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Configuring Mechs
#1
Posted 15 May 2014 - 09:29 AM
Had this account since closed beta, but couldn't play because my comp couldn't handle it. I changed my gfx card to a second-hand gtx 650 and I can play.
I have some questions.
1. Can I change the type of weapons I can mount to a specific part? i.e. Left arms has energy weapons, can I change to Cannons or whatever?
2. I bought a Thunderbolt, I saw from a newbie guide that it isn't the best pick, but meh, I did it. I couldn't mount on him only 2 AC5s, 1 LRM 5, and ammo for them. Any idea why I can't add more modules? I mean, how come stock it had a bunch of weapons, but I stripped all of them and could only add 2 guns and a launcher? I know about tonnage but it doesn't add up.
That is all for now. Thanks.
#2
Posted 15 May 2014 - 09:33 AM
2. try using smurfy's to easily see what weapon mounts you have: http://mwo.smurfy-ne...avy_thunderbolt. All TBolts also have at least a few energy mounts.
Give this one a try: TDR-5S
Though I would also highly recommend a 9S, I like it much better than the 5S: TDR-9S
Edited by CapperDeluxe, 15 May 2014 - 09:38 AM.
#3
Posted 15 May 2014 - 09:40 AM
Bughole, on 15 May 2014 - 09:29 AM, said:
Apart from tonnage, your loadout possibilities are also limited by space (critical slots) and hardpoints (where each type of weapon can be placed). You might also not be able to put anything else on the 'Mech if you don't have enough c-bills to purchase the individual items.
In the 'Mechlab, if an item is shaded red it means you can't put it on your 'Mech for some reason. If you hover your mouse over the item, it should tell you why you can't use it (i.e. it'll say "not enough crit slots" or "too heavy" or "not enough c-bills").
Which Thunderbolt are you using?
Edited by DEMAX51, 15 May 2014 - 09:42 AM.
#4
Posted 15 May 2014 - 09:43 AM
#5
Posted 15 May 2014 - 10:58 AM
TDR-5S
You may note I don't really use the missiles on my Thunderbolts much. Its because I think it makes a poor LRM mech, and still waiting on more SRM fixes.
Edited by CapperDeluxe, 15 May 2014 - 10:59 AM.
#6
Posted 15 May 2014 - 02:42 PM
Bughole, on 15 May 2014 - 09:29 AM, said:
It's a balancing trick. Here, you have things that have weight, and you need to keep the minimal requirements to keep the mech running (Engine, 10 total heatsinks, armor, and at least 1 weapon), yet make enough tonnage (and slots) to fit what you want. Lowering armor, changing internal structure or armor types, single or double heatsinks, engine size, or just accepting you can't use certain weapons... these can all help you fit things in.
In the mean time, here's some Thunderbolt videos. These are all using the Thunderbolt 5S.
Hit and run fighter
Thunderbolts in the city.
Ranged LRM support + close range combat with MGs and MLs. (Starts kinda slow, but 'static' fast forwards. 2:45 is when the action begins).
And don't ever be nervous about feeding ammunition from the legs, as this image modified (assumingly) by Khobai illustrates.
Khobai, on 13 May 2014 - 08:09 AM, said:
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Somehow it works. For Thunderbolts unless you're "too fast," no one ever goes for your legs.
Now as the game gets 'tougher' or you get more experience, you may want to relocate the ammo away from the legs. But that just depends on what the target of the month is. Sometimes its legs, torsos, arms, and occasionally you'll find matches where everyone wants to shoot your cockpit.
#7
Posted 15 May 2014 - 09:52 PM
#8
Posted 17 May 2014 - 12:35 AM
I am using the 5S. I did upgrade to endo steel and the fiber armor, no double heatsinks though. I wanted ACs on my mech because I know they are powerful from previous mech games I played, Mech Commander being the last one I played. I wanted either PPC or ACs, but I figured I won't have problems with heat using ACs. I will try and swap out the random LRM 5 I put there for some lazors.
Thanks a lot for the advice and links! <3
#9
Posted 17 May 2014 - 12:46 AM
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Ferro-Fibrous is mostly only used on lights and some mediums, where there is less of a need for a large amount of critical slots.
#10
Posted 17 May 2014 - 12:55 AM
Garegaupa, on 17 May 2014 - 12:46 AM, said:
That is a misconception. When running mostly heavy guns, you can use Ferro on many heavies for that one more ton (which is about how much in saves with nearly full armor. Yes, this is usually cutting it close as far as free slots, but quite doable. Specifically on the Thunderbolt 5S, consider 2xAC5+4xML or 2xAC5+3xML+PPC (the latter with the benefit of keeping the stock engine).
#11
Posted 17 May 2014 - 03:32 AM
However, I still don't think it's wrong to say that as 'Mech weight increases, the amount of (viable) FF builds go down. That being said, I'm sure there are people who could make even the heaviest Assault work with FF.
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#12
Posted 17 May 2014 - 03:38 AM
Garegaupa, on 17 May 2014 - 03:32 AM, said:
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I run one. Similar things can be done on a Victor. Yes, the amount of useful builds goes down. It only really makes sense with heavy ballistics+some energy setups.
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