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Rework Of Pilot Efficiencies


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#1 Foxwalker

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Posted 26 May 2014 - 02:30 PM

Several of the Elite Pilot Efficiencies as we all know are somewhat, if not completely useless. Honestly I would like to see them more tailoring to specific Classes or builds.

For example, increase the number of possible choices to 8 Elite choices with pick 4.

Say for Assaults, a 5% Efficiency to Hill Climb if you have the module loaded. Or for say Missile builds a 5% efficiency to Artemis if Artemis is equipped.

Edited by Foxwalker, 26 May 2014 - 02:31 PM.


#2 Dunkelfalke

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Posted 27 May 2014 - 07:03 AM

I agree. There are way to few Efficiencies at all to unlock.

#3 Wildstreak

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Posted 27 May 2014 - 07:16 AM

I know some do not like Pinpoint, that could be removed.
I like the idea of having chassis and possibly variant specific unlocks.

#4 Magna Canus

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Posted 27 May 2014 - 07:16 AM

Requiring someone to choose x from y total efficiencies would also be a good step as well.

#5 Malleus011

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Posted 27 May 2014 - 03:54 PM

Yep.

We keep asking for this, or something like it.

It's still a good idea.





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