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Direwolf And Nova Screenshots Revealed!


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#81 Pariah Devalis

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Posted 29 May 2014 - 05:00 AM

View PostWillothius, on 29 May 2014 - 04:53 AM, said:

So all these screenshots are cool, but i'm curious: how will the hitboxes hold up? This thing is like a turtle; will the hood be split in 2 Side Torso-sections? If so, you'll never hit the CT, effectively reducing a LOT of dmg-absorption power it should have 'çause of it's tonnage, right? And you'll always be stuck with the Clan XL engine.. so basically, the entire Clan collection stands or falls with how they implement Clan XL..?!

This is something i've been wondering with other Clan-mechs as well, but haven't seen anyone ask about yet..


They stated the Clan XL Engine can survive a single side torso loss. So, losing a side torso can be a good thing. Since damage transfers from one section to another at a reduced rate, if someone blasts a side torso off then they just nominated that side to be used as a damage shield, which will only increase the survivability of the CT.

Honestly, the most effective way to stop a Clan mech is to go for the CT immediately. Do not pass go.

Edited by Pariah Devalis, 29 May 2014 - 05:00 AM.


#82 CyclonerM

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Posted 29 May 2014 - 05:06 AM

View PostPariah Devalis, on 29 May 2014 - 05:00 AM, said:

Honestly, the most effective way to stop a Clan mech is to go for the CT immediately. Do not pass go.

You shall not reveal our OmniMechs' weak points to anyone, quineg? :rolleyes: :)

#83 Willothius

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Posted 29 May 2014 - 05:08 AM

View PostPariah Devalis, on 29 May 2014 - 05:00 AM, said:


They stated the Clan XL Engine can survive a single side torso loss. So, losing a side torso can be a good thing. Since damage transfers from one section to another at a reduced rate, if someone blasts a side torso off then they just nominated that side to be used as a damage shield, which will only increase the survivability of the CT.

Honestly, the most effective way to stop a Clan mech is to go for the CT immediately. Do not pass go.


Heh, guess I missed that part (I may not post a lot, but I read my fair share around here).

But that's great to hear! Sounds like the effect that the Centurion's arms have.. but ALL around your cockpit!
This could well give the Adder and Direwolf their well-needed Clan advantage, and make for some unique gameplay.

But on the other hand, with all these ridicously hot weapons and ghost heat (12 ER MLs on a Medium?! With 16 DHS?!!) we'll probably get enough chances to blast away in peace at their CTs and Cockpits, heh..

#84 SgtMagor

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Posted 29 May 2014 - 05:08 AM

Clans gonna have pretty mechs, where is the King Crab Posted Image

#85 Marauder IIC

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Posted 29 May 2014 - 05:09 AM

Cause Clan XL have only one slot in each torso to kill a mech by destroying the engine when armor is still up in ct you have to hit 3 times the engine so at least your still at life when you lost rt and lt. TT rule... but MWO rule?

#86 Pariah Devalis

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Posted 29 May 2014 - 05:15 AM

View PostCyclonerM, on 29 May 2014 - 05:06 AM, said:

You shall not reveal our OmniMechs' weak points to anyone, quineg? <_< :)


A Wolf might be content to maul its prey, but a Nova Cat is a surgeon. :rolleyes:

#87 Xeno Phalcon

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Posted 29 May 2014 - 05:17 AM

View PostPariah Devalis, on 29 May 2014 - 05:00 AM, said:

Honestly, the most effective way to stop a Clan mech is to go for the CT immediately. Do not pass go.


Neg, legs will probably be the better choice to go for on the bigger mechs. Any warrior worth his salt WILL torso twist and use those flabby love handles to protect their ct, but those legs can only be protected by hills and the waltz.

#88 Degalus

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Posted 29 May 2014 - 05:24 AM

View PostPariah Devalis, on 29 May 2014 - 04:52 AM, said:


Manufacturer Wolf Clan Site #1
Production Year 3010
Class Assault
Technical specifications
Mass 100 tons
Chassis Titan HX
Standard Armor Compound 12B2
Standard Engine Starfire 300 XL
Communications System TJ6 "Bell" Integrated Communications System
Targeting Tracking System Mars System 9
Speed 48.6 km/h
Armament
Primary Configuration The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. The Dire Wolf weighs in at an impressive one hundred tons and has a relatively slow cruising speed of 54 km/h provided by a 300 XL engine. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. It is these traits which saw the 'Mech christened Daishi (Japanese for "Great Death") by the criminal underbelly of the Draconis Combine, a name that would be proven grimly accurate time and time again.[2][4][5]





The Dire Wolf was the brain-child of the Clan Wolf scientist caste, but was actually first produced by Clan Smoke Jaguar. Hearing rumors that Clan Wolf was developing the "Ultimate Assault OmniMech", the Jaguars won the plans and production rights in a trial that, rumor has it, was fought dishonorably. Production commenced on Huntress in 3010. In 3019, Clan Wolf began production of the OmniMech on Strana Mechty as well; Star Colonel Ulric won a trial of possession to expand manufacture into Clan Wolf. Beyond the limited manufacture of the Dire Wolf onOutreach, all Dire Wolves outside of Clans Smoke Jaguar and Wolf (or the Wolf's Dragoons) are either gifts, isorla or were acquired through trade.


Wow Thx, did i miss that somewhere? Or is this from sarna?

#89 Pariah Devalis

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Posted 29 May 2014 - 05:30 AM

View PostDegalus, on 29 May 2014 - 05:24 AM, said:


Wow Thx, did i miss that somewhere? Or is this from sarna?


(Hint: Even the Dev posts were from Sarna. :))

The only thing edited was the speed. TT approximations in speed do not match MWO's mech speeds precisely in several mechs. Sarna says it goes 54, but in MWO it goes 48. After speed tweak it gets close, though.

#90 The Amazing Atomic Spaniel

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Posted 29 May 2014 - 05:42 AM

Dire Wolf looks great, IMHO.

#91 Koniving

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Posted 29 May 2014 - 07:32 AM

View PostWillothius, on 29 May 2014 - 05:08 AM, said:


Heh, guess I missed that part (I may not post a lot, but I read my fair share around here).

But that's great to hear! Sounds like the effect that the Centurion's arms have.. but ALL around your cockpit!
This could well give the Adder and Direwolf their well-needed Clan advantage, and make for some unique gameplay.

But on the other hand, with all these ridicously hot weapons and ghost heat (12 ER MLs on a Medium?! With 16 DHS?!!) we'll probably get enough chances to blast away in peace at their CTs and Cockpits, heh..


I get the feeling Clan MLs will be hot enough that they won't need to do ghost heat. For example you notice how there is no ghost heat on Medium Pulse?

Clan ER MLs are supposed to generate 5 heat each. The fact that Medium Pulse just got its heat lowered means that they are likely going to go with '5' heat per ER ML. That or 6. Either way, ghost heat won't be necessary you aren't alpha strike this. Now if you strip 2 ER ML and slap in two DHS, you'll be able to alpha strike it once every 7 seconds safely for a few strikes. But that means you have to hold them on target for 1.25 to 1.5 seconds -- so nothing here is gonna be overpowered despite their higher damage (7) compared to ML (5). It'd be like firing an autocannon that shoots a 15 shots in 1.5 seconds. You'll never get it 'all' on target.

I can figure missiles will get ghost heat. ER PPCs are likely to get ghost heat too, only because of how PGI has chosen to do the heat system (you'd never fire more than one at a time with 30 threshold; 15 + 15 = 30 = shutdown; but it's already possible with the Timber Wolf to exceed 120 threshold assuming Clan DHS work the same but have 2 slots). UAC/20s are a maybe (the burst fire effect negates any real need to do it). LB/AC/20s are a guarantee for ghost heat.

These are mostly guesses and extrapolations from a logical standpoint. Please note that PGI is anything but logical in much of what it does.

#92 Neanot

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Posted 29 May 2014 - 09:09 AM

The Direwolf doesn't look scary, it looks like a sad budgie in a box. Apart from the slightly too large nose and hood, I think it is the cockpit glass that is wrong. Previous version had a wide top window and a narrow bottom window, and made the face look angry and scary. This one is just square-ish and nondescript. It lacks character and the one thing the Direwolf, of all mechs, should have is scary character. I should see a Direwolf on the battlefield and s**t myself, not want to run over and pat it on the head and rub its belly.

Similarly, the cockpit on the Summoner is too bubbly and has lost the angry frown of previous versions. The rest look brilliant, I just can't take my eyes off those two cockpits.

Also, can we have some nice metallic camo patterns/meshes please? Those gold meshes look fantastic and really showcase how good the models are. Maybe partial metallic if only to keep the full-metal look for the Gold version.

#93 Aerius

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Posted 29 May 2014 - 09:54 AM

Ok, the Dire Wolf looks good, even those U-AC´s should not be stick out like they do now.

Posted Image

But the Nova????? Thats just a Stormcrow with ER-M-Laser Arms! Put the legs where they belong to an we can speak of it again!

Posted Image

#94 Dragunz Pryde

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Posted 29 May 2014 - 10:01 AM

:D MY 100 TONS OF DEATH HAS ARRIVED!!!!.....And in the form of an Air Buss in a box.....lol. I cant help it, i love the design.

Yes it's hood is a bit long, but I actually like the massive Airbus A350 with a shaved nose look!! Now i just have to figure out weapon groupings....God this thing is going to give my multi-buttoned mouse a serious workout!! I shall have thumbs that even Arnold would be proud of...lol. I am going to spend WAY to much time figuring out the perfect build for this thing, swapping arms and torsos until i get the perfect balance for my play style, then march in on any and all in my way!!!

Plus, with that large hood, you can have a light sit on top and spot and have some extra AMS...or ECM...WIN WIN!! :ph34r:

#95 KursedVixen

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Posted 29 May 2014 - 10:04 AM

View PostKeeshu, on 28 May 2014 - 07:34 PM, said:

Overall the Dire Wolf looks alright. I'm biased towards MW2's version, and MW4's version is goofy as heck. So I'd have to say this is the best version of the Dire Wolf so far. Just fix up the hood a little bit and I have no reason to complain. The way the hood looks now, it pulls off a warhawk vibe too much, with doesn't do any justice to either mech. Either make the top part not so wide, or make the angular part longer and that should be enough. Then I won't have any reason to complain. Other than that (aside from nitpicking the pointy nose), it's looks just fine.

Now that all clan pack mechs have been announced. I'm going to summarize my thoughts now.

I am surprised how almost all the mechs were added in perfectly. Dire Wolf has a tiny problem. Nova is divisive due to it looking nice as something new but going drasticly against the no-torso twist while being low to the ground design it used to have, some people love it, some people hate it. Personally I like the new design, it just doesn't have the "OMG LOOK AT THIS MECH" like the original had, but that's because I'm biased towards loving things that break the norm. Yes, the Kit Fox has torso twist now too, but it has a design that doesn't make it look like it shouldn't have torso twist.

Timber Wolf is the only one I have a few things to say about. IMO, Timber Wolf is the only one that seems to have a degraded design when going into MWO.

It's like someone was trying to turn the Timber Wolf into an Inner Sphere mech. Personally I think MW4's version of the Mad Cat more (and usually I disagree with the MW4 models in some way) as it sticks closely to the original design in many ways, but disguises the tiny arms by adding some more metal in a couple spots on the arm . My favorite is MW2's Timber Wolf, but I'm not saying that should return, at least not with the Timber Wolf name, I just love it's giant ears, long barrels, and long torso. I'm also incredibly biased towards that one because of the intro for Mechwarrior 2 (and I blame Fire Moth, Jenner IIC, and Mad Dog for making me not play the Timber Wolf much).

MWO's Timber Wolf is going to half-represent MWO since it's always been one of the popular mechs, and is almost always on the cover of Mechwarrior games. This can be a good or bad thing. I'm just hoping people will grow to like the design overtime. It's design goes very very far away from the design that makes it look fast, and goes more towards looking like an actual heavy mech which is something I can respect (especially after seeing some of the ugly pictures on Sarna). While I don't mind the Timber Wolf being beefed up a little from it's original designs, MWO's version is beefed up a bit too much, and it looks like it just stole parts from an Inner Sphere mech. Beefing it up a bunch is annoying, however I just wish it kept it's clannish charm to it a bit more. This is the only mech that's going to take me some time to get used to.



So in short. Very nice job on the designs! You surpassed my expectations greatly (was expecting 1 perfect design, 5-6 "meh" and 2-3 bad). I look forward to seeing many more mechs in the future...... particularly clan mechs, since I tend to like clan mech designs more than Inner Sphere mech designs. :ph34r:
wait the nova in mwo has a torso twist?


View PostMarauder IIC, on 29 May 2014 - 05:09 AM, said:

Cause Clan XL have only one slot in each torso to kill a mech by destroying the engine when armor is still up in ct you have to hit 3 times the engine so at least your still at life when you lost rt and lt. TT rule... but MWO rule?
clan Xl engines take up two critical slots in each side torso. so yea you can lose ONE side torso and live but if you lose the other or mor likely just lose the center torso your dead. (I have a feeling people will be making strides to hit clan mechs in the ct anyway)

Edited by KursedVixen, 29 May 2014 - 10:09 AM.


#96 Keeshu

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Posted 29 May 2014 - 10:22 AM

View PostKursedVixen, on 29 May 2014 - 10:04 AM, said:

wait the nova in mwo has a torso twist?


clan Xl engines take up two critical slots in each side torso. so yea you can lose ONE side torso and live but if you lose the other or mor likely just lose the center torso your dead. (I have a feeling people will be making strides to hit clan mechs in the ct anyway)


The twist of the Nova was so rediculously tiny though. It was basicly only enough torso twist to play it like there was no torso twist, but could make a very tiny adjustment for those shots you wanted to be accurate with. Kit Fox, Nova, and Gargoyle's Torso twists were all too small for me to deal with though, but I used Nova every now and then because I can just unload all my damage and run around in circles while I cool down.

http://youtu.be/EFYJE-8jY30?t=1m39s Yeah, pretty terrible torso twist but it's still there.

#97 Dukat281

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Posted 29 May 2014 - 10:39 AM

Congratulations on creating two completely new mechs for the Battletech Universe. Unfortunately your desired names 'Dire Wolf' and 'Nova' are already assigned to other mechs.

Your 'Dire Wolf' looks like a Masakari, and that Nova, I still have to think about what mech this might resemble. But it is definitely not a Nova. Your Nova looks like a chair when actually a cupboard was required.

#98 Bilbo

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Posted 29 May 2014 - 10:42 AM

View PostDukat281, on 29 May 2014 - 10:39 AM, said:

Congratulations on creating two completely new mechs for the Battletech Universe. Unfortunately your desired names 'Dire Wolf' and 'Nova' are already assigned to other mechs.

Your 'Dire Wolf' looks like a Masakari, and that Nova, I still have to think about what mech this might resemble. But it is definitely not a Nova. Your Nova looks like a chair when actually a cupboard was required.

Have you even looked at the TRO art floating around in this very thread. The Dire Wolf is pretty much spot on.

#99 Waylandx

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Posted 29 May 2014 - 11:51 AM

Love that cammo paint!

#100 Sigilum Sanctum

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Posted 29 May 2014 - 12:43 PM

View PostNeanot, on 29 May 2014 - 09:09 AM, said:

The Direwolf doesn't look scary, it looks like a sad budgie in a box. Apart from the slightly too large nose and hood, I think it is the cockpit glass that is wrong. Previous version had a wide top window and a narrow bottom window, and made the face look angry and scary. This one is just square-ish and nondescript. It lacks character and the one thing the Direwolf, of all mechs, should have is scary character. I should see a Direwolf on the battlefield and s**t myself, not want to run over and pat it on the head and rub its belly.

Similarly, the cockpit on the Summoner is too bubbly and has lost the angry frown of previous versions. The rest look brilliant, I just can't take my eyes off those two cockpits.

Also, can we have some nice metallic camo patterns/meshes please? Those gold meshes look fantastic and really showcase how good the models are. Maybe partial metallic if only to keep the full-metal look for the Gold version.


I guarantee you'll **** yourself when this thing decides to light you up LOL.





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