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#21
Posted 19 May 2014 - 09:58 AM
#22
Posted 19 May 2014 - 09:59 AM
Joseph Mallan, on 19 May 2014 - 09:51 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
30 seconds would be 3 turns. You'd need a lot of guns and a lot of good dice rolls to kill an Atlas in 3 turns.
Unless you're talking about 30 real-time seconds, which is one very quick turn, so you'd need even better luck.
Edited by Harathan, 19 May 2014 - 10:01 AM.
#24
Posted 19 May 2014 - 10:07 AM
Ultimatum X, on 19 May 2014 - 08:41 AM, said:
It's definitely a big impact on performance.
Unfortunately this isn't the only game I've where art design has impact performance.
It often seems that the art team just does their thing and may or may not be getting/taking into consideration balance/gameplay effects.
In the case of the Atlas, they are even working off of source material that is often defended by some pretty surly grognards.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
Definitely not the first, that's for sure.
But when you add it in with all the other short comings...you really start getting to where you ask "What did they actually get right?"...and then that leads to "Can that really be attributed to PGI, or did Smith and Tinker do that before they bowed out?".
#25
Posted 19 May 2014 - 10:14 AM
Joseph Mallan, on 19 May 2014 - 09:51 AM, said:
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
Not arguing with this but in a game of giant metal warbots where the teams are nominally even does being hit even once scare the beejeezus out of everyone. I put forth there are bigger issues than where weapons are mounted.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#26
Posted 19 May 2014 - 10:26 AM
Agent of Change, on 19 May 2014 - 10:14 AM, said:
Not arguing with this but in a game of giant metal warbots where the teams are nominally even does being hit even once scare the beejeezus out of everyone. I put forth there are bigger issues than where weapons are mounted.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Depended on the weapon. Medium laser Not so much AC20/Gauss *Gulp*.
MWO with double armor... not so much.
#27
Posted 19 May 2014 - 12:16 PM
#28
Posted 19 May 2014 - 12:24 PM
Trauglodyte, on 19 May 2014 - 12:16 PM, said:
That's why I run LRM's on my Atlas. It's the only was I can consistently help my teams. If I'm in the back, I can use my LRM's. If I'm up front I have my other weapons.
#29
Posted 19 May 2014 - 12:30 PM
Pinko Zinko, on 19 May 2014 - 12:24 PM, said:
That's why I run LRM's on my Atlas. It's the only was I can consistently help my teams. If I'm in the back, I can use my LRM's. If I'm up front I have my other weapons.
Wouldn't it be a joy to be able to contribute with your other weapons too?
That's what I'd love.
#30
Posted 19 May 2014 - 12:31 PM
Pinko Zinko, on 19 May 2014 - 12:24 PM, said:
I'm all good with that...except you can't stay in the back. The worst thing in the world is to have your team getting shredded and find that 100 ton Atlas in the back, completely fresh, shooting a pair of LRM 10's.
It's the saddest sight ever.
#31
Posted 19 May 2014 - 12:39 PM
Nicholas Carlyle, on 19 May 2014 - 12:31 PM, said:
I'm all good with that...except you can't stay in the back. The worst thing in the world is to have your team getting shredded and find that 100 ton Atlas in the back, completely fresh, shooting a pair of LRM 10's.
It's the saddest sight ever.
Even worse is being in an Atlas and watching your entire team evaporate into the hills at first contact leaving you pissing in the wind. If it didn't happen so often, your 100 ton Atlases wouldn't be so inclined to sit in the back taking potshots with LRM 10's
#32
Posted 19 May 2014 - 12:58 PM
Bilbo, on 19 May 2014 - 12:39 PM, said:
You can't beat dumb with more dumb.
Ask anyone who has ever landed in a lance with me. They'll see my Shadow Hawk walking backwards, watching the backs of my assaults till we meet up with the group or get to where we are going if it's not to meet up.
And I have the same expectation that once we get to where we are going, my assault team mates aren't going to cower in the back and not throw their weight around properly.
(Of course understanding that there are some actual proper LRM boat assaults, not Atlas', that may have to sit back some)
#33
Posted 19 May 2014 - 01:05 PM
Nicholas Carlyle, on 19 May 2014 - 12:58 PM, said:
You can't beat dumb with more dumb.
Ask anyone who has ever landed in a lance with me. They'll see my Shadow Hawk walking backwards, watching the backs of my assaults till we meet up with the group or get to where we are going if it's not to meet up.
And I have the same expectation that once we get to where we are going, my assault team mates aren't going to cower in the back and not throw their weight around properly.
(Of course understanding that there are some actual proper LRM boat assaults, not Atlas', that may have to sit back some)
If everyone behaved as you claim to, we wouldn't be having these discussions over and over again.
#34
Posted 19 May 2014 - 01:16 PM
Bilbo, on 19 May 2014 - 01:05 PM, said:
Well, if people would listen to me we'd all be in a better place right now!
But seriously. Some of these game principles are not that complicated.
Stay together.
Spread damage amongst your team.
Focus fire.
Use cover (THIS IS FOR YOU LRM WHINERS).
Don't get yourself killed trying to get in one more shot.
It's silly discipline things that make or break your games.
When I die stupidly, it's my own mistake. The 4 or 5 times I've died to LRMs, it's been MY fault. Admit it, learn from it and get better as a player.
Edited by Nicholas Carlyle, 19 May 2014 - 01:17 PM.
#35
Posted 19 May 2014 - 01:22 PM
Nicholas Carlyle, on 19 May 2014 - 01:16 PM, said:
Well, if people would listen to me we'd all be in a better place right now!
But seriously. Some of these game principles are not that complicated.
Stay together.
Spread damage amongst your team.
Focus fire.
Use cover (THIS IS FOR YOU LRM WHINERS).
Don't get yourself killed trying to get in one more shot.
It's silly discipline things that make or break your games.
When I die stupidly, it's my own mistake. The 4 or 5 times I've died to LRMs, it's been MY fault. Admit it, learn from it and get better as a player.
Focus fire never happens in pug land , Spreading damage never happens in pug land everyones waiting for you to do all the work ,Considering only 4 people at best will be actively engaging you usually lose , Not saying I disagree just it doesn't work like that in pug land.
#36
Posted 19 May 2014 - 01:29 PM
Flaming oblivion, on 19 May 2014 - 01:22 PM, said:
Focus fire never happens in pug land , Spreading damage never happens in pug land everyones waiting for you to do all the work ,Considering only 4 people at best will be actively engaging you usually lose , Not saying I disagree just it doesn't work like that in pug land.
I wouldn't say that, but that is your experience. Mine's different. I see it in pretty much every game, both on my team and on the opposition. That said, pugging is unreliable when it comes to teammates. I often just worry about my own performance and self-interests. If that means being a good teammate and be someone's wingman, so be it. If that means hounding that one missile boat causing problems, so be it.
#37
Posted 19 May 2014 - 01:42 PM
Red1769, on 19 May 2014 - 01:29 PM, said:
I wouldn't say that, but that is your experience. Mine's different. I see it in pretty much every game, both on my team and on the opposition. That said, pugging is unreliable when it comes to teammates. I often just worry about my own performance and self-interests. If that means being a good teammate and be someone's wingman, so be it. If that means hounding that one missile boat causing problems, so be it.
I'm usually said missile boat
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/angry.png)
#38
Posted 19 May 2014 - 01:51 PM
Flaming oblivion, on 19 May 2014 - 01:42 PM, said:
I'm usually said missile boat
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/angry.png)
Do as much as you can with what you got, unfortunately, and be happy if you still did well and get a good payout. It is a game afterall. My current shawk build isn't very good as an escort nor a missile boat killer, so you're at least safe from me if we end up fighting each other until I get enough cbills to buy another xl engine for my other shawk.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Edited by Red1769, 19 May 2014 - 01:55 PM.
#39
Posted 19 May 2014 - 01:57 PM
Red1769, on 19 May 2014 - 01:51 PM, said:
Do as much as you can with what you got, unfortunately, and be happy if you still did well and get a good payout. It is a game afterall. My current shawk build isn't very good as an escort nor a missile boat killer, so you're at least safe from me if we end up fighting each other until I get enough cbills to buy another xl engine for my other shawk.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I disagree with many people on some things doesn't mean I dislike them , even though I may be hostile to them , The only people I think should be erased from existence are "LEETS" who will do anything to keep MWO broken so they can exploit it , Yeah the game doesn't need those guys.
#40
Posted 19 May 2014 - 01:58 PM
Joseph Mallan, on 19 May 2014 - 06:53 AM, said:
yeah, it's a shame we can't utilize shoulder actuators, it would look funny seeing every mech walking around like zombies/mummies.
i don't know if it's just me growing up with the old unpractical artwork but i prefer that to the knew kick butt looking military art. don't get me wrong, it is badass looking, just personal preference. also i don't know how i got onto this topic, sorry
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