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Low Ping Seems To Be Quite A Competitive Advantage

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#1 Appogee

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Posted 24 May 2014 - 01:20 PM

Having died sadly too early in a match today, I spectated on the rest of the my team in what was a fairly even battle.

I noticed an enemy in a Loupe De Guerre was racking up the kills, so I started watching from the perspective of whoever was dueling with him. He had a Streak/ML loadout and was doing close quarter combat with team mate after team mate.

The weird thing was ... no matter how many times they shot him, this Loupe De Guerre never seemed to take much damage.

At the end of the match, he had a total of 5 kills, and his armor was only mid yellow.

I noticed his ping was only 35. Is it possible that having a ping that low enables players - particularly streak boats - to get disproportionately high scores...?

Edited by Appogee, 24 May 2014 - 01:27 PM.


#2 Kh0rn

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Posted 24 May 2014 - 01:24 PM

Lower ping = better score. Since most of the weapons were moved server side its become a lot harder for those with 240 + ping too get a good score you have too lead most of the weapons which makes fighting light mechs a near impossible task mostly if its the firestarter or Spider. And even some times just on fast moving mediums.

#3 Thorqemada

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Posted 24 May 2014 - 01:24 PM

A low Ping should not be an defensive advantage but an offensive advantage imho.

But some matches some Mechs take disproportional hig amounts of damage without getting ever in danger to be destroyed...they simply go through more shades of yellow, orange and red and stop at very deep red.

Edited by Thorqemada, 24 May 2014 - 01:24 PM.


#4 Levi Porphyrogenitus

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Posted 24 May 2014 - 01:32 PM

Low ping makes you easier to hit and enemies harder to hit. With Host State Rewind, so long as your ping isn't over 500 a higher ping lets you make shots that a lower ping will not allow, since you will tend to see people doing things like running in straight lines (when they are juking from their perspective).

Having a low ping and getting shot at by someone with high ping is what causes those phantom hits through cover, since they didn't see you dodge around that hill and fired at where they thought you were, and HSR gave them the benefit of the doubt (and the free damage to your mech).

#5 Biglead

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Posted 24 May 2014 - 01:43 PM

Maybe... He was a good player.

#6 Screech

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Posted 24 May 2014 - 01:55 PM

View PostBiglead, on 24 May 2014 - 01:43 PM, said:

Maybe... He was a good player.


This never really is an option for most people to consider. I just know from my time in a light with a ping between 30-60 you want to avoid people with good aim.

#7 Xoxim SC

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Posted 24 May 2014 - 01:59 PM

View PostBiglead, on 24 May 2014 - 01:43 PM, said:

Maybe... He was a good player.

Clearly didn't read the entire post.

#8 Biglead

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Posted 24 May 2014 - 02:05 PM

View PostTodd Lightbringer, on 24 May 2014 - 01:59 PM, said:

Clearly didn't read the entire post.


People are quick to witch hunt any reason they can to explain why someone did well in a match. I mean for ***** sake he had streaks and Medium lasers, not really bleeding edge Meta.

#9 Roland

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Posted 24 May 2014 - 02:06 PM

If you are in observer mode, and it looks like the guy you are observing is hitting his target, it usually means he is missing behind the target.

Due to the way HSR works, hits for him will be determined by now it looks on his machine, not the observer. Due to the latency involved in observing a player remotely, your view as an observer is delayed, and shots that actually hit tend to look like they are missing in front of the target.

#10 Gigastrike

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Posted 24 May 2014 - 02:07 PM

Welcome to online gaming.

#11 Livewyr

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Posted 24 May 2014 - 02:08 PM

On the contrary, I have a usual 24-32 ping, and I take every single shot it seems. (There are notable occasions where I feel the rock from a round hitting me in the back with no paper doll change, but they're rare enough that I've counted 4 of them..)

On the other hand... I've drilled a Jager with 2PPC/AC20 at 125 meters from a highlander to watch his armor turn yellow. Same with a cataphract.. both of their pings were a little over 100..

It really depends on the time of day, I think.. given your anecdote, and my own. Seems I have better luck playing in the evening my time, fewer European players.. in the morning when everyone's ping is 100+ I might as well be throwing rocks at them.

(Ping doesn't show PLoss, which I think is more related to hit reg than latency...and logically, cross-continent tends to have higher PLoss)

Edited by Livewyr, 24 May 2014 - 02:10 PM.


#12 A banana in the tailpipe

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Posted 24 May 2014 - 02:16 PM

As a guy with consistent 25-29 ping you've got nothing to worry about. Alcohol is my disadvantage.

#13 Bishop Steiner

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Posted 24 May 2014 - 02:19 PM

View PostBiglead, on 24 May 2014 - 01:43 PM, said:

Maybe... He was a good player.

Posted Image

#14 Mcgral18

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Posted 24 May 2014 - 02:41 PM

With a ping around 20-30, I've learned that low ping can be annoying with HSR. You tend to receive "Ghost Damage", which is to say the PPC volley you saw fly 8 meters to your right? It actually hit your left torso according to the server. You take the damage, but there isn't any indication, screen shake or indicator. Your torso just goes red.

I don't like ghost damage.

Edited by Mcgral18, 24 May 2014 - 02:41 PM.


#15 dario03

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Posted 24 May 2014 - 02:44 PM

If anything it is a disadvantage. I ping around 30 and get hit by everything, doesn't matter if it looks like it misses by a mile/1.6km it still hits me, and hits me even if the shot seems impossible. Heck the other day I had a AC20 shot go over my right shoulder but nearly rip off my left leg. Mean while I can shoot enemies right in their red torsos and watch them laugh at me like I'm tickling them.

But Hitreg is just screwy (and I don't even think ping is the only factor), sometimes it works in your favor sometimes it doesn't. like I said I feel like a low ping is a disadvantage (or at least has its disadvantages just like 200+ would) but I don't always have issues with hitreg. But it does seem like it works against more times than for me. But I am also only seeing things from my point of view so I can't say for sure. Though from checking pings when things seem odd and from talking to people that have played with various pings, 100-150 seems to be the golden ping.

Edited by dario03, 24 May 2014 - 02:56 PM.


#16 Appogee

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Posted 24 May 2014 - 02:48 PM

View PostBiglead, on 24 May 2014 - 02:05 PM, said:

People are quick to witch hunt any reason they can to explain why someone did well in a match. I mean for ***** sake he had streaks and Medium lasers, not really bleeding edge Meta.

... and that'd be another clue that something unusual was going on, wouldn't it...

"People" are quick to bash anyone who asks whether someone might be benefiting from hit registration or quirks of HSR or even possibly hitbox issues with a new chassis.

View PostRoland, on 24 May 2014 - 02:06 PM, said:

If you are in observer mode, and it looks like the guy you are observing is hitting his target, it usually means he is missing behind the target.
This could be a reason, too. I thought though that when the paperdoll flashed a weapon had hit, even if it seemed to miss visually?

Edited by Appogee, 24 May 2014 - 02:49 PM.


#17 Biglead

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Posted 24 May 2014 - 03:23 PM

View PostAppogee, on 24 May 2014 - 02:48 PM, said:

... and that'd be another clue that something unusual was going on, wouldn't it...


That's circumstantial, did he solo those 5 people or was he "Caw Caw'n" it?

#18 A banana in the tailpipe

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Posted 24 May 2014 - 03:57 PM

View Postdario03, on 24 May 2014 - 02:44 PM, said:

But Hitreg is just screwy (and I don't even think ping is the only factor), sometimes it works in your favor sometimes it doesn't. like I said I feel like a low ping is a disadvantage (or at least has its disadvantages just like 200+ would) but I don't always have issues with hitreg. But it does seem like it works against more times than for me. But I am also only seeing things from my point of view so I can't say for sure. Though from checking pings when things seem odd and from talking to people that have played with various pings, 100-150 seems to be the golden ping.


Hitreg was good for a while but this patch has borked just about every aspect of the game. Having a low ping and walking behind cover only to be hit by something **** behind you is pathetic.

On my god the word shot is bleeped out if it involves the word "behind". Homophobic much PGI? You crazy Canadians what will you think of next....

Edited by lockwoodx, 24 May 2014 - 03:58 PM.


#19 Jun Watarase

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Posted 24 May 2014 - 06:17 PM

HSR doesnt actually work.

Look at this video : I am shooting his CT, so HSR should make his CT take damage right?

Guess where he took damage instead.



And fast mechs CANNOT be damaged by shooting where they are on your screen.



#20 Thunder Child

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Posted 24 May 2014 - 06:27 PM

My Ping is usually in the 250+ range (I live in New Zealand, unfortunately. And no we don't have sheep wandering the streets. Ever since they imported Goblins for the LoTR movies, the little buggers have been easting them all) and I've found that the only way to reliably hit lights with Lasers is if I lead them by about 2-3m. The funny thing is, Ballistics (mostly) track fine. Same with LRMs and SRMs. But Lasers are just terrible with High Ping.





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