Almond Brown, on 26 May 2014 - 10:18 AM, said:
Damage drop off works pretty well. If someone wants to waste ammo (heat not so much) hitting me at less than optimal range, why the hell not. An AC20 at 600m is waste of perfectly good ammo but you see it fired all the time. Plink Plink is doing "something versus, crap, Large Map, I am useless unless the enemy closes...

P.S. I think the LRM in BT was 630m (21 hex) Long Range.
The problem is that those extra ranges serve the current static meta a lot. If the weapon fall off ranges are globally eliminated, why would you be useless on a large map since everyone's range are affected? It will actually make mechs with SRMs easier to close in without getting shot to bits--giving brawling a new lease in life.
I don't mind if the LRM range is 630. I prefer to use it at less than 630 meters anyway. At least LRMs will feel like one of the longest ranged weapon, as opposed to being outranged by many energy and ballistic weapons.
Edited by El Bandito, 26 May 2014 - 10:35 AM.