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#21
Posted 21 May 2014 - 03:12 AM
"We don't have a large enough player base"
Chicken or egg?
#22
Posted 21 May 2014 - 03:29 AM
Then you have full on exploit teams dropping 8 or even 12 and with everything the meta has to offer and just running over everyone with a GG or you died well noobs at the end.
Noobs get a keyboard and little or no help and leave in short order.
So test servers mean nothing and wait times get longer no matter what you do.
To have any hope of saving this fiasco PGI must look at it from the new player perspective which they never have except in the most half hearted way.
I just had a guy watch my game and was interested in playing the other day. Started his account and i spent hours coaching him on everything. He played that night then told me it seems like fun but I don't have a year to invest in this to live longer than a minute or two.
Please PGI, Save yourselves and take the binders off. I love this game concept but really cannot stand your execution of it.
It could be a very popular game if you tried to bring in and retain players.
#23
Posted 21 May 2014 - 05:33 AM
#24
Posted 21 May 2014 - 05:41 AM
if you drive to fast and hit a stonewall game over man, game over.
PGI=real life, no test and bullshit just the real deal.
#25
Posted 21 May 2014 - 05:45 AM
They have two options.
A: Spend extra money and hours on keeping the test server in some form of shape, put patches on it and pray that enough get on to make any difference and then have to take flack for anything that "got past" the test server and on to live due to a way to small sample size. solve things as they crop up.
B: Do not spend said money and time, take flack any way and solve things as they crop up.
Well Alex i take B for 500$...
I thin i am starting to sound like a broken record but before they get CW out the door in a shape that is actually playable.. Everything else is pretty much secondary because if they don´t there will not be that much reason to stress the rest through either. It is a sad fact but going by what they have said before the past 2-3 years it is pretty much "do CW" or "give up on CW"... No real middle ground and to be honest i am not entirely sure the formers is such a good idea any more....
But i still think the OP is the kind of passive aggressive thrash that is best fitted for Jerry Springer...
#26
Posted 21 May 2014 - 06:21 AM
SRM needed a nerf they where to high damage for tonnage. +1
also 5 mins wait time for a match is super blowup only takes me 30 seconds no matter the mech.
only thing all company's can do is nerf damage in a more smaller scales, and adjust accordingly, they just big tune, while the games request small tuning.
#27
Posted 21 May 2014 - 06:30 AM
Abisha, on 21 May 2014 - 06:21 AM, said:
SRM needed a nerf they where to high damage for tonnage. +1
oh yeah you are right, there is definitely too much brawling in this game, SRMs are good now.
Please, also nerf flamers, these little thingys are just so damn OP...
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#28
Posted 21 May 2014 - 06:31 AM
VIPER2207, on 21 May 2014 - 06:30 AM, said:
oh yeah you are right, there is definitely too much brawling in this game, SRMs are good now.
Please, also nerf flamers, these little thingys are just so damn OP...
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I see trough your agenda.
I never say anything about flamers, but i know where the shoe hurts.
#30
Posted 21 May 2014 - 07:48 AM
VIPER2207, on 21 May 2014 - 01:32 AM, said:
according to the classic Software Release Life Cycle, this game is not even beta, it's alpha, because it's not feature complete (not even close to).
I'm not sure if the classic life cycle can be applied to modern F2P-onlinegames, but it doesn't matter, to be honest... this game is far far away from beeing a "complete and well-done gaming experience"...
I just had to like your comment because of that sig you have there its awesome.
#33
Posted 21 May 2014 - 08:51 AM
VIPER2207, on 21 May 2014 - 01:32 AM, said:
according to the classic Software Release Life Cycle, this game is not even beta, it's alpha, because it's not feature complete (not even close to).
I'm not sure if the classic life cycle can be applied to modern F2P-onlinegames, but it doesn't matter, to be honest... this game is far far away from being a "complete and well-done gaming experience"...
Oh so close.
You seem to have almost grasped the fact that this is a modern F2P "modular" format, and that the Classic life cycle cannot be applied, but then you quickly fell back into the way of the "classic forumite hatemonger" and claim that it just doesn't matter.
You did appear to get the part about it not being "complete yet", correct though... lol
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Oh so close.
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#34
Posted 21 May 2014 - 08:57 AM
Mudhutwarrior, on 21 May 2014 - 03:29 AM, said:
Then you have full on exploit teams dropping 8 or even 12 and with everything the meta has to offer and just running over everyone with a GG or you died well noobs at the end.
Noobs get a keyboard and little or no help and leave in short order.
So test servers mean nothing and wait times get longer no matter what you do.
To have any hope of saving this fiasco PGI must look at it from the new player perspective which they never have except in the most half hearted way.
I just had a guy watch my game and was interested in playing the other day. Started his account and i spent hours coaching him on everything. He played that night then told me it seems like fun but I don't have a year to invest in this to live longer than a minute or two.
Please PGI, Save yourselves and take the binders off. I love this game concept but really cannot stand your execution of it.
It could be a very popular game if you tried to bring in and retain players.
This. How long did it take for PGI to implement even the barest of actual tutorials?
I'm not even trying to get any of my friends (and family) into the game at this point because I think it still needs quite a bit of work, to say the least... and I am assuming I have only one shot at getting any of them in it, so I rather wait for PGI to get their act together on the early player experience.
I wonder if the idea of doing a marketing "relaunch" (hopefully AFTER they fix most of the glaring issues, especially regarding new player experience, otherwise it's just wasted money and effort) would help...
#35
Posted 21 May 2014 - 08:58 AM
#36
Posted 21 May 2014 - 08:59 AM
Almond Brown, on 21 May 2014 - 08:51 AM, said:
Oh so close.
You seem to have almost grasped the fact that this is a modern F2P "modular" format, and that the Classic life cycle cannot be applied, but then you quickly fell back into the way of the "classic forumite hatemonger" and claim that it just doesn't matter.
You did appear to get the part about it not being "complete yet", correct though... lol
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Oh so close.
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in fact, it doesn't matter if the classic life cycle can be applied or not (at least in my opinion), the important thing is, whether this game is a working (or at least with minor bugs only) piece of software or not, what would qualify for something like a release candidate or even a release version.
Even in a "modular format" the currently released modules should be free of bugs and working as intended. And we all know... it's not.
That's what i wanted to say and i think i hit the spot... maybe i wasn't able to deliver my message correctly... could happen because i'm not a native english speaker, but i think you (the readers) got the point...
#37
Posted 21 May 2014 - 09:06 AM
lockwoodx, on 21 May 2014 - 05:33 AM, said:
Well, PGI has shown that they aren't anything like objective, so your point is spot on.
Abisha, on 21 May 2014 - 05:41 AM, said:
if you drive to fast and hit a stonewall game over man, game over.
PGI=real life, no test and bullshit just the real deal.
Please don't ever stop.
#38
Posted 21 May 2014 - 09:46 AM
VIPER2207, on 21 May 2014 - 08:59 AM, said:
in fact, it doesn't matter if the classic life cycle can be applied or not (at least in my opinion), the important thing is, whether this game is a working (or at least with minor bugs only) piece of software or not, what would qualify for something like a release candidate or even a release version.
Even in a "modular format" the currently released modules should be free of bugs and working as intended. And we all know... it's not.
That's what i wanted to say and i think i hit the spot... maybe i wasn't able to deliver my message correctly... could happen because i'm not a native english speaker, but i think you (the readers) got the point...
As I noted, you were so close. If I wasn't able to click an Icon, load the MechLab, select a Mech, that I built, then press Launch and then go and try and kill as many enemy Mechs as I can, along side 11 others, then you may have a point. Seeing as I can and do regularly, makes your complaint seem more a "Wahhh, I didn't get what I wanted" that a real legit set of issues.
P.S. But wouldn't the world be a better place if "Gamers" had to hold themselves up to the same set of standards, "Perfection or **** you" as they do their Game Developers. There would certainly be a lot less "doucherie" to be read around here, don't you think?
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Edited by Almond Brown, 21 May 2014 - 09:50 AM.
#39
Posted 21 May 2014 - 10:04 AM
Almond Brown, on 21 May 2014 - 09:46 AM, said:
As I noted, you were so close. If I wasn't able to click an Icon, load the MechLab, select a Mech, that I built, then press Launch and then go and try and kill as many enemy Mechs as I can, along side 11 others, then you may have a point. Seeing as I can and do regularly, makes your complaint seem more a "Wahhh, I didn't get what I wanted" that a real legit set of issues.
ok, here it comes (again), my most beloved example why this game (or the currently released modules) are unfinished:
Have a look at these nice little list-buttons in the (overall crappy) UI 2.0... they are sitting there, doing exactly... nothing but being decorative.
So, they released a module of their game, with features in it, and these features are not working.
I will now bring up the most used example in this forums nowadays... hang on... star citizen... surprise.
You know what MWO currently is? It's the dogfighting alpha module, not more and not less. As soon as star citizen's dogfighting module will be released, the game will be as complete as MWO is.
Oh, and for your "i didn't get what i wanted so i whine"-statement... yes, indeed... it's even more... i didn't get what i paid for, for a long time...
When i bought Project Phoenix, i was told that i would get an ingame-batch, to be delivered on October 15th 2013... it was deliverd with the release of UI 2.0, that was in... April 2014 or something? So it took them 6 months to deliver something i actually PAID for. On a legal base, i could have pushed for a refund with a 100% chance of getting it, even after the release of the mechs.
Same goes for the loyality points... still not delivered... and sorry, i doubt that they are counting LP in the background...
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Sure it would be nice... but gamers don't get paid for being dumb or being nice, so who cares? But if a company acts dumb, fooling their customers, then this company should get some problems...
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