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Direwolf Revealed By Accident?


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#41 Vassago Rain

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Posted 26 May 2014 - 07:35 PM

View PostFupDup, on 26 May 2014 - 07:15 PM, said:

YOU DARE REFUSE MY CLOWN VOMIT CAMO PATTERN?!


Posted Image

#42 Xoxim SC

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Posted 26 May 2014 - 07:39 PM

View PostDegalus, on 26 May 2014 - 05:57 PM, said:

I like every Clanmech they made so far (also the Madcat "deal with it") but this one is realy far off the Concept Art....
On the Concept it looks like a beast with a well sized head and big brutal arms.
Now it looks like a Ballonhead with small Arms.
I can realy just hope that this is just because of the fisheyeeffect from the Screenshot ..
But hey... 7of 8 nice looking Mechs is Ok for me

The Timberwolf looks like poo, the Direwolf looks like poo, and the Warhawk would be somewhat fine if they moved that goofy arm mounted missile hardpoint to the LT like it's supposed to be >_<

Side of that, the rest look terrific, except for the Nova's gorilla arms of course.

Edited by Todd Lightbringer, 26 May 2014 - 07:40 PM.


#43 Elkfire

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Posted 26 May 2014 - 07:55 PM

View PostBishop Steiner, on 26 May 2014 - 07:03 PM, said:

clown colors certainly aren't doing it any favors, either.


Which color blind stoner came up with this amazingly Clan-Like paint scheme, anyhow?

Maybe PGI has a Constructionmech pack planned and mixed up the colors.

#44 LordKnightFandragon

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Posted 26 May 2014 - 08:21 PM

View PostElkfire, on 26 May 2014 - 07:55 PM, said:

Maybe PGI has a Constructionmech pack planned and mixed up the colors.




And cuz they will have big shovels and crap they will sprint up to us at 128KPH and wack us once with the bucket and BAM, -69 CT armor, PPC destryed, Heatsink Destroyed, Gryo critical, sensors, damaged, left torso critical...cuz melee has to be so OP cuz its so hard to do right? lol.

#45 Ultimax

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Posted 26 May 2014 - 08:35 PM

View PostBishop Steiner, on 26 May 2014 - 07:03 PM, said:

clown colors certainly aren't doing it any favors, either.


Which color blind stoner came up with this amazingly Clan-Like paint scheme, anyhow?


Um...it is quite clearly camouflage.

Bet you can't spot the clan mechs in this picture:














Posted Image


^_^

Edited by Ultimatum X, 26 May 2014 - 08:35 PM.


#46 ShadowWolf Kell

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Posted 26 May 2014 - 08:40 PM

View PostUltimatum X, on 26 May 2014 - 08:35 PM, said:


Um...it is quite clearly camouflage.

Bet you can't spot the clan mechs in this picture:














Posted Image


^_^


It's in the back next to Waldo.

#47 Flaming oblivion

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Posted 26 May 2014 - 09:40 PM

Quote

name='Veranova' post='3407418' timestamp='1401147921']
I think we need to accept that there are a lot of casual players who don't play or care enough for the fact that the games a train wreck to bother them so continue to give them money

Edited by Flaming oblivion, 26 May 2014 - 09:43 PM.


#48 LordKnightFandragon

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Posted 26 May 2014 - 09:40 PM

View PostNikolai Lubkiewicz, on 26 May 2014 - 09:38 PM, said:


Since the colours borrow from each palette of the four major invading Clans, this almost seems like the work of the Khans undergoing a Trial of Decision by Committee.



Execept the mechs would look better with more black as the base and orange and green as the trim........and whats the 4th color?

I see greyish, green and orange.

#49 PappySmurf

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Posted 26 May 2014 - 10:15 PM

To be honest im going to laugh my ass off when a all these clan mechs encounter a spider , firestarter , commando , or even a Jenner and get eaten alive.MWO is so anall about lights its already a joke trying to kill these light as it is PGI makes MWO a joke of the game and mech balance by letting the light mechs be so OP/LEET/WHATEVER.

picture the dire wolfs in the middle and the lights circling.

Posted Image

Edited by PappySmurf, 26 May 2014 - 10:18 PM.


#50 LordKnightFandragon

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Posted 26 May 2014 - 10:24 PM

View PostPappySmurf, on 26 May 2014 - 10:15 PM, said:

To be honest im going to laugh my ass off when a all these clan mechs encounter a spider , firestarter , commando , or even a Jenner and get eaten alive.MWO is so anall about lights its already a joke trying to kill these light as it is PGI makes MWO a joke of the game and mech balance by letting the light mechs be so OP/LEET/WHATEVER.

picture the dire wolfs in the middle and the lights circling.

Posted Image



Yeah, lights really are bullshit to face.

They are so small trying to track them while they run 5000000000000000 Lightyears Per Second and then endlessly circle jerk while not losing a single LyPS in speed....

ive heard laser sweep the legs, but I cant even aim at the main body let alone the legs. Those lights move so damn fast its like lolwut, how am i supposed to even hit these things>?

And heck, even if I do hit the thing right dead center with a ER PPC it still has plenty of get up and go, cuz oh, I gotta hit it 3 or 4 times to even dent its armor due to this weird lets jack the armor up bit MWO has....

Looks like in an effort to limit everyone going the biggest mech, PGI has succeeded in doing what most other games do, nerf the big guys guns and speed and make them kinda meh, while over buffing the light stuff and making it OP as all hell.

Edited by LordKnightFandragon, 26 May 2014 - 10:27 PM.


#51 Impyrium

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Posted 26 May 2014 - 10:27 PM

My biggest problem is that in the concept, the torso area is wider than it is tall, while the model appears to be taller than it is wide. What a great, big, lovely target that will make, and it looks ridiculous.

Also, what is with PGI designers and that dang hood? I'm pretty sure it's not supposed to be a big part of the Dire Wolf.

#52 LordKnightFandragon

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Posted 26 May 2014 - 10:29 PM

View PostAUSwarrior24, on 26 May 2014 - 10:27 PM, said:

My biggest problem is that in the concept, the torso area is wider than it is tall, while the model appears to be taller than it is wide. What a great, big, lovely target that will make, and it looks ridiculous.

Also, what is with PGI designers and that dang hood? I'm pretty sure it's not supposed to be a big part of the Dire Wolf.



Its to "balance" it by making that hood huge as hell and making it a CT hit box....

#53 PappySmurf

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Posted 26 May 2014 - 10:33 PM

MWO has become such garbage to play I have gone over to WarThunder to play tanks and planes.The mechs die to fast again which means they went back to =NO armor again plus the lights are so crap to kill its not worth playing the game and I sure as hell will not put any money into MWO.When they=PGI/IGP/DEVS decide to make MWO back into MechWarrior like even MechWarrior4 Mercenaries was I might play more and spend money until then =HELLL NO!!!!!.

P.S the MWO direwolf camo/colors are real gayyyyyyy.

Posted Image

Edited by PappySmurf, 26 May 2014 - 10:43 PM.


#54 Name140704

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Posted 26 May 2014 - 10:39 PM

Looks like they just took the citytech proportions and ran with it.

#55 PappySmurf

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Posted 26 May 2014 - 10:48 PM

The Direwolf model looks more like a Masakari.

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Direwolf

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#56 Grimmrog

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Posted 26 May 2014 - 10:56 PM

That nose is indeed too stubby, looks weird it shoudl indeed be corrected and better shaped. But I guess its too late for ths now?

#57 kapusta11

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Posted 26 May 2014 - 10:58 PM

View PostPappySmurf, on 26 May 2014 - 10:48 PM, said:

Posted Image


I prefer this version of cockpit, at least it doesn't look like a plane.

#58 LordKnightFandragon

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Posted 26 May 2014 - 11:03 PM

What I cant understand about these clans is what posessed PGI to sell them for 50+ per alacarte and 500 for gold mechs? Seriously? 500 bucks for a single piece of ingame coding? I can sorta see 20-30, but 50? 500!? seriously?

#59 kapusta11

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Posted 26 May 2014 - 11:13 PM

View PostLordKnightFandragon, on 26 May 2014 - 11:03 PM, said:

What I cant understand about these clans is what posessed PGI to sell them for 50+ per alacarte and 500 for gold mechs? Seriously? 500 bucks for a single piece of ingame coding? I can sorta see 20-30, but 50? 500!? seriously?


"What are you scrub? Don't want to support the devs? They're doing everyting fine, you just need to L2P."

#60 Name140704

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Posted 26 May 2014 - 11:15 PM

View PostLordKnightFandragon, on 26 May 2014 - 11:03 PM, said:

What I cant understand about these clans is what posessed PGI to sell them for 50+ per alacarte and 500 for gold mechs? Seriously? 500 bucks for a single piece of ingame coding? I can sorta see 20-30, but 50? 500!? seriously?

The last official act of a government is to loot the treasury. The last activities of a dying F2P have been silence and monitization, from what I have observed.





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