Nova Screenshots Released!
#101
Posted 23 May 2014 - 07:10 PM
Hitboxes would be very wonky for LT/RT (as it wouldn't have one, technically or be so small it wouldn't count as having them), not to mention the Leg hitbox would be so close to the arm ones. Overall would of been more confusing to keep it as is by the book, then to have just redraw it a little different and give it an actual torso.
Either way the Mech looks amazing.
As for how to pilot the thing OOTB?
Simple, 2 weapon groups, Left Arm and Right Arm, and Stagger fire them, simple and done. It has about as many HS as a HBK4P has, and thats minimum for the Nova (14DHS). Which is sufficient to keep it cool provided the Pilot isn't a monkey, which may be more then anyone on these forums can handle.
#103
Posted 23 May 2014 - 07:28 PM
#104
Posted 23 May 2014 - 07:31 PM
That said, I personally don't equate abbreviating 2 existing english words to speaking an entirely different language.
To each their own though. Cheers
#105
Posted 23 May 2014 - 07:34 PM
Keira_NZ, on 23 May 2014 - 07:28 PM, said:
You dare insult our language! You dezgra, freebirth scum! I am MechWarrior GrandLocomon; I hereby invoke the ritual of zellbrigen and challenge you to a duel of warriors. In this solemn matter let no one interfere!
...You don't want to know what happens if you refuse my batchall, quiaff?
#106
Posted 23 May 2014 - 07:54 PM
Keira_NZ, on 23 May 2014 - 07:28 PM, said:
All languages are made up. Do you really think they crawled out of a tree and taught us to speak them one day?
#107
Posted 23 May 2014 - 07:58 PM
S3dition, on 23 May 2014 - 07:54 PM, said:
All languages are made up. Do you really think they crawled out of a tree and taught us to speak them one day?
Thats the weakest argument ever. Are you REALLY bringing that to the table? You can do better.
Meanwhile, back on topic, so the speed a clan mech is, will be the speed it stays at regardless of mods? If so we will be running rings round them in our 150.2 kph machines!
#108
Posted 23 May 2014 - 08:06 PM
Keira_NZ, on 23 May 2014 - 07:58 PM, said:
Meanwhile, back on topic, so the speed a clan mech is, will be the speed it stays at regardless of mods? If so we will be running rings round them in our 150.2 kph machines!
So you think language is a magic thing that just exists? You probably shouldn't be insulting people over their chosen hobbies, especially considering you're playing in an imaginary world of make believe that has big robots that overheat when they fire a cannon. Furthermore, you're arguing about the legitimacy of saying aff instead of affirmative and neg instead of negative. Do you spell out each and every word when you text someone? I do, because I don't believe in using made up languages. Especially those invented by teenagers
As for the speed of clan mechs, current IS medium, heavy, and assault mechs can't beat a 150kph light either. You know what can? 36 streak missiles, which accounts for only 25% of a clan mech's firepower.
#109
Posted 23 May 2014 - 08:08 PM
John Norad, on 23 May 2014 - 04:29 PM, said:
Is that tone necessary? I guess not.
As for the torso twist thing - too little imagination, too little out of the box thinking. Fast turn rate and arm movement, coupled with that weapon loadout, jump jets and the non-torso-twist low silhouette should be more than enough to deal with lights.
Mechs in MWO need harder distinction, not just tiny bits of slightly different.
I feel that would be quite cool in that scenario, but to make it viable it would have to have turn rate of a jenner or raven, which would be incredibly fast for something this powerful, also with mounting it even lower it sorely limits the ability to shoot up or down unless arm pitch is buffed as well. It would be interesting, but could also kill a mech like this really fast. I'm open to them experimenting, but I'd prefer if it wasn't one of the first clan mechs.
#110
Posted 23 May 2014 - 08:10 PM
S3dition, on 23 May 2014 - 08:06 PM, said:
So you think language is a magic thing that just exists? You probably shouldn't be insulting people over their chosen hobbies, especially considering you're playing in an imaginary world of make believe that has big robots that overheat when they fire a cannon. Furthermore, you're arguing about the legitimacy of saying aff instead of affirmative and neg instead of negative. Do you spell out each and every word when you text someone? I do, because I don't believe in using made up languages. Especially those invented by teenagers
As for the speed of clan mechs, current IS medium, heavy, and assault mechs can't beat a 150kph light either. You know what can? 36 streak missiles, which accounts for only 25% of a clan mech's firepower.
Or, you know, slap 20 SSRM (2xSSRM6, 2xSSRM4, 5 tons ammo, 1 Active Probe) on an Adder and laugh. Or a single SSRM6 on anything to essentially have your own personal oxide no matter where you go.
Speed is important, but not everything.
Edited by Pariah Devalis, 23 May 2014 - 08:13 PM.
#111
Posted 23 May 2014 - 08:13 PM
Pariah Devalis, on 23 May 2014 - 08:10 PM, said:
Or, you know, slap 20 SSRM (2xSSRM6, 2xSSRM4, 5 tons ammo, 1 Active Probe) on an Adder and laugh. Or a single SSRM6 on anything to essentially have your own personal oxide no matter where you go.
Even scarier, that's in addition to a large array of lasers.
#112
Posted 23 May 2014 - 08:14 PM
S3dition, on 23 May 2014 - 08:13 PM, said:
Even scarier, that's in addition to a large array of lasers.
Well, I was talking Adder, not Nova. Nova is lacking in missile hard points. Take something like the Timber Wolf S, though, and yeah. You could probably cram in 4x SSRM4 or 6 and go to town on lights that get too close, while still having at least one big gun.
Edited by Pariah Devalis, 23 May 2014 - 08:15 PM.
#113
Posted 23 May 2014 - 08:17 PM
Pariah Devalis, on 23 May 2014 - 08:10 PM, said:
Or, you know, slap 20 SSRM (2xSSRM6, 2xSSRM4, 5 tons ammo, 1 Active Probe) on an Adder and laugh. Or a single SSRM6 on anything to essentially have your own personal oxide no matter where you go.
Speed is important, but not everything.
Heck, you can mount that on a Kit Fox.
Adder, Kit Fox and Nova all 3 have 16 tons of pod space.
#114
Posted 23 May 2014 - 08:18 PM
Pariah Devalis, on 23 May 2014 - 08:14 PM, said:
Well, I was talking Adder, not Nova. Nova is lacking in missile hard points. Take something like the Timber Wolf S, though, and yeah. You could probably cram in 4x SSRM4 or 6 and go to town on lights that get too close, while still having at least one big gun.
I'd have to check the variants. I know there is a nova variant with missile hard points but I don't recall if it's being used. A timberwolf s can rock 4x ssrm6 (only 1.5 tons each!) and still stack up the lasers. Most of the clan mechs have some missile variant that they can swap omni-pods with to make very effective light hunters.
#115
Posted 23 May 2014 - 08:19 PM
Pariah Devalis, on 23 May 2014 - 08:14 PM, said:
Well, I was talking Adder, not Nova. Nova is lacking in missile hard points. Take something like the Timber Wolf S, though, and yeah. You could probably cram in 4x SSRM4 or 6 and go to town on lights that get too close, while still having at least one big gun.
Nova C and D both have missile HP's (C in the LT and D in the RA). so you could pack a SSRM6 on there in the torso to ward off any pesky IS lights.
#117
Posted 23 May 2014 - 08:45 PM
JudgeDeathCZ, on 23 May 2014 - 11:03 AM, said:
Not in this game.IMHO DOA bcuz of 1,4 DHS and Ghostheat.
Looks nice
Just to mention it, in no Battletech or Mechwarrior game are you supposed to be able to fire all your weapons at the same time safely. This includes the heat neutral Awesome. It fires its 3 PPCs one at a time, across 10 seconds. Not at once.
The Nova might at best fire 6 lasers at once, wait some time, and fire 6 more. It was never, ever, intended to fire them all at once.
For a comparison, lets say you have two double barrel shotguns. It takes you 16 seconds to reload both of them (because you have to fiddle with them, there's one in each hand, getting out shells, etc). Alternatively if you had to reload only one barrel at a time it'd only take 3 seconds, to do whenever it was safe and you could still shoot from the one shotgun even while reloading the other shotgun.
Would you then fire all your shots at once in excessive overkill against one threat, or would you fire off one barrel at a time, reloading a shell at a time whenever possible, until you're out?
If you did fire them all at once, what have you accomplished? Can you reload before the next enemy strikes?
Now, according to Sarna an ER ML does 5 heat. That means at maximum in tabletop to real time conversion, you could fire 6 ER ML at once and instantaneously power down (6 * 5 = 30. Tabletop's total threshold is 30, where ammunition instantly explodes and the mech is powered down, though power downs could happen well before 100% threshold). The Nova's pilot would lose consciousness due to heat exhaustion in the process.
Given that Lore's lasers are instant damage weapons (kinda like MWO's ACs while lore's ACs are rapid fire tank cannons that require immense amounts of shots to do little damage; i.e. a 40mm AC/2 requiring 8 shots at 0.25 damage each to achieve 2 damage in 4 seconds with a 6 second reload time), we can basically say that the Nova never fired more than two ER ML at once.
After all firing 2 ER ML would bring the Nova to 33.33% heat. Yes DHS cooled fast but with 30 as a max, firing all 12 ER ML would bring the mech to 200% threshold.
Ironically, in MWO before ghost heat, firing 9 ML at 4 heat each (36) could be done 3 times before shutting down with 4 seconds in between each firing (which is 108 heat, with 10 DHS in a 250 engine where the DHS is true 2 times cooling + double the threshold of TT, that's only 20 heat cooled in 10 seconds; with all 27 beams fired in 12 seconds. 108 - 20 = 88 heat uncooled which is 146.67% threshold).
So this thing is gonna be a LOT cooler running than it ever was in tabletop. o.O; And a lot deadlier.
Heat simulator for MWO's 9 ML build without ghost heat. Even with ghost heat what you can do here compared to TT is superior in every feasible way.
Edited by Koniving, 23 May 2014 - 08:57 PM.
#118
Posted 23 May 2014 - 08:48 PM
#119
Posted 23 May 2014 - 08:53 PM
Alik Kerensky, on 23 May 2014 - 06:36 PM, said:
They made no mistakes. They gave the Nova torso twist since that would be easier to do. Also, many people would start complaining about how the Nova can't keep up with it's turn speed when circled by other enemy mechs, and that if it has no torso twist it should ignore Ghost heat, or other stuff like that.
Keira_NZ, on 23 May 2014 - 07:58 PM, said:
Meanwhile, back on topic, so the speed a clan mech is, will be the speed it stays at regardless of mods? If so we will be running rings round them in our 150.2 kph machines!
The speed will most likely be fixed. Don't think they will allow us to change engines any time soon. However, I do hope they modify speed tweak for clan mechs to make up for it. On the other hand, clan mechs are a bit slower, but they always hit above their weight and size. Even clan lights like the Adder pack more firepower than some heavies out there.
S3dition, on 23 May 2014 - 08:06 PM, said:
I think you missed her point. She didn't say that, by "fictional language" she meant languages created by the authors of specific settings, and yes, they can be refered to that way, since unlike english and other languages, they haven't been in use for centuries, and evolved to cope with the times. In fact, they are stuck in a deadend path as far as linguistic evolution is concerned.
Basically, Yes, all language is manufactured, however your argument is missing the point that she was making. As for the credibility of using a language like Klingon, or N'avi, or Black speech, or Eldarian. These are all nice, and can be interesting, but they are not real languages in the same sense that English, and French, and Arabic, and Aramaic, and Hebrew .... etc. are.
Keira_NZ, on 23 May 2014 - 07:28 PM, said:
The Clan language is just abbreviated English words, like "Neg" for Negative. "Aff" for Affirmative. It's based around extreme efficiency. The words are intended to be as short as possible, to take as little time on comms to convey. For example "Batchall" is short for Battle Challenge, or a duel, basically.
This IP has had decades of lore and background put into it, and long time fans can get immersed in it in many ways, having the language thrown in there adds a layer to the immersion. It's another way to have more fun with this game, and this setting.
#120
Posted 23 May 2014 - 09:05 PM
But a little slow in my opinon. I would prefer to run around ~ 100 kph in a 50 ton Mech.
But we will see it soon on the battlefield how this little Monster performs...
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