I haven't read any previous feedback, so if this is redundant, tough.
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... major potential fixes for SRMs. While this has been improved, it has not been fixed completely. The engineering team is still working diligently on finding out the root cause and even as I write this, there are investigations into some other possible causes.
- So no "Button" fix (I'm going to have to remember that typo next time I see him in TS3).
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AutoCannons. ... fall off range reduced ... Instead of having triple the max range, all AutoCannons are now double.
- This should be a good change ... should increase average time to kill slightly.
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... slightly affect the PPC/AC combination at long range.
- A quick comparison of new and old damage at different ranges looks to me like this is not really a significant change within about 900m (under that range the most significant factor is PPC damage drop-off).
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SRMs are next. ... spread ... 0.15 damage increase. This is to help average out DPS when missiles hit and miss due to Host State Rewind issues. ... impulse
- All good news ... just don't forget to bring the damage back down after you figure out HSR (like you forgot to bump PPC heat back up after fixing ballistics HSR).
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Laser systems ... Small Lasers (SL and SPL) ... ranges increased slightly. ... Medium Pulse laser ... heat ... reduced ... range ... increased
- It won't have me exchanging MLs for SPLs, but I will consider MPLs on certain builds now ... this is interesting.
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... Air Strike and Artillery Strike. ... Air Strikes ... spacing between shells increased by 20%. ... Artillery Strikes ... area of effect increased from 60m to 75m ... damage reduced from 40/shell to 35/shell.
- Seven months ... it's taken you seven months to figure this out. However, decreasing the damage for a direct hit from 40 to 35 doesn't address the most frustrating thing about strikes, the "random headshot" mechanic.
All in all, these are some pretty positive changes, and I'm looking forward to testing them out.
However, this little bit of insight into your publishing cycle disturbs me ... it is written in past tense, when the next patch is still almost a week away. Either your editor really needs to go back to grammar school, or you were planning on sitting on this information until after the patch. I'm guessing it was the latter ... what other nuggets of information are you sitting on?
Edited by Kageru Ikazuchi, 28 May 2014 - 06:53 PM.