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Nova Screenshots Released!


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#141 S3dition

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Posted 24 May 2014 - 12:17 AM

View PostKoniving, on 23 May 2014 - 11:37 PM, said:


It may not be as ridiculous as you think.
Rotate hand 45 degrees counter-clockwise (from pilot's perspective). Sight is now in front of the cockpit.
They didn't bother to try and fire much beyond 720 meters, so the accuracy requirements for long range shooting just aren't here for needing truly accurate fire. It's just enough to assist with manual targeting.


To quote the Punisher:

Posted Image

#142 Corbenik

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Posted 24 May 2014 - 12:32 AM

View PostKeira_NZ, on 23 May 2014 - 06:36 PM, said:

hahaha sooo many players will be blowing themselves up in desperation mashing that Alpha Fire button! Looking forward to seeing that.

Maybe just 2 ER LL and the rest into armour and Speed for a giant sizes Raven?

YOLO :3

#143 Cervantes88

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Posted 24 May 2014 - 12:33 AM

Another cool mech that's going to be pretty much useless. Oh well, every quarrel we have with Clan mechs will be forgotten when dual AC20 Dire Wolves start rolling. Let's be honest, out of all the Clan mechs presented, the Dire Wolf is likely to be the only one truely competitive. Some of them are going to be ok, maybe the Summoner as a jump sniper, and the Timber Wolf as an LRM boat-ish. But two separate ballistics on a 100 tonner ? Yup. /game

#144 crossflip

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Posted 24 May 2014 - 12:54 AM

So since ERMLs will have an increased duration to counter their effectiveness, will they dissipate heat during burn time? It would probably make a huge difference.

#145 Corbenik

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Posted 24 May 2014 - 01:06 AM

View PostKoniving, on 23 May 2014 - 11:05 PM, said:



Now far as the canon, remember that BT was HEAVILY influenced by Gundam and Patlabor. As it got more hashed out it became very specifically influenced by Patlabor and The 08th MS Team (a gundam show that has no gundams; ironically it's the best one I ever watched).

Sorry off topic but 08th MS team did have Gundams the Rx-79 (G) Gundam Ground type that the 08th MS team used then Shiro Amada got nearly destroyed and was retrofitted with other parts and was turned into the Ez 8

#146 Koniving

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Posted 24 May 2014 - 01:10 AM

View PostCorbenik, on 24 May 2014 - 01:06 AM, said:

Sorry off topic but 08th MS team did have Gundams the Rx-79 (G) Gundam Ground type that the 08th MS team used then Shiro Amada got nearly destroyed and was retrofitted with other parts and was turned into the Ez 8


I'll give you that. I meant in relation to an overpowered machine that flies through space and somehow makes any and every other machine look completely worthless. Like this.
The machines in 08th MS team, even the somewhat overpowered ones, all looked and felt like heavy machines with monitors, clumsy controls, etc, doing near-human maneuvers without ever becoming 'super human' in agility.

Edited by Koniving, 24 May 2014 - 01:14 AM.


#147 dragnier1

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Posted 24 May 2014 - 05:43 AM

Looks like how i imagined it to be.

View PostPando, on 23 May 2014 - 11:09 AM, said:

I'm laughing at the notion of well-balanced machine coupled with it

It was designed to carry infantry, so maybe it's balanced so they don't fall off?

View PostPygar, on 23 May 2014 - 11:20 AM, said:

And/or is the Nova so short that this mech will spend more time shooting the dirt instead of its target given that it's arms practically hang down by it's knee caps?

Hard to say. The same goes for all the other 7, none of them have shoulder level arms.

#148 Mcgral18

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Posted 24 May 2014 - 05:49 AM

View PostCervantes88, on 24 May 2014 - 12:33 AM, said:

Another cool mech that's going to be pretty much useless. Oh well, every quarrel we have with Clan mechs will be forgotten when dual AC20 Dire Wolves start rolling. Let's be honest, out of all the Clan mechs presented, the Dire Wolf is likely to be the only one truely competitive. Some of them are going to be ok, maybe the Summoner as a jump sniper, and the Timber Wolf as an LRM boat-ish. But two separate ballistics on a 100 tonner ? Yup. /game


People tend to ignore my Blackjack as well. It has less armor, less lasers and no machine guns. It's a tad slower than the BJ-1 which means it should do just fine. Over 70 damage alpha that shouldn't be affected by ghost heat, on top of machine guns. Along with 20 double heat sinks.

Large arms might be an issue...but it can mount an ultra 10 in the torso if it is.

#149 Redshift2k5

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Posted 24 May 2014 - 06:11 AM

View PostCervantes88, on 24 May 2014 - 12:33 AM, said:

Another cool mech that's going to be pretty much useless. Oh well, every quarrel we have with Clan mechs will be forgotten when dual AC20 Dire Wolves start rolling. Let's be honest, out of all the Clan mechs presented, the Dire Wolf is likely to be the only one truely competitive. Some of them are going to be ok, maybe the Summoner as a jump sniper, and the Timber Wolf as an LRM boat-ish. But two separate ballistics on a 100 tonner ? Yup. /game


Two separate ballistics?

The prime has one in each arm.

One of the variants has four, two in each side torso.

you can swap sections.

Try six separate ballistics, you'll be able to match the damage of two 20s with lots more range by clustering 5s, ultra/5s, ultra/10s or ultra/2s or any combination you need.

#150 Pariah Devalis

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Posted 24 May 2014 - 06:27 AM

View PostRedshift2k5, on 24 May 2014 - 06:11 AM, said:


Two separate ballistics?

The prime has one in each arm.

One of the variants has four, two in each side torso.

you can swap sections.

Try six separate ballistics, you'll be able to match the damage of two 20s with lots more range by clustering 5s, ultra/5s, ultra/10s or ultra/2s or any combination you need.


6x Ultra-5 or LB-5X with ~9 tons of ammunition, actually. 30 damage every 1.5 seconds. 60 if you go with ultras and get lucky on jams. Still an incredibly slow huge target, however.

#151 Saber1

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Posted 24 May 2014 - 06:33 AM

Tank destroyers don't feature turret twist, is it really that hard to build a hugging-the-ground energy weapon beast? I mean, that's what the Nova was in cannon. This one looks like an IS knockoff.

It's a real shame to see where MWO has gone in terms of honoring the lore...

#152 Red King

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Posted 24 May 2014 - 09:00 AM

View PostSaber1, on 24 May 2014 - 06:33 AM, said:

Tank destroyers don't feature turret twist, is it really that hard to build a hugging-the-ground energy weapon beast? I mean, that's what the Nova was in cannon. This one looks like an IS knockoff.


Tank destroyers were usually stationary or entrenched [There's a reason they were phased out for main battle tanks and anti-tank missiles], whereas the Nova is a mobile medium battlemech that seems to fill out the striker role.

#153 Saber1

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Posted 24 May 2014 - 09:21 AM

View PostAkagami, on 24 May 2014 - 09:00 AM, said:


Tank destroyers were usually stationary or entrenched [There's a reason they were phased out for main battle tanks and anti-tank missiles], whereas the Nova is a mobile medium battlemech that seems to fill out the striker role.


It was also considered a death sentence amongst its pilots. You didn't strafe, you chased, there was no option to run or dodge, there was only the speed of a predator crouched, held to a forward kill.

(Nova pilots were always posed to take the easy way out, like a warrior handed a blade in expectation to fall on it, the opportunity presented within the alpha volley in lack of being able to strafe. A warrior's death granted should they succeed while killing another foe in the process. Star Commanders expecting more from their Nova pilots often would issue other variants.)

But no more, I guess. As said, PGI has clearly stated how much they care about the lore.

Edited by Saber1, 24 May 2014 - 09:29 AM.


#154 IraqiWalker

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Posted 24 May 2014 - 11:20 AM

View PostSaber1, on 24 May 2014 - 09:21 AM, said:


It was also considered a death sentence amongst its pilots. You didn't strafe, you chased, there was no option to run or dodge, there was only the speed of a predator crouched, held to a forward kill.

(Nova pilots were always posed to take the easy way out, like a warrior handed a blade in expectation to fall on it, the opportunity presented within the alpha volley in lack of being able to strafe. A warrior's death granted should they succeed while killing another foe in the process. Star Commanders expecting more from their Nova pilots often would issue other variants.)

But no more, I guess. As said, PGI has clearly stated how much they care about the lore.

They care about it enough to bring us a fun mech, that is enjoyable and usable. For everyone that complained about torso twist, there will probably be 4 more complaining about lack of it, when it comes out. We CAN have the Nova with no torso twist. You'll see about 2 people playing it, and then never see it again. Or we can do this, and everyone enjoys it. Yes, it's not exactly canon, but honestly, it's more logical. Especially considering we're not trying to be suicidal and die just to kill someone. I'd rather kill more than one opponent, and then not die. This Nova will fulfill that purpose rather well.

I love the lore, and love the culture, but honestly, the clans always struck me as idiotic in some regards. Building a culture that values Maximizing efficiency, and emphasizing that point, while being very inefficient in other regards. The nova is one example of that. It's a minimalist design, that was rendered obsolete back in the 1960s, yet they utilized it. On top of that, they have no problem with dying to kill an enemy, when surviving is actually going to be more cost-efficient in the long run. Basically too much world war 2 Japan.

#155 Mad Dog Morgan

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Posted 24 May 2014 - 08:58 PM

Hottest thing on two legs this side of the galaxy.

#156 dragnier1

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Posted 24 May 2014 - 10:30 PM

View PostSaber1, on 24 May 2014 - 06:33 AM, said:

Tank destroyers don't feature turret twist, is it really that hard to build a hugging-the-ground energy weapon beast? I mean, that's what the Nova was in cannon. This one looks like an IS knockoff. It's a real shame to see where MWO has gone in terms of honoring the lore...

From sarna:
As an official product with a valid license, MWO can be regarded as apocryphal."

#157 Uncle Totty

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Posted 25 May 2014 - 06:58 AM

View PostInnerSphereNews, on 23 May 2014 - 10:59 AM, said:

Posted Image



Preorder the Nova now!

- First built in 2870 by Clan Hell’s Horses, the Nova is a well-balanced machine

- Highly versatile, variant configurations use a wide variety of weapon types.

- Designed to act as a work horse, the Nova packs very high damage output with 12 ER Medium Lasers.

Weapons and Equipment

The default configuration carries a staggering array of 12 ER Medium Lasers. Even with 18 Double Heat Sinks, the `Mech is unable to handle the heat this loadout generates on an Alpha Strike, forcing the pilot to fire in volleys. Due to its lack of Endo-Steel and Ferro-Fibrous (unlike many of the other Clan `Mechs), the Nova has a lot of free space for equipment modifications. Aside from its weapons, every configuration of the Nova comes fully equipped with 5 jump jets for maneuverability.

Primary Configuration:

- 12x ER Medium Lasers

Hardpoints:

- LA: 6E

- RA: 6E

Manufacturing Information

Mass: 50 tons

Chassis: Star League XTA

Power Plant: 250 XL Model SF-2

Cruising Speed: 54kph

Maximum Speed: 81kph

Jump Jets: Clan Standard Type A2

Armor: Forge Type HH30

Manufacturer: Tokasha MechWorks

Primary Factory: Tokasha

Communications System: CH3B

Targeting and Tracking System: Version Omega-VTTS[1]

Posted Image

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I like this new Nova. It looks just like a young Supernova. :o

#158 Pariah Devalis

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Posted 25 May 2014 - 07:33 AM

View PostNathan K, on 25 May 2014 - 06:58 AM, said:

I like this new Nova. It looks just like a young Supernova. :unsure:


The fact that it looks an awful lot like a mini-Supernova is a perk. The two mechs are supposed to look related.

Side note: WTB Supernova vs King Crab. Brothers, separated by time, altered for two entirely different duties..... :o

Edited by Pariah Devalis, 25 May 2014 - 07:36 AM.


#159 Sennin

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Posted 25 May 2014 - 07:54 AM

View PostPygar, on 23 May 2014 - 11:20 AM, said:

Some of my biggest questions about the upcoming release center around this mech....first question is: How the hell is it supposed to fire 12 medium lasers and not blow itself up with the way heat scale/energy weapons are nerfed in MWO.


You swap six of the lasers for a clan ERPPC and anything else stupid enough to get close gets a 42 point laser barrage to the nono parts, minus the ghost heat. Or swap them all for two clan ERPPCs and play the perfect medium poptart. No sane person would use the stock loadout in this game.

#160 Pariah Devalis

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Posted 25 May 2014 - 07:57 AM

View PostSennin, on 25 May 2014 - 07:54 AM, said:


You swap six of the lasers for a clan ERPPC and anything else stupid enough to get close gets a 42 point laser barrage to the nono parts, minus the ghost heat. Or swap them all for two clan ERPPCs and play the perfect medium poptart. No sane person would use the stock loadout in this game.


Pretty much what I intend to do. Run one Poptart for comp play, one oversized Ember for fun play. :o





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