Testing condition, 1 Trebuchet Loup de Guerre kitted with 2x LRM10 (720 rnds, for 36 volleys) 2x SSRM2 (100 rds, 25 volleys) and 2 medium lasers. Tourmaline desert, all weapon systems fired independently...LRMs til ammo depleted, then SSRMs.
Target Commando CMD-1B, 128 total armor, 84 total Internal Structure Points (212 mage damage should disintegrate ENTIRE Mech) and Cicada 2A (128 total armor, 134 IS total destruction 262 hitpoints),
Test 1, Commando at 182 meters, 18 volleys of LRMs (360 rounds for 396 damage) before CTD (lovely stable client, PGI)
Test 2 Commando at 196 meters, 14 volleys and dead (308 total damage)
Test 3 Cicada at 190 or so meters, remaining 22 LRM volleys (after test2) (242 damage) and 25 SSRM volleys (200 damage) and NOT destroyed (442 damage)
Test 4, Commando at 509 meters, 10 volleys for 220 damage, destroyed.
LRMs appear to be showing SCALING damage (much as proposed for "sub-minimum range" Clan LRMs) with damage registration improving the farther one shoots from.
Will post the videos when they finally upload to Youtube. Though with a 2 mb/s upload space and an average size of 600mb, don't hold your breath, lol.
https://twitter.com/...953255301881862
adding test vs cicada
Edited by Bishop Steiner, 20 May 2014 - 09:10 PM.