IraqiWalker, on 17 June 2014 - 09:36 PM, said:
TC doesn't help MGs or Flamers, kinda sad. I know.
Oh I just took
Quote
Increased crit chance for projectile and beam weapons: [+14.5]%
and thought both count as projectile wepoans, since the flamers has kinda projectile mechanics.
IraqiWalker, on 18 June 2014 - 03:54 AM, said:
I'm running 6MLs, 4MGs on my Nova
Yeah that config is very nice too, because you can make use of the Nova S quirks, and not get the penalties of the prime ones. Also the heatsinks extra cna give you much more sustained firepower compared to 12 CERML's.
I still prefer being on the risky Edge of overheating xD
And more funbuilds:
heat neutral 2 CERML
disperses 5,02 heat/sec
too bad we do not have 1 tonnage more space, this way we could make a real permabeam CERML Nova, but sacrificing more armor would not be a good idea.
6CERSL 4MG
except form hot maps, this build should be able to run 2 constant Perma SmallLaserBeams on a heat neutral level. But then we wouldn't be able to carry 6 to have 2 constant beams :/
Range just sucks, but it takes advantage of the S-Variant quirks too. Or better said of not having the prime arm Quirks.
I definately need to test this, sounds funny to go with.
Unfortunatley a two beam SMPL wubwub isn't possible to work heat neutral, but you could get a single heat enutral one. This would require 26DHS on a neutral map, but that doesn't fitrs with 2 constant beams (needing 6 SPL)
So with
6 SPL, you should still be able to make a long wubwubsession in 2 cosntant wubwub-beams.
definately needs to be tested too.
Edited by Lily from animove, 18 June 2014 - 10:06 AM.