Mcgral18, on 26 May 2014 - 11:56 AM, said:
You realise that just about every AC ever made was burst fire? TT made them all hit the same location, because rolling for 30 hits a round would be long and tedious. That's also why the range is so short. It's the range the burst will all hit the same location reliably.
Yes! This! It even explains that in most of the Star League sourcebooks that talk about the development of the Battlemech and weaponry that could cause it damage.
Everyone (including the developers, obviously) seems to think that "Ballistic Weapon" or "Auto Cannon" means "Big, Bad Machinegun" or something. It doesn't.
Battlemechs don't use the same kind of armor that armored vehicles at the time used. The new composites they came up with were virtually impervious to tanks and such. That's why new weapons had to be developed...then new 'mechs...and so on.
The "AC-Whatever" term is the term from Tabletop in the first place. It simply expresses the amount of damage the weapon causes when it hits. In the novels, they refer to a "Kali Yama Series Blahblahblah" and then go on to explain the damage it caused. An AC2 OBVIOUSLY did not explosively amputate the arm of the Atlas. You get the idea. Most of the time, the description is basically the AC vomiting a pornographic number of projectiles....but there have been a few where it describes a single, large one.
All I can think is....if they're going to change ALL Autocannons into burst-fired weapons.....will we ever see the "Rotary Autocannon" for the Inner Sphere and, if so, what would the difference be?