Bishop Steiner, on 18 May 2014 - 07:40 AM, said:
actually, they aren't.
and the capacitors for storing the pulse before firing? and even if it's just a series of lenses, as you claim, 4 tons of lenses take up more space than 1 ton.
Barrel sizes have always been determined by concept art. Examples; Awesome, Raven, actually all mechs. only exceptions are custom visuals to show weapon switch-ins(because nobody does concept for those, and they are just sized by the modlers) and also Kitfox oddly enough (maybe they are reserving the longer barrel art for larger ballistic weapons) there maybe a couple others, but otherwise all stock barrel sizes are determined by the concept art.
and since concept art is loosely based on TRO art, barrel sizes are also loosely determined by their original TRO art. (as someone above me posted)
so if you cant convince alex to size the weapons "correctly" maybe take it up with Battletech?
And while i agree that the same weapons varying hugely among different weight classes doesn't make sense from a realism point of view.
Scaling the weapons exactly the same isn't realistic from a programing/game design/modeling i.e general game production point of view.
And trust me i am on the dev's case as much as the next guy with things that they can achieve, and are just too lazy to do (like scaling mechs right for gods sakes). But asking them to scale the weapons exactly the same while still giving us hardpoint customizations is just too much.
Edited by Jin Ma, 18 May 2014 - 10:19 AM.