

#1
Posted 31 May 2014 - 10:59 PM
Yay or Nay? Explain your answers.
#2
Posted 31 May 2014 - 11:01 PM
I think it should be off by default personally. I don't think many new players even know it's on and don't know how to toggle it off when they need to.
#3
Posted 31 May 2014 - 11:06 PM
#4
Posted 31 May 2014 - 11:11 PM
Keeshu, on 31 May 2014 - 11:06 PM, said:
You shouldn't be able to use it at all. It kinda breaks the game. Insta-convergance people call it? When your arms were separate from your torso, it added skill to aiming. Now all I need to do is press shift and bam instantly aiming in the center.
#5
Posted 31 May 2014 - 11:17 PM
Dymlos2003, on 31 May 2014 - 11:11 PM, said:
You shouldn't be able to use it at all. It kinda breaks the game. Insta-convergance people call it? When your arms were separate from your torso, it added skill to aiming. Now all I need to do is press shift and bam instantly aiming in the center.
Personally I find Arm Lock to be a handicap. If you're not going to use your arm weapons to track enemies easier, then get a mech that has it's weapons in the torsos, since it's the same effect as having armlock on.
#6
Posted 31 May 2014 - 11:23 PM
#7
Posted 31 May 2014 - 11:24 PM
Dymlos2003, on 31 May 2014 - 11:11 PM, said:
You shouldn't be able to use it at all. It kinda breaks the game. Insta-convergance people call it? When your arms were separate from your torso, it added skill to aiming. Now all I need to do is press shift and bam instantly aiming in the center.
It doesn't break the game.
With a mech fully mastered out convergence is near instantaneous anyway, and if you watch any of the competitive players running jump snipers, you'll rarely see them use arm-lock at all.
Half the time I'm running a jump sniping build I'm actually turning arm-lock off in order to aim farther down. I just prefer it on because I mainly run builds with lasers in the torsos. The smoother movement gives more control to keeping the lasers on target for the full duration.
#8
Posted 31 May 2014 - 11:27 PM
Aresye, on 31 May 2014 - 11:24 PM, said:
It doesn't break the game.
With a mech fully mastered out convergence is near instantaneous anyway, and if you watch any of the competitive players running jump snipers, you'll rarely see them use arm-lock at all.
Half the time I'm running a jump sniping build I'm actually turning arm-lock off in order to aim farther down. I just prefer it on because I mainly run builds with lasers in the torsos. The smoother movement gives more control to keeping the lasers on target for the full duration.
Well what I'm really talking about is the instant torso movement you get when you toggle it on. Move your arms all the way to the side press the toggle and your torso INSTANTLY goes to your arms. That's the broken part of it. Atleast fix that.
#9
Posted 31 May 2014 - 11:30 PM
Dymlos2003, on 31 May 2014 - 11:27 PM, said:
Well what I'm really talking about is the instant torso movement you get when you toggle it on. Move your arms all the way to the side press the toggle and your torso INSTANTLY goes to your arms. That's the broken part of it. Atleast fix that.
Lolwat? I have not ONCE touched arm lock because I found it pointless AND useless... But knowing that? Time for some hilarious snapshots.
#10
Posted 31 May 2014 - 11:33 PM
#11
Posted 31 May 2014 - 11:39 PM
#12
Posted 31 May 2014 - 11:41 PM
Dymlos2003, on 31 May 2014 - 11:27 PM, said:
Well what I'm really talking about is the instant torso movement you get when you toggle it on. Move your arms all the way to the side press the toggle and your torso INSTANTLY goes to your arms. That's the broken part of it. Atleast fix that.
I'm onboard with that. The speed at which the arms lock to the torso should be the same speed as the arm/torso convergence for your mech.
I also wish they'd make it an ACTUAL on/off toggle.
Edited by Aresye, 31 May 2014 - 11:42 PM.
#13
Posted 01 June 2014 - 12:10 AM
Ask the old-school pilots, ask FPS players, ask snipers, duh duh duh duh
The arm lock "OFF" fad only came with new players entering MWO who don't realize convergence or reflexive shots.
#14
Posted 01 June 2014 - 12:17 AM
E N E R G Y, on 01 June 2014 - 12:10 AM, said:
Ask the old-school pilots, ask FPS players, ask snipers, duh duh duh duh
The arm lock "OFF" fad only came with new players entering MWO who don't realize convergence or reflexive shots.
Old-school pilots? Arm lock wasn't always a thing in the beta buddy. Arm lock is abuse able which is why I made this thread.
#15
Posted 01 June 2014 - 12:58 AM
Dymlos2003, on 01 June 2014 - 12:17 AM, said:
Old-school pilots? Arm lock wasn't always a thing in the beta buddy. Arm lock is abuse able which is why I made this thread.
i think he's talking about mw4...though that game didn't have arm-lock at all...it had no real arm-movement at all (aside from the 90° left/right thingy)
Edited by WhiteRabbit, 01 June 2014 - 12:58 AM.
#16
Posted 01 June 2014 - 01:01 AM
Quote
Shooting where you aim is fine. Theres absolutely nothing wrong with that. The problem is the weapons that do front loaded damage all to one location. Those weapons need to be changed so they distribute their damage over multiple locations.
I vote yes to keeping arm lock. Dont see a problem with it. I also vote yes to burst fire on ACs and arcing damage on PPCs.
#17
Posted 01 June 2014 - 07:44 PM
Khobai, on 01 June 2014 - 01:01 AM, said:
Shooting where you aim is fine. Theres absolutely nothing wrong with that. The problem is the weapons that do front loaded damage all to one location. Those weapons need to be changed so they distribute their damage over multiple locations.
I vote yes to keeping arm lock. Dont see a problem with it. I also vote yes to burst fire on ACs and arcing damage on PPCs.
Yeah, but what about the instant torso to arm lock convergence? Even if you hit that arm lock button, your torso should line up with your arm at the speed that it normally would turn, not instantly.
#18
Posted 01 June 2014 - 07:57 PM
It was originally added to simplify things for new players (same as throttle decay) but instead it's something used to ensure all damage is focused in the same location. It just adds a little more to the pin-point damage problem we have now.
Edited by Mahnmut, 01 June 2014 - 07:57 PM.
#19
Posted 01 June 2014 - 07:57 PM
It's also near mandatory for poptarts.
Ultimately, "PGI knows best".
#20
Posted 01 June 2014 - 08:07 PM
Dymlos2003, on 31 May 2014 - 10:59 PM, said:
Yay or Nay? Explain your answers.
Arm lock per se is a good idea for Dem newbs... remove the key binding that allows you to free or lock arms on the fly...
I myself use that binding to get instant convergence
E N E R G Y, on 01 June 2014 - 12:10 AM, said:
Ask the old-school pilots, ask FPS players, ask snipers, duh duh duh duh
The arm lock "OFF" fad only came with new players entering MWO who don't realize convergence or reflexive shots.
Dymlos2003, on 01 June 2014 - 12:17 AM, said:
Old-school pilots? Arm lock wasn't always a thing in the beta buddy. Arm lock is abuse able which is why I made this thread.
Check his join date and you will understand why.
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