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Lrms Not Dealing Damage


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#1 Damien Tokala

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Posted 20 May 2014 - 07:33 PM

so i've discovered today that LRMs are dealing basically 1 damage TOTAL regardless of how many hit. tested this out with a friend as he sat and took missile fire, they do nothing. NOTHING.

SRMs are also faltering on damage, what in gods name are you people doing? it's like the only way to win is lasers or AC20, and i HATE using lasers.

#2 Solahma

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Posted 20 May 2014 - 07:39 PM

I just tested an 18 SRM griffin that usually puts out at least 500 damage if I run out of ammo with typical accuracy... only got 200 each game...

Something is definitely off, I've been test playing SRMs and paying very close attention to them. I was on-target for a couple matches and dealt very VERY little damage. Certainly would have dealt more yesterday with the shots I was getting tonight.

PGI have any comment on this? There were no announced changes to HSR or missiles in this patch, so wtf happened!?

#3 mp00

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Posted 20 May 2014 - 07:44 PM

same.... 37 damage on firing 300 missiles on a cataphract that is tagged 200-400m in sight with no AMS firing

#4 Damien Tokala

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Posted 20 May 2014 - 07:46 PM

SRMs were weak enough already. personally they should be dealing 6 damage PER missile, with a wider spread.

LRMs were fine before, it took some time, but they did the job.

streaks are not even worth it, by the time you get close enough, and locked on, they're out of range and you're dead. and only 2 missile? please, give us streak2,4,6,8 and tens

#5 DJFrost

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Posted 20 May 2014 - 07:47 PM

Not sure its limited to just missiles. I have been noticing a drop in damage from my ac/10s and ppcs.....I pummel opponents even at point blank range and end up walking out of a match with next to nothing for damage........

#6 Damien Tokala

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Posted 20 May 2014 - 07:51 PM

i have no idea why they are dabbling in the weapons. i have no idea why they are nerfing weapons, instead of buffing some that need it badly. the LBX is meant to be TERRIFYING, 10 pellets, at ten damage each. instead it's 10 pellets at 1 damage each.

seriously? and PPCs are supposed to cause electrical interference, at times even causing random weapons to fire. GET REAL HERE PEOPLE!

#7 Solahma

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Posted 20 May 2014 - 08:19 PM

Pretty sure whatever has just happened was unintended considering there was ZERO mention of it in the patch notes.

#8 Skoad

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Posted 20 May 2014 - 08:28 PM

They probably thought they could be slick and sneak it in.. which would be stupid so maybe not.

Either way, I mentioned this in another thread. Ive only gotten under 200dmg a couple times and that was generally from bad palcement and being taken out too early. Yet out of 6 matches tonight, I only broke 200 once and 4 times I was under 100. Two of those times I survived the entire match. It makes no sense.

Thats dropping around 400-1000 lrms.

#9 Solahma

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Posted 20 May 2014 - 08:48 PM

So testing ground in my 18 SRM Griffin. Took 20 SRM6 shots, 20 times firing an individual SRM6, to strip the CT armor off of a Catapult A1. That's 48 points of armor... with 240 points of potential damage...

Assuming only 50% of the srms actually hit the CT, that's still 120 points of damage and over double what it should take to strip the stock 48 points of armor.

I tried this point blank and from 100m, each time it's the same 19-20 SRM6s to deal 48 points of damage to a catapult's CT.

WHAT!?

Edited by Solahma, 20 May 2014 - 08:49 PM.


#10 Runenstahl

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Posted 20 May 2014 - 09:42 PM

View PostDamien Tokala, on 20 May 2014 - 07:51 PM, said:

...the LBX is meant to be TERRIFYING, 10 pellets, at ten damage each. instead it's 10 pellets at 1 damage each.

seriously? and PPCs are supposed to cause electrical interference, at times even causing random weapons to fire. GET REAL HERE PEOPLE!


An LBX should deal 100 damage according to you ? And PPCs should cause random weapons firing ? Seriously ? Where do you get these ideas from ? Not from the TT, that much is sure...

#11 Gyrok

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Posted 20 May 2014 - 09:46 PM

Yes, SRMs are basically neutered again...*sigh* and I was just getting back into brawling...back to poptarting my Gauss + 2xPPC mechs again...

#12 cSand

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Posted 20 May 2014 - 09:49 PM

Well, this guy's over reacting a bit, but missiles are busted for sure with the new patch

Take a break for a day, hopefully they'll fix it up tomorrow

Edited by cSand, 20 May 2014 - 09:49 PM.


#13 Atomic Weapon

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Posted 20 May 2014 - 09:58 PM

I hope they fix it soon!

Posted Image

Edited by Rideharder, 20 May 2014 - 10:12 PM.


#14 Kalaam

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Posted 20 May 2014 - 10:35 PM

Confirming my experience that LRMs are doing squat for damage. Just had an 'epic' match where I was on top of the hill in Crimson and the enemy team just sat on top of the platform and didn't bother to hide. From plenty of experience in this same mech I was expecting 800+ damage. I ended up with barely 405. Something like 1500 missiles almost all hitting.

The other team even typed in open chat to not worry about the LRMs as they are doing no damage... lol

-km

#15 Flynn Kell

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Posted 20 May 2014 - 11:09 PM

I'm in the same boat, 12 matches tonight, a huge amount of assists, a tiny amount of damage, and ZERO kills.

#16 Atomic Weapon

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Posted 20 May 2014 - 11:25 PM

Posted Image

Edited by Rideharder, 20 May 2014 - 11:31 PM.


#17 Aggressor666

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Posted 20 May 2014 - 11:40 PM

PGI : "we have NO idea how to test patches but lets keep selling those gold mechs at $500 a pop"

#18 Kinski Orlawisch

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Posted 20 May 2014 - 11:46 PM

Nice LRM deal nearly NO dmg.

Can we get a 1.5t device and Gauss /PPC make o dmg when u have it? Or better reduce ALL weapons to 1 dmg.

Then everymech is equal. ...Just MG Mechs left..:)

#19 Vanguard319

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Posted 20 May 2014 - 11:51 PM

View PostDamien Tokala, on 20 May 2014 - 07:51 PM, said:

i have no idea why they are dabbling in the weapons. i have no idea why they are nerfing weapons, instead of buffing some that need it badly. the LBX is meant to be TERRIFYING, 10 pellets, at ten damage each. instead it's 10 pellets at 1 damage each.

seriously? and PPCs are supposed to cause electrical interference, at times even causing random weapons to fire. GET REAL HERE PEOPLE!

Really? and where are you getting all this info from? The LBX ACs have always done 1 dmg per pellet, THAT is the actual TT value for those weapons. As for the PPC, it may have caused sensor interference in previous games, but it has never made weapons spontaneously fire on their own. Sources plz or your talking out of your ass.

Getting back on topic, I did score a few kills tonite as an Artemis-equipped LRM boat, but I noticed that I did use more ammo than normal, so it seems like hit detection for LRMs is off.

Edited by Vanguard319, 20 May 2014 - 11:55 PM.


#20 Atomic Weapon

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Posted 21 May 2014 - 12:25 AM

View PostVanguard319, on 20 May 2014 - 11:51 PM, said:

Really? and where are you getting all this info from? The LBX ACs have always done 1 dmg per pellet, THAT is the actual TT value for those weapons. As for the PPC, it may have caused sensor interference in previous games, but it has never made weapons spontaneously fire on their own. Sources plz or your talking out of your ass.

Getting back on topic, I did score a few kills tonite as an Artemis-equipped LRM boat, but I noticed that I did use more ammo than normal, so it seems like hit detection for LRMs is off.



Yes it is off alot!





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