoken) - 55T - 14.8 million C-Bills / 5925 MC. (£17.63, each £52.89 for 3)

Summoner (Thor) - 70T - 21.3 million C-Bills / 8525 MC. (£25.37, each £76.11 for 3)

Timber Wolf (Mad Cat) - 75T - 24.2 million C-Bills / 9685 MC. (£28.83, each £86.48 for 3)

Warhawk (Masakari) - 85T - 26.4 million C-Bills / 10565 MC. (£31.45, each £94.34 for 3)

Dire Wolf (Daishi) - 100T - 29.4 million C-Bills / 11765 MC. (£35.02, each £105.06 for 3)

Uller Collection £17.87
Masakari Collection £142.95
A La Carte £32.76

All of them for MC post release £500.28
Buying the Kitfox or Adder a la carte would be dumb.
One has a cheaper pack already, and both will be cheaper for MC.

Other than that, it's all cheaper than it likely will be for MC.

All numbers apart from current pack costs are estimated based on current trends, and may not match actual costs.


And thought of you.

Edit: Emphasis added

Edited by Shar Wolf, 15 May 2014 - 01:18 PM.


#72 Bullseye69

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Posted 15 May 2014 - 01:52 PM

The clans mech look cool but i was always a inner sphere fan myself. We don't really know how the clan mechs and the variants will work and how good the clan weapons will be so holding off on this for a while.

The 2 and the main reason is since this game suck on my system having to devote money to do a upgrade again to play the game with decent frame rates is going to take all the extra money I can save up. It really sucks in that I have did 2 other upgrades for this game and even running low and low res with a almost there recommend system specs under 200mhz for there recommend quad core everything else is better than they recommend and my fps still suck. If I was having to drop money on processor and video card a second time then I might have bit on some of the clan mechs pack.

The 3 reason is the lack of new maps it been a while since any new maps have landed and the it is no alternate of the maps that we have already to give us a change up on how we play. We need a steady new map every 2 monthes and a alterante map in between every new map. The first maps we have need some love need to be bigger for the new 12 vs 12 game we have forest colony and frozen could stand to be doubled in size and so could river city. A bigger map would add new dimension to the game IE new paths to achieve the objectives. All the space on the low side of river city with the ship dock lets use that and use the mountain top that they have the building on top of it , they went to the trouble of putting building up there so let use the terrain. Frozen has that beautiful back field below the ridge line that could be used for more battle space. The forest colony love the map but add more battlefield to it maybe take the cave and add a opening up to the top heights or my favorite add in a huge cavern to fight in IE the half the size of the current forest colony map.

The 4 reason is I figure they will add anther inner sphere pack to combat the clan maybe calling it Inner Sphere reinforcements pack or something like that with mechs to boost the inner sphere forces to counter the clan mechs.

#73 MonkeyCheese

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Posted 15 May 2014 - 09:57 PM

View PostShar Wolf, on 15 May 2014 - 01:17 PM, said:


Another thought to add to this, saw this:


And thought of you.

Edit: Emphasis added

I guess if they are similar to what you quoted MC is the way to go.

#74 Alaskan Nobody

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Posted 16 May 2014 - 09:44 AM

View PostMonkeyCheese, on 15 May 2014 - 09:57 PM, said:

I guess if they are similar to what you quoted MC is the way to go.

Well, the KitFox preorder is slightly cheaper than it will be for MC (~2 pounds, not sure off the top of my head the pounds to $ conversion rate)

But yeah - if you only want a few of the lighter mechs, then MC or whatever will be cheaper (but then - that was true for the Shawk and Locust as well)

#75 Kaemon

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Posted 16 May 2014 - 11:24 AM

View PostNikolai Lubkiewicz, on 14 May 2014 - 03:26 PM, said:

5. Our license has been extended up to mid-2018 with an additional 2 years if criteria are met, so we hope to have at least 4-6 years of fun, if not more if this license extends once more.


*sighs*

#76 Almond Brown

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Posted 16 May 2014 - 01:02 PM

View PostRedDragon, on 15 May 2014 - 09:34 AM, said:


stuff

so called White Knights and in general people with too much money.

stuff


The term you seek is "Whales" and if you ever find yourself with "too much money" please send word immediately. We will gladly help with that. :)

P.S. If MWO was a monthly, everyone who joined early would be in for +/- $350.00. And God love the "Whales" as they provide the "Leeches" with a BattleTech game to play. LOL! :(

Edited by Almond Brown, 16 May 2014 - 01:09 PM.


#77 Xyroc

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Posted 16 May 2014 - 01:07 PM

You needing to be convinced is your mind telling you "dude staph it! NO!"

Edited by Beliall, 16 May 2014 - 01:08 PM.


#78 darkkterror

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Posted 16 May 2014 - 03:35 PM

View PostNikolai Lubkiewicz, on 16 May 2014 - 03:32 PM, said:

For those who were caught in the decision between pre-order now or wait for or releases dependant on the schedule for such: Here is that schedule
http://mwomercs.com/...lease-schedule/


Now what we need is the confirmed MC and C-bill pricing for the Clan mechs. I think the "sticker shock" might convince some people to preorder. I mean, if a single Dire Wolf really ends up costing 29 million C-bills... :)

#79 NoClass

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Posted 16 May 2014 - 03:37 PM

View PostNikolai Lubkiewicz, on 16 May 2014 - 03:32 PM, said:

For those who were caught in the decision between pre-order now or wait for or releases dependant on the schedule for such: Here is that schedule
http://mwomercs.com/...lease-schedule/


My decision isn't based on a release schedule. It is based on the clan tech stats and the alternate configurations that will be released. I'm very motivated to throw down on a package. Any way your team can provide us on the fence guys with some further information before release? Id like to catch the Pre order if I can.

Thanks!

Edited by VigilanceHawkwind, 16 May 2014 - 03:39 PM.


#80 Pale Jackal

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Posted 16 May 2014 - 04:22 PM

View Postdarkkterror, on 16 May 2014 - 03:35 PM, said:

Now what we need is the confirmed MC and C-bill pricing for the Clan mechs. I think the "sticker shock" might convince some people to preorder. I mean, if a single Dire Wolf really ends up costing 29 million C-bills... :)


If you're already a consistent MWO player, the C-bill cost isn't that high if you consider the fact you won't need to buy XL engines for the Clan chassis since they will come installed, as will DHS, Endo-steel, and FF. Don't get me wrong, it's higher than I'd like, but I already have numerous excess Standard engines, and several XL engines that I bought on a whim but don't really use. Not to mention several redundant modules for my hero / Founder's 'mechs.

On the other hand, new players will probably be affected by sticker shock, and MWO's player retention rate is already awful. Every friend I've introduced who's not a Battletech fan has not stuck with it, and my friend's list is pretty bare these days despite having a bunch of friends from old MW leagues.

I mean, if Clan 'mechs aren't over-powered, then piloting IS variants while you grind the C-bills isn't that bad. If Clan 'mechs are OP, well, then there's a problem, and you are further driving new players away from the game as they get creamed by superior Clan tech.

While MWO has made some progress, in some ways the game was better balanced when bugs buffed lights and SRMs.

I'm certainly not going to reward PGI's ridiculous behavior just because they want to price their digital items at absurd prices. MWO might be dead in a year for all we know.

Edited by Pale Jackal, 16 May 2014 - 04:23 PM.






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