Saber1, on 24 May 2014 - 09:21 AM, said:
It was also considered a death sentence amongst its pilots. You didn't strafe, you chased, there was no option to run or dodge, there was only the speed of a predator crouched, held to a forward kill.
(Nova pilots were always posed to take the easy way out, like a warrior handed a blade in expectation to fall on it, the opportunity presented within the alpha volley in lack of being able to strafe. A warrior's death granted should they succeed while killing another foe in the process. Star Commanders expecting more from their Nova pilots often would issue other variants.)
But no more, I guess. As said, PGI has clearly stated how much they care about the lore.
They care about it enough to bring us a fun mech, that is enjoyable and usable. For everyone that complained about torso twist, there will probably be 4 more complaining about lack of it, when it comes out. We CAN have the Nova with no torso twist. You'll see about 2 people playing it, and then never see it again. Or we can do this, and everyone enjoys it. Yes, it's not exactly canon, but honestly, it's more logical. Especially considering we're not trying to be suicidal and die just to kill someone. I'd rather kill more than one opponent, and then not die. This Nova will fulfill that purpose rather well.
I love the lore, and love the culture, but honestly, the clans always struck me as idiotic in some regards. Building a culture that values Maximizing efficiency, and emphasizing that point, while being very inefficient in other regards. The nova is one example of that. It's a minimalist design, that was rendered obsolete back in the 1960s, yet they utilized it. On top of that, they have no problem with dying to kill an enemy, when surviving is actually going to be more cost-efficient in the long run. Basically too much world war 2 Japan.