So there's been a lot of talk, testing, and failure surrounding 3x4. Personally, I think it's too generic and by it's very design, it's flawed. So I was thinking about it and came up with this:
3x4 in concept is not a bad idea. Applied generically and globally turned it into a disaster. So, I was thinking about having different formulas to apply to different modes.
Assault: Base capture and kills are (supposed to be) equally important. 3/3/3/3 would work here.
Skirmish: Kills are more important. How about a 1/3/4/4?
Conquest: Base capture more important. How about 4/4/3/1?
Since we have the window to tell us what to drop with, it wouldn't be hard to modify it to include the extra data.
This would keep things dynamic, not restrict us to one set of global rules, and allow people to more likely drop in what they want.
Thoughts?