Heffay, on 20 May 2014 - 02:28 PM, said:
They did do that. Karl Berg posted in his superthread that they ran the new algorithm through production data, and the average queue time was less than 50 seconds. In theory it was supposed to work, in practice it didn't. That unfortunately happens all too often.
The weird thing is my first match relatively soon after the patch was quick, and it degraded from there. The longer the day went on, the longer the delays became, and I was playing just medium mechs. In theory the short queue should have remained almost instant and the assaults would have had a long delay, but apparently there is an issue in the MM that didn't work that way.
I didn't see that blog. Good to know they were trying. It sounds like they did locate the live error this time.
I'm still hoping they drop the 1 group per side limit, as well as keep the 4 mech ceiling.