Foxfire, on 27 May 2014 - 04:08 PM, said:
Where this is an issue with the way that this game is being developed, is that you are having to devote resources to developing the clans while the 'core' of the game still isn't in place. What this will lead to, due to the limited resources, is that both the 'core' of the game and the clan aspects of the game, as we've seen over the last year and a half or so, don't receive the full and proper amount of attention that they should have.
I know it is way too late to do so now.. but I just think that this game would have been on a much better footing if the timeframe would have started in the 3025 time frame so that the focus could be placed on developing the core of the game... the inner sphere, the community warfare, and fleshing out the game. Once that was achieved, then the Clans could be worked on and worked into the game via a time jump, as has been proposed by the development staff to speed up the 'appearances' of more advanced techs and mechs.
I just cant help but feel that PGI has missed an opportunity to develop a fundamentally sound game when they fell into the trap of the Clans without having a solid core game in place before hand.
The down side of this, once 3039 play arrived and Gauss in introduced in the FedSun(ONLY)... Oh the whining over balance would have raged.