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Why I Wish They Would Have Started With The 3025 Timeframe Of The Original Reboot

Gameplay BattleMechs Metagame

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#21 Joseph Mallan

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Posted 28 May 2014 - 02:13 AM

View PostFoxfire, on 27 May 2014 - 04:08 PM, said:

With limited resources, the amount that is on the plate for PGI is immense with all that they have left to work on. I understand that the Clans were a very tempting thing to add, given the popularity of the clans amongst those who are newer to the universe. The issue, however, is that they are a radical departure from what was previously in the universe and take time to properly introduce.

Where this is an issue with the way that this game is being developed, is that you are having to devote resources to developing the clans while the 'core' of the game still isn't in place. What this will lead to, due to the limited resources, is that both the 'core' of the game and the clan aspects of the game, as we've seen over the last year and a half or so, don't receive the full and proper amount of attention that they should have.

I know it is way too late to do so now.. but I just think that this game would have been on a much better footing if the timeframe would have started in the 3025 time frame so that the focus could be placed on developing the core of the game... the inner sphere, the community warfare, and fleshing out the game. Once that was achieved, then the Clans could be worked on and worked into the game via a time jump, as has been proposed by the development staff to speed up the 'appearances' of more advanced techs and mechs.

I just cant help but feel that PGI has missed an opportunity to develop a fundamentally sound game when they fell into the trap of the Clans without having a solid core game in place before hand.

The down side of this, once 3039 play arrived and Gauss in introduced in the FedSun(ONLY)... Oh the whining over balance would have raged.

#22 Bishop Steiner

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Posted 28 May 2014 - 03:52 AM

View PostJoseph Mallan, on 28 May 2014 - 02:13 AM, said:

The down side of this, once 3039 play arrived and Gauss in introduced in the FedSun(ONLY)... Oh the whining over balance would have raged.

Thought House Kurita had some Hunchbacks carrying it........? And on the initial versions, recoil was such it threw the mech to the ground? That would have been fun to play!

View PostAlex Warden, on 28 May 2014 - 02:09 AM, said:

yea but currently it´s more fun to speculate than to play the actual game... that´s at least true for me, so i keep playing the game i enjoy :)

Play Stock Mech Mondays! (and Wednesdays and Saturdays.....and whenever else we can!)

#23 Jon Gotham

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Posted 28 May 2014 - 04:13 AM

View PostNikolai Lubkiewicz, on 27 May 2014 - 05:34 PM, said:

There's still ways to re-investigate different timeline rules better in the Private Lobbies. While we look at setting up easy options, we encourage players to use lobbies to establish their own home brew rules.

For the perspective of establishing Community Warfare, the 3050 timeline works better since many players also have strong memories of the Clans.

Perhaps we could set up a section on the forums specifically for this sort of thing? Have sections for specific times (3015,3025,3039 etc) along with TS servers etc? Perhaps you guys could even set up TS servers and set the controls in place in game? I.E if you pick 3025 mode it restricts what chassis/weapons you can run automatically? Then using the forums section, players might be able to organise their own games/tourneys. You might also push these modes on the various fansites/TT sites that are about. I suspect there is a strong niche market there, yet untapped.
I personally feel that you need to target this demographic more than the casual player-people invested in the universe tend to stick around and pay longer than joe casual that might play for a month.

People are already running things like stock mech mondays etc why not get in on it in an official capacity? Support it-make it grow. I would suggest though, that you should be able to earn cbills and xp in any mode like this. Leave the PUG game a free for all, but let us have our stock/era modes-could only help the community, which in turn might help you guys out.

#24 Alex Warden

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Posted 28 May 2014 - 06:13 AM

View PostBishop Steiner, on 28 May 2014 - 03:52 AM, said:


Play Stock Mech Mondays! (and Wednesdays and Saturdays.....and whenever else we can!)


when is the european schedule? (in GMT pls^^)
because i think the regular (US) schedule is sometime in the middle of the night for me, afaik... (right?) ^^

Edited by Alex Warden, 28 May 2014 - 06:14 AM.


#25 Joseph Mallan

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Posted 28 May 2014 - 06:17 AM

View PostBishop Steiner, on 28 May 2014 - 03:52 AM, said:

Thought House Kurita had some Hunchbacks carrying it........? And on the initial versions, recoil was such it threw the mech to the ground? That would have been fun to play!


Play Stock Mech Mondays! (and Wednesdays and Saturdays.....and whenever else we can!)

Quote

  • Busosenshi Shakir Jerrar HBK-4G Hunchback
Correct sir! My bad!3036!

Edited by Joseph Mallan, 28 May 2014 - 06:17 AM.


#26 Jon Gotham

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Posted 28 May 2014 - 06:40 AM

View PostAlex Warden, on 28 May 2014 - 06:13 AM, said:


when is the european schedule? (in GMT pls^^)
because i think the regular (US) schedule is sometime in the middle of the night for me, afaik... (right?) ^^

Have a look here sir:
http://mechforceclas...njin.com/events

#27 Alex Warden

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Posted 28 May 2014 - 06:48 AM

many thanks





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