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Crit-System Requires A Rework Asap


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#1 gaSyeraSS

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Posted 23 May 2014 - 11:32 AM

Hello guys...

AC20 fired from 808m.
shows how ridiculous the crit system works.
fired 4 rounds of AC20.
damage from that range should be 4x0,074=0,296.
damage shown at the end of the round was 9.
health of every single AC5 is 10.
Reason: the MWO crit system calculates ALWAYS with 20 dmg (here: AC20), no matter the range, no matter the amount of armor left on your mech. (i.e. 19,75 armor left, 20 DMG, can result in a 60 DMG crit to all 3 components.)

A single AC/PPC fired from ANY distance close to the max dist. may cause a crit up to THREE TIMES the base damage of the weapon used.
furthermore a part of the crit damage (afair 15% per crit) is being transfered to the internals of the mech.
no Laser can deal that much damage to a component from its close-to-edge range.
SRMs/SSRMs/LRMs tests are pending....

Suggestion: Reduce the Critdamage of AC5/AC10/AC20/(ER)PPC/Gauss


Edited by gaSyeraSS, 24 May 2014 - 02:51 AM.


#2 Reno Blade

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Posted 24 May 2014 - 01:50 AM

I suggest you send this in as a ticket.

3 hits to crit something out that has 10hp.
thats at least 1.11 damage if you have a 3x crit on each hit.
That would require a range of 780m (or 510 meters past 270), 28 meter less than in the video.
Even with mech size and hitbox of a guesstimated 4-10 meter divergence, this is quite a lot.
If you consider the probability of 3x tripple-crits its likely buggeed as described.

To test it further, it would be good to have such a scenario:
Target with lots of heatsinks in each section and 0 armor.
test shots in a range of X that would lead to single/double/tripple crits to destroy one heatsink.
test shots that would need 2 hits to destroy a heatsink.
test it with AC20 and with AC10 or PPCs (20 or 10 damage) in respective range.

Edited by Reno Blade, 24 May 2014 - 01:51 AM.


#3 Wintersdark

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Posted 24 May 2014 - 02:10 PM

Ahhh interesting. Well, I hope you send that in to support@mwomercs.com, as it's clearly a bug.

#4 gaSyeraSS

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Posted 24 May 2014 - 06:14 PM

Quote



Vox Potentia
May 22 15:23
Yes. Crit damage is based on the increment that dealt the damage, not the damage dealt to the inner structure. If you had 9.75 armor and got hit with a PPC, the 0.25 damage that spills over would deal a 10 damage crit. This is because the spillover damage is still considered part of the same increment. This applies to any weapon that deals their damage over a single increment. The same thing would happen if you hit some with 19 armor with an AC/20. 1 damage would spill over and potentially deal a 20 point crit.
Vox Potentiae
GameMaster
MechWarrior® Online™


...its not a bug...

#5 Wintersdark

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Posted 24 May 2014 - 11:18 PM

The answer doesn't address my bug comment.

If an AC20 hits a target within it's optimal range, smashes through 19 points of armor, I'm fine with it doing a 20 damage crit. That's just how that works. Crit's are not where damage goes after it penetrates armor, that's just structural damage. Crits are an entirely separate system.

However, if the AC20 hits an unarmored target at extreme range, that should have reduced the "increment" damage, and the crit should be based off that new damage done.

Edited by Wintersdark, 24 May 2014 - 11:19 PM.






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