

Lrms Not Dealing Damage
#1
Posted 20 May 2014 - 07:33 PM
SRMs are also faltering on damage, what in gods name are you people doing? it's like the only way to win is lasers or AC20, and i HATE using lasers.
#2
Posted 20 May 2014 - 07:39 PM
Something is definitely off, I've been test playing SRMs and paying very close attention to them. I was on-target for a couple matches and dealt very VERY little damage. Certainly would have dealt more yesterday with the shots I was getting tonight.
PGI have any comment on this? There were no announced changes to HSR or missiles in this patch, so wtf happened!?
#3
Posted 20 May 2014 - 07:44 PM
#4
Posted 20 May 2014 - 07:46 PM
LRMs were fine before, it took some time, but they did the job.
streaks are not even worth it, by the time you get close enough, and locked on, they're out of range and you're dead. and only 2 missile? please, give us streak2,4,6,8 and tens
#5
Posted 20 May 2014 - 07:47 PM
#6
Posted 20 May 2014 - 07:51 PM
seriously? and PPCs are supposed to cause electrical interference, at times even causing random weapons to fire. GET REAL HERE PEOPLE!
#7
Posted 20 May 2014 - 08:19 PM
#8
Posted 20 May 2014 - 08:28 PM
Either way, I mentioned this in another thread. Ive only gotten under 200dmg a couple times and that was generally from bad palcement and being taken out too early. Yet out of 6 matches tonight, I only broke 200 once and 4 times I was under 100. Two of those times I survived the entire match. It makes no sense.
Thats dropping around 400-1000 lrms.
#9
Posted 20 May 2014 - 08:48 PM
Assuming only 50% of the srms actually hit the CT, that's still 120 points of damage and over double what it should take to strip the stock 48 points of armor.
I tried this point blank and from 100m, each time it's the same 19-20 SRM6s to deal 48 points of damage to a catapult's CT.
WHAT!?
Edited by Solahma, 20 May 2014 - 08:49 PM.
#10
Posted 20 May 2014 - 09:42 PM
Damien Tokala, on 20 May 2014 - 07:51 PM, said:
seriously? and PPCs are supposed to cause electrical interference, at times even causing random weapons to fire. GET REAL HERE PEOPLE!
An LBX should deal 100 damage according to you ? And PPCs should cause random weapons firing ? Seriously ? Where do you get these ideas from ? Not from the TT, that much is sure...
#11
Posted 20 May 2014 - 09:46 PM
#12
Posted 20 May 2014 - 09:49 PM
Take a break for a day, hopefully they'll fix it up tomorrow
Edited by cSand, 20 May 2014 - 09:49 PM.
#13
Posted 20 May 2014 - 09:58 PM

Edited by Rideharder, 20 May 2014 - 10:12 PM.
#14
Posted 20 May 2014 - 10:35 PM
The other team even typed in open chat to not worry about the LRMs as they are doing no damage... lol
-km
#15
Posted 20 May 2014 - 11:09 PM
#16
Posted 20 May 2014 - 11:25 PM

Edited by Rideharder, 20 May 2014 - 11:31 PM.
#17
Posted 20 May 2014 - 11:40 PM
#18
Posted 20 May 2014 - 11:46 PM
Can we get a 1.5t device and Gauss /PPC make o dmg when u have it? Or better reduce ALL weapons to 1 dmg.
Then everymech is equal. ...Just MG Mechs left..

#19
Posted 20 May 2014 - 11:51 PM
Damien Tokala, on 20 May 2014 - 07:51 PM, said:
seriously? and PPCs are supposed to cause electrical interference, at times even causing random weapons to fire. GET REAL HERE PEOPLE!
Really? and where are you getting all this info from? The LBX ACs have always done 1 dmg per pellet, THAT is the actual TT value for those weapons. As for the PPC, it may have caused sensor interference in previous games, but it has never made weapons spontaneously fire on their own. Sources plz or your talking out of your ass.
Getting back on topic, I did score a few kills tonite as an Artemis-equipped LRM boat, but I noticed that I did use more ammo than normal, so it seems like hit detection for LRMs is off.
Edited by Vanguard319, 20 May 2014 - 11:55 PM.
#20
Posted 21 May 2014 - 12:25 AM
Vanguard319, on 20 May 2014 - 11:51 PM, said:
Getting back on topic, I did score a few kills tonite as an Artemis-equipped LRM boat, but I noticed that I did use more ammo than normal, so it seems like hit detection for LRMs is off.
Yes it is off alot!
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