Nova Screenshots Released!
#61
Posted 23 May 2014 - 01:01 PM
#62
Posted 23 May 2014 - 01:03 PM
#63
Posted 23 May 2014 - 01:18 PM
Forte, on 23 May 2014 - 12:41 PM, said:
The alpha alone would send this thing into over heat as cER ML have the same heat as IS ML. So that is 70 heat right there, plus whatever your threshold is for moving. Add in ghost heat, which with 12 would probably be an extra 30 heat or something ridiculous that thing would slag itself.
As for the comment about the arms, there are a lot of mechs with big arms, or big something that get by. No one is saying this will be the cutting edge of jump snipe meta, just that it will be fun.
Actually, I thought ER med lasers generate 5 points of heat instead of 3, regardless of whether clan or IS spec, the clan version has better range (almost on par with a large laser) and do 7 damage however.
#64
Posted 23 May 2014 - 01:53 PM
https://plus.google....693646736105521
Click on the zoom in option and you can save/view the images at max resolution.
Edited by Pariah Devalis, 23 May 2014 - 01:54 PM.
#65
Posted 23 May 2014 - 02:05 PM
This is all wrong.
#66
Posted 23 May 2014 - 02:07 PM
Bring on the torso twisting Nova!
#67
Posted 23 May 2014 - 02:24 PM
There, corrected that. The rest of you non-sane pilots feel free to use this chassis as yet another pop-tart alpha strike warrior.
And as for those of you pissing and moaning about it actually getting a torso twist. You would be pissing and moaning even harder, after you died for the hundredth time because you had NO torso twist and just couldn't hit that (insert annoying light mech of choice here) that was circling you and punching through your leg and back armor.
Edited by Wabbit Swaya, 23 May 2014 - 02:28 PM.
#69
Posted 23 May 2014 - 02:39 PM
#70
Posted 23 May 2014 - 02:42 PM
I found out that you can fit 4 ER PPCs per arm.
5 if you remove the lower arm and hand actuators.
Anyone want to complain about ghost heat now?
o.O;
(I still will, but just saying).
Edited by Koniving, 23 May 2014 - 02:43 PM.
#71
Posted 23 May 2014 - 02:51 PM
#72
Posted 23 May 2014 - 02:56 PM
#73
Posted 23 May 2014 - 02:57 PM
Vanguard319, on 23 May 2014 - 01:18 PM, said:
You are mostly correct. The ERMLs are not the same as the current ER modules we have in the mechbay. They will generate roughly the same heat as TT, their beam duration is going to be longer, and they will have range equivalent to that of an IS LL.
Basically they will have similar DPS, however, the beam will last longer, I think they Clan ERMLs will generate a bit more heat than IS ERMLs, however, considering the beam duration and the cooling abilities of the mech, especially with double basics, you won't notice the difference. Unless you fire all 12 together.
The main question is going to be whether Ghost heat applies exactly the same to Clan tech or not.
#74
Posted 23 May 2014 - 02:58 PM
Xeno Phalcon, on 23 May 2014 - 11:11 AM, said:
The nerf is to help balance out the fact that the launchers are all lighter thus you can pack on more missiles
#75
Posted 23 May 2014 - 03:01 PM
#76
Posted 23 May 2014 - 03:02 PM
Xeno Phalcon, on 23 May 2014 - 11:11 AM, said:
Pretty sure that was just a mess up on coding. Clan LRMs will be dealing their full damage, they will not fire in one salvo like IS LRMs, however they will have ripple fire. So for example a Clan LRM 20 can be 10 tubes and two missiles will launch out of each tube.
#77
Posted 23 May 2014 - 03:10 PM
Edited by The Boneshaman, 23 May 2014 - 03:11 PM.
#78
Posted 23 May 2014 - 03:23 PM
Shimmering Sword, on 23 May 2014 - 12:26 PM, said:
Drop a few lasers, or trade in some ER Smalls, add heat sinks, perfectly working mech. And if you don't understand how to alpha and run, go pilot a jenner, you'll learn.
I actually run quite a few of my mechs stock, or EXTREMELY close to it. I'll add the double heat sink upgrades to the ones that don't have it, endosteel and throw in some more ammo/heat sinks when required.
I try to play the game for what it is, and try to avoid the lame builds as much as possible. It's far more enjoyable that way.
#80
Posted 23 May 2014 - 03:45 PM
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