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My personal experience of MWO is that the battles have three phases:
PHASE 1 - DEPLOYMENT/SKIRMISH/SNIPING
The first phase of battle involves both teams moving out, trying to locate the enemy whilst also trying to get a superior position. This phase is characterised by a lot of thrust & feint from light mechs, and a lot of long range lrm/sniper action with the intent of suppressing the enemy and trying to deny them from getting the superior postion.
PHASE 1 can be very short or very long (can even last for the duration of the match). Caution and patience pay off at this time.
PHASE 2 - DIGGING IN / ENGAGEMENT
The second phase of battle is when a front line at medium to short range has been established.
If one team manage to gain a superior position in the first phase - a push in the right area can end the battle quickly and decisively. (this is when stomps occur)
If neither team has the advantage it can become a war of attrition from behind cover - like trench warfare.
Ballsy maneuvres can tip the balance in this phase.
PHASE 3 - MOPPING UP
If one team manages to break their opponents line, the initiative will be in their hands to hunt down and destroy the enemy's scattered troops and pockets of resistance. Beware, for the 'losing' team may rally, regroup, or have a reserve force that can swing the tide back again.
Teamwork is important to finish the battle as efficiently as possible
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My point is that there is nothing wrong with 'patience and caution' - as long as you are actively contributing to the team. If you are a lurmy dude - then lurm away my friend! If you are a sniper - suppress or try to get an enfilading position. A brawler? Try and quickly overwhelm strays.
And sometimes, you have to go in balls and all. "Who Dares Wins"
The wrong thing to do is to stand on each other's head, behind the same rock only 20m apart, praying to Kerensky that you don't die first. That battle will be lost before it has even started.
Edited by Indiandream, 30 May 2014 - 04:50 AM.