Paul Inouye, on 28 May 2014 - 04:14 PM, said:
I've seen this thrown around a few times now so let me respond to it.
There are a total of 9 different builds of MWO on my machine... all at varying stages of completion of new features.
In 7 of these specialized builds, I can turn on specific debug tools that allow me to see exactly what's happening in the game simulation which is something you will never be able to determine in production (live build). I can also dynamically tune things as the game is running in these builds which is also something that is impossible to do on the live servers.
I do play the game, just not on production where I don't have the tools that let me see exactly what's going on in the game engine. Plus I do randomly play now and then on production and I do spectate players quite a bit when I'm not at work.
And remember, PGI is not a huge company where I sit in my office isolated from the team and just messing about doing this or that. I'm very hands on with the dev team and don't have a lot of time to head up features and play the game during the average workday.
god damn it Paul.... i actualy have to say somethign positive about you and something PGI is doing....(i even had to capitalize your name wtf is that!)
i will say i feel alot of balance issues could be fixed and meta problems solved if lasers were balanced to be more useful compared to other weapon systems. The medium laser heat reduction will probably be a HUGE help but the biggest problem is the damage spread combined with the other limitations (high heat and such)
i had a thought that maybe having most of the initial damage of the lasers being in the initial "hit" and dropping off from there
so instead of damage going like
1 1 1 1 1
it would be
2.5 1.5 .5 .5
or something like that
BUT the initial JUMP doesnt happen until beam hits. so if you first miss it reduces total possible damage by that ammount and does the jump once it hits so in the 1 1 1 1 1 thing
1(missed) 1(missed) 2(hit) .5 .5 so in end total damage is the same
that or mabye just reduce beam durations.....
oh and also your post tells me you're scared to play without your dev cheats