YueFei, on 12 June 2014 - 12:14 AM, said:
Yep!
The thing to do is to almost always follow a teammate at least around the corner to shoot whatever he shoots at. Unless that teammate is faaar away from the rest of the team. But assuming you're in the vicinity of teammates, it's almost always a good idea to at least go around the corner with him. If it turns out to be a bad move, at least your teammate is going to soak the hits (which he would've soaked regardless of you turning the corner with him or not), but you'll at least get some free shots. If it looks good, you can keep pressuring from that side. If it looks bad, you can pull away, no sweat.
One good attitude to have is to get psyched up when you see a teammate get hit. Your first instinct when seeing a teammate getting hit is to move into position to support him and retaliate, get some payback for those hits he took. Not to get scared and run away when it's somebody else that's getting shot.
Had a match on Crimson Straits where a Banshee and me in my HBK worked in tandem to take down 4 enemy mechs between the two of us, two at a time. By that time, though, we were both hurt bad. He was at 45% health, and I was at 50% health. We had a 4-0 lead. But the rest of the team sat milling about. We waited for reinforcements, we waited for healthier teammates to take the front and relieve us. Instead, they sat scattered in positions which were not mutually supporting, little pockets of 2 or 3 friendly mechs which couldn't help each other or even see each other, and we ended up losing 5 to 12. Nobody ever reacted to seeing another group of our mechs engaged, they just sat in their hidey holes until it was their turn to get killed. =(
That's an absolutely brutal story. I had a similar situation last night on Terra Therma, where my lance engaged an enemy lance at the foot of the ramp in F6. I gave the order to hold position, to buy time for the rest of our friendly units to support us. My lancemate, a Jester, was taken out during the first exchagne. To the rest of our team's credit, they maneuvered through the Caldera and down the ramp in F6, but stopped halfway down the ramp. They had seen the Jester go down and our remaining mechs getting beat up so they got skittish. I'm my VTR-9B brawler, taking a ton of damage....just trying to survive as long as possible. I can't go up the ramp in F6 or I'll get hit in the rear and die. I can't reverse back towards to G6 because enemy Shadowhawk and Firestarter are taking potshots at me in F7 from behind the rock hills. To make matters worse, a Cicada-3M as circled around behind me and is hitting my rear with ERLLs.
There is only one thing left to do. I charge into F7 and target the Shadowhawk. I cripple his mech, take out his RT. He takes out my AC/20 and medium lasers. Friendly LRMS finish him off. My RT and CT are now orange critical and I'm out of SRM ammo. The fire starter is circling around me, trying to finish me off. I lock him, friendly LRMS force back for a little bit. I use that time to drop down into the lava, and use the bridge above me to shield my RT and CT. I keep the fire starter locked while turning to my left so that he hits my least damaged components. The firestarter finishes me off in two volleys of laser fire.
Ten minutes later the match ends in a 11 to 11 tie. But we would have won if the rest of the team had just pushed down the F6 ramp. We could have taken out the Shadowhawk, Firestarter, and Cicada, been up at worst 3-2.
I would rather die being overaggressive, than play conservative and by whittled down. Dialing back over aggression is much easier than learning how to be aggressive when you are used to camping. This game is 99% percent positioning. The best teams in the game acquire and keep the best position on the map. Then they maneuver and incrementally gain a better position while forcing their opponent into slightly worse position.
Watch the best players in the game. Its not the meta builds they use, or the hours of practice improving their aim that make them the best. Its how they understand the map and how to position their team so they have an advantage, and continue to do so as the match evolves. Camping cedes better positions on the map to the opposition.
Edited by Haji1096, 12 June 2014 - 07:11 AM.