Patch 1.3.294 Is Live!
#81
Posted 20 May 2014 - 10:45 AM
#82
Posted 20 May 2014 - 10:45 AM
#83
Posted 20 May 2014 - 10:46 AM
elsie, on 20 May 2014 - 10:24 AM, said:
elsie
Funny indeed.
Now for an epic one.
Rules for playing the following will be at the bottom of this post for something quite epic and powerful. Do not, under any circumstances, press play on either one until reading the rules. Please follow the rules precisely for the best experience.
Number 1
Number 2.
Press play on Number 1 now. Immediately set the volume to 50% on Number 1. Watch the timer. When the timer hits 26 seconds, hit Play on Number 2. Immediately ensure that it is playing at 100% volume.
Begin visualizing a planetary invasion. Infantry skirmishing against Battle Armor that's leaping off of Clan mechs. Vehicles being chased by light mechs. Tanks duking it out with tanks and other mechs. Inner Sphere mechs scrambling to get out of their hangars.
People hiding in shelters and buildings too scared to leave, yet too curious to stay away from the windows when something so terribly foreign that it is alien stomps by.
Bask in the glory of the power of suggestion. Enjoy.
I'll bring this back for the Clan Invasion.
Edited by Koniving, 20 May 2014 - 10:47 AM.
#85
Posted 20 May 2014 - 10:46 AM
#86
Posted 20 May 2014 - 10:46 AM
Bishop Steiner, on 20 May 2014 - 10:31 AM, said:
Yes, but think about this for a moment... why would you run a fast missile bucket when it's some sort of missile boat?
325 is more than you'd ever want.
#87
Posted 20 May 2014 - 10:47 AM
Still no flamer changes (promissed oh so long ago)
Still no engine adjustments as promissed (raven was how long ago now?)
No hitbox changes. Is this ever going to be worked on again?
Still no new game modes
Still no new maps
Arm still float in air (old bug, back again!)
AMS fires even when underground
object and environment hitboxes still way to big. (worst of the old bugs that have popped up again)
Multiple stuck in map bugs
UI2.0 still worse than what it replaced
Still no way of finding modules or saving load outs (UGH)
Free Roam bug
Optimization/SLI support still suck
No check-boxes for Glass or Grain
Gamma and Brightness sliders still do nothing
Still no fix for "connecting" bug when exiting game
Turret collisions still missing
LRMs explosion still missing
Crimson Straight tunnel still glitchy
Can see though environment bug still not addressed
#90
Posted 20 May 2014 - 10:49 AM
...Just... wow...
Also, what's with all those national flags? Said nations dissolved by 2014 in-universe.
People of Battletech have lost much more immediate knowledge than stuff like countries which existed for about 20 years a millenium prior and did nothing of historic importance at all... remember you've put that "A Battletech Game" tag beneath your logo. It would only be fair if you acted according to it.
#91
Posted 20 May 2014 - 10:49 AM
can u PLZ disable this 3333 stuff again ! we'd like to play.
#92
Posted 20 May 2014 - 10:50 AM
3333 is the new number of the beast
#93
Posted 20 May 2014 - 10:50 AM
Flaming oblivion, on 20 May 2014 - 10:36 AM, said:
They removed it last time because it wasn't working, which would be why they might remove it again.
#94
Posted 20 May 2014 - 10:51 AM
#95
Posted 20 May 2014 - 10:51 AM
Edited by Foxhound 73, 20 May 2014 - 10:51 AM.
#96
Posted 20 May 2014 - 10:51 AM
#97
Posted 20 May 2014 - 10:52 AM
Nope. Can't detect any trouble on the horizon with real flag cockpit items here.
#98
Posted 20 May 2014 - 10:52 AM
#99
Posted 20 May 2014 - 10:52 AM
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