I'd like to suggest e few new rewards for the conquest gamemode!
THE SITUATION:
Winning conditions are right now:
- Collect 750 Points
- destroy all enemy mechs
The reasons to capture the "Resource-Collectors" (I'll be calling them "bases" from now on) are:
- collecting 750 resources to win the match
- prevent the enemy to win by collecting all resources
- trying to avoid getting banged up by the enemy deathball
- force the enemy to split his Forces
Most of the time ( or lets say very often as i have no numbers...) the game is won by destroying all enemy mechs ( dont get me wrong, this isn't bad and i am not trying to change that!)
Sadly this often happens when the two opposing deathballs meet each other in one huge battle.
I think the reasons for this is that, even in conquest mode, the most rewarding(in terms of c-bills / "the grind") things are:
- kills
- kill assists / savior kills / defensive kills (glad those are in!)
- component destructions
My problem with this is:
If a player contributes to winning the match by capturing, neutralizing and defending the "bases" and he isn't scoring kills or making much damage, he will not make much cbills in that match.
To me thats not very encouraging to actually play conquest-mode like it's intended to be played (at least not the way as i would interpret it...)
The Solution
Adding two kind of rewards to the conquest-mode:
1. COLLECTOR TAKEOVER:
Alt.1:
Taking over a neutral collector provides a reward for all players participating at least 20 seconds in capturing that collector before it belongs to your Team
Lets say it could be 1500 c-bills
Alt.2:
A full cap is worth 3000 c-bills. The reward is split up between the players capping a "base" depending on the time each Player spends capping it.
Kind of like kill-xp are split up between the Players that contibute in destroying a enemy battlemech
2. COLLECTOR NEUTRALISATION:
Very similar to No.1:
Alt.1:
Neutralizing an enemyl collector provides a reward for all players participating at least 20 seconds in capturing that collector before it is neutral
Lets say it could be 1500 c-bills
Alt.2:
A full neutralisation is worth 3000 c-bills. The reward is split up between the players neutralizing a "base" depending on the time each Player spends neutralizing it.
Kind of like kill-xp are split up between the Players that contibute in destroying a enemy battlemech
Also i would suggest that These rewards come with a xp reward and they should also affect the overall matchscore!
Of course all numbers are just examples to make my idea clear and would probably need some tweaking!!
I think these rewards would make the conques-mode less "skirmish" and lead to a lot more smaller fights on different locations on the maps.
At least it would reward the players capping in conquest-mode a little more for their efforts, and that sure isn't a bad thing.
TL;DR: Add c-bill;xp & matchscore rewards for capping and neutralising bases in conquest-gamemode
Please feel free to leave your constructive feedback and support this suggestion if you think it's worth it!
(whoa, sounding like a PGI guy )
edit: added poll & tl;dr
Edited by Sh4nk0h0l1c, 26 May 2014 - 12:32 AM.