AgroAntirrhopus, on 28 May 2014 - 08:45 AM, said:
Is the instant lock loss module going to negate my hard earned Advanced Target Decay module?
Other than that, great video!
My thoughts on these "Clan Modules". Having heard nothing about skill trees module restrictions or what have you.
1. Visual and audio cues? Does this mean if I can see a mech I can determine what modules he has on? If so that is awesome. It adds a factor to identification that is interesting. It would also be cool if there were a mod that showed your paper doll but hid your weapons from enemy scans and they have to see what you have based on what you are showing (since the new weapon attachments are for the most part identifiable).
2. I wonder if these are Clan only or everyone, if everyone I do imagine they'll be available for unlock and purchase quick. If Clan only, I wonder if they'll take away IS versions of things so that they are different but equal? (They'll have to add a couple more interesting ones to IS for that to happen)
3. These modules are very anti LRM. Better AMS? Heck yes. Quickly pulling off locks? Sure (tho I hope that if someone has Target Decay module vs a LoS Module that they cancel and it is like normal spotting)
4. The statement on fall damage is interesting in that it starts to combat the meta along with AC nerfs. Hopefully we'll see something about PPC, tho I feel they are in a nice spot at the moment (tho not when paired with JJ and AC).
Overall decent blog, but would have been nice if they released some printed info on current mech weapon stats. The Command Chair post mentioned they might nerf damage, range, heat, DPS, cooldown, jam chance etc. Would be nice to know a little bit of advance info on this so we can think about it some.