Incoming Hot Fix - Matchmaking - 20Th May 2014
#1
Posted 20 May 2014 - 01:43 PM
We were able to receive a great deal of useful telemetry data from your successful and unsuccessful attempts earlier today to launch as we tested class limits on matchmaking, all of which will help us provide an even better system later on.
At 3PM PDT / 6 PM EDT / 10 PM UTC, our team will be introducing a hot fix which should resolve any further matchmaking delays until we can release the next iteration of the matchmaker in a future patch. The hot-fix will NOT require any patch on your part. If you click search again at that time, everything will be back to normal. All players in a game will not be affected.
Many thanks for your understanding,
#2
Posted 20 May 2014 - 01:56 PM
#3
Posted 20 May 2014 - 02:01 PM
#4
Posted 20 May 2014 - 02:10 PM
Or you can keep doing what you are doing.
#5
Posted 20 May 2014 - 02:12 PM
Oh please, WHY? I really enjoyed having fair matches!
No more x4 Assault derp lances or x4 Heavy troll lances.....I only played a few before logging but they were GREAT games!
Why turn it off, again?
#6
Posted 20 May 2014 - 02:13 PM
#7
Posted 20 May 2014 - 02:15 PM
#8
Posted 20 May 2014 - 02:18 PM
#9
Posted 20 May 2014 - 02:19 PM
Nikolai Lubkiewicz, on 20 May 2014 - 01:43 PM, said:
We were able to receive a great deal of useful telemetry data from your successful and unsuccessful attempts earlier today to launch as we tested class limits on matchmaking, all of which will help us provide an even better system later on.
Hey PGIIGP, You have test servers! test things there. This is the live server of a launched, out-of-beta, real money collecting, game. We're not testers anymore, remember? We're customers. I'm so glad I'm not running premium time right now, do you have any idea what your're financially costing players?
If you want to collect telemetry data or metrics or feedback or whatever, do it in a controlled environment that players nominate to participate in.
EDIT: Teh gRamOrz
Edited by Majorfatboy, 20 May 2014 - 03:40 PM.
#10
Posted 20 May 2014 - 02:20 PM
#11
Posted 20 May 2014 - 02:22 PM
And people on the forums said the new UI wasn't good for anything...
So, we can't blame Garth for spilling coffee on the servers anymore.. now what silly excuse can we come up with? Niko put the freeze in the servers? (Get it? Niko Snow? Ah... maybe you had to know that older name...)
#13
Posted 20 May 2014 - 02:23 PM
Bront, on 20 May 2014 - 02:18 PM, said:
The patchnotes make it sound like the channels needed to quickly change matchmaker options were improved upon and all of the minute changes we've seen today sort of prove that. I'm hoping they can just turn it on when it's fixed.
#14
Posted 20 May 2014 - 02:25 PM
Zolaz, on 20 May 2014 - 02:20 PM, said:
Can't replicate the volume of people there.
Though you could attempt to replicate the volume of data with an isolated model of the matchmaker and random mechs being shoved in it, but even that's not a live test.
#15
Posted 20 May 2014 - 02:26 PM
That said, I'd like to re-iterate my suggestion on the other thread regarding load testing and add something:
- Turn off Premium time consumption during said load testing.
- Announce ahead of time that said load testing will occur and for how long it will last.
#16
Posted 20 May 2014 - 02:26 PM
Treysef, on 20 May 2014 - 02:23 PM, said:
I agree, it looks like they can. I'm curious if they will?
(I'd be happy with a "We'll see how long it takes to correct" answer)
#17
Posted 20 May 2014 - 02:27 PM
Edited by Besterino, 20 May 2014 - 02:27 PM.
#18
Posted 20 May 2014 - 02:27 PM
#19
Posted 20 May 2014 - 02:28 PM
#20
Posted 20 May 2014 - 02:28 PM
Bront, on 20 May 2014 - 02:25 PM, said:
Though you could attempt to replicate the volume of data with an isolated model of the matchmaker and random mechs being shoved in it, but even that's not a live test.
They did do that. Karl Berg posted in his superthread that they ran the new algorithm through production data, and the average queue time was less than 50 seconds. In theory it was supposed to work, in practice it didn't. That unfortunately happens all too often.
The weird thing is my first match relatively soon after the patch was quick, and it degraded from there. The longer the day went on, the longer the delays became, and I was playing just medium mechs. In theory the short queue should have remained almost instant and the assaults would have had a long delay, but apparently there is an issue in the MM that didn't work that way.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users