Magnakanus, on 30 May 2014 - 06:15 AM, said:
Honestly, killing one 100 ton mech with three 65 ton mechs (twice the tonnage, nearly 3x the firepower) should be a joke. Driving an assault should not be a free rambo pass. Reducing TTK across the board is a fine idea, but not for the sole purpose of attempting to raise the assault mech to the level of "solo lance killer". With that you just invalidate light/medium mechs entirely. Even more if the intent is to allow assault mechs to solo duel a trio of heavies.
it is because of the synergy between pin point damage and lack of size compensation for the atlas.
Target size if not corrected for is a huge weakness. A 100 ton mech should be able to hold off 3-4 heavies untill 1-2 of them gets behind the assault and its game over. Armor protection took a huge hit during the port from TT to FPS and speed became a huge benefit. size was never addressed but it clearly is a factor in someone ability to 1- hit the target and 2- select where the damage is placed.
This is not about raising the assaults to Rambo status. the amount of armor they would get can simply be a 10 % boost. hardly turing an atlas into rambo. but an atlas should with in its weight class has a substantially improved TTk then the awesome. 15 tones of armor vs 19. that 4 tones spread over the entire mech is really about 8 -12 seconds more life.
Facing off against 3 heavies with pin point damage and all an atlas has is 120 ish max armor on a very easy to hit CT.
3 heavies can easily do 60 points of damage each in 4-6 seconds. so the best armored mech in the game lasts 6-8 seconds.
that is a problem. speed is a huge advantage in a FPS but the tonnage for large engines increases disproportionately to armor protection. armor is a flat linear value. thats one of the reason a flat across the board increasing in armor is a bad idea.
or lowering damage for all weapons. armor needs to scale based on something in the game that affects the mech survivabilty
currently mech size is ignored.
I think the best armored mech in the game should be able to holds it own against 3-4 heavies for 15-20 seconds not 6-8.
particularly since its such and easy target to 1- hit and 2- place your damage. I think this would be a huge benefit to 3-3-3-3 game play. all it would do is normalize TTk across all mech sizes.