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Warhorns, What They Really Are.

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#61 Sevrid

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Posted 29 May 2014 - 03:12 PM

View PostEyeOne, on 29 May 2014 - 10:34 AM, said:

Ok, they are horns that sound when you get a kill. Fine.

But why do they have to be visible in the cockpit? And why do they have to be so huge?

This so much this, i could just copy and paste this 100 times, but you get the point

Also why didn't they just put a ......warhorn....hanging from the cockpit ceiling, at least that is a ......warhorn....

Edited by Sevrid, 29 May 2014 - 03:22 PM.


#62 Squirtbox

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Posted 29 May 2014 - 03:36 PM

All of this cockpit **** is such a waste of development time. I understand they need to make some monies some how but this? If you want your art team to be doing something how about addressing the scaling issues between mechs so that mediums aren't the size of assault mechs? Maybe once you have done that some of the old playerbase might return and spend money again. I highly doubt it though with how forced a lot of this stuff seems.

#63 Rick Rawlings

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Posted 29 May 2014 - 03:46 PM

Oh, man. I am beginning to wonder if MWO is just some new reality show or segment for Jimmy Fallon where they see how long people will stand getting pissed all over before they cry uncle...

#64 Saber Avalon

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Posted 29 May 2014 - 04:34 PM

View PostFupDup, on 29 May 2014 - 09:56 AM, said:

Because subwoofers totally fit Clan ideals and traditions.


I'm going to point out that it's a Banshee cockpit.

They also said some of them would move or do other things. So old school speakers is only one. *crosses fingers for surat that screeches*

#65 Bishop Steiner

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Posted 29 May 2014 - 05:01 PM

Well, we can't deliver a fully functional UI2.0 or Launch Module. In two years have not been able to balance the game and have had one of the longest running, stagnant Metas in the industries. We can't even promise a solid and reliable Client/Server for our player base.

But look! You can buy little speakers for your mech to make noise while you are engaged with a legion of Poptarts in MW:TDM!!!! Operators standing by!

#66 White Bear 84

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Posted 29 May 2014 - 05:07 PM

View Postharuko, on 29 May 2014 - 10:43 AM, said:

Remember when the players of this game actually cared about Battletech and immersion?

Instead we get nationality flags, subwoofers, and other immersion breaking crap on top of lore breaking maps (COUGH HPG COUGH) and no one seems to care anymore as long as they get their shiny and/or "show those mean haters by supporting the devs!"


You know, Im thinking.. ..it doesn;'t break immersion if you do not buy the items in the first place... :D

And hating on HPG? Shame on you! :huh:

#67 Saber Avalon

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Posted 29 May 2014 - 05:32 PM

View PostBishop Steiner, on 29 May 2014 - 05:01 PM, said:

Well, we can't deliver a fully functional UI2.0 or Launch Module. In two years have not been able to balance the game and have had one of the longest running, stagnant Metas in the industries. We can't even promise a solid and reliable Client/Server for our player base.

But look! You can buy little speakers for your mech to make noise while you are engaged with a legion of Poptarts in MW:TDM!!!! Operators standing by!


You should try playing a Blizzard game from launch and for a few years after. They are widely agreed to be a top level developer, yet they still have bugs in Warcraft from launch in 2004, so 10 years. They gave us plenty of shiny armour, pets, mounts, etc though. You want to talk about stagnant meta? This game, right here. 10 years of the same thing, group up people, kill virtual dragons and monsters.

Then there's StarCraft, considered to be the best competitive RTS in existence. Released in 1998 and they kept balancing and rebalancing it till the final patch in 2009, 11 years of constant balancing and fixing. Even with Starcraft II, it's been out since 2010 and they are still balancing and patching bugs.

Heck, for Diablo the devs outright said they would NOT balance the game for PvP as it would be impossible.

All three of the mentioned games have had their share of client/server and UI issues too.

Bugs and balancing is a constant and ongoing thing. The game will never be perfect and some bugs are pesky and stick around forever. It's the nature of the beast. PGI is no Blizzard, they don't have Blizzard's resources, experience, or the wisdom that comes with. That being said, PGI reminds me of Blizzard's early days. Lots of stumbling, lots of learning, and trying to play keep up with the demand of the community. They are trying and on top of us, they've got their publisher breathing down their neck for more money.

It's best not to get too bent out of shape over things you can't control and let it go, just play the game for what it is. They'll get to fixing the issues, Soon™. I look at MWO as an alternate universe now. I give PGI credit for taking on the challenge of balancing Clans to IS, no one has done it before because of how hard it is. PGI isn't perfect, but they're giving it a go. Which is more than most developers can say. Oh, and thank god it's not another Mech Assault.... *cringes*

#68 Bishop Steiner

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Posted 29 May 2014 - 05:39 PM

View PostSaber Avalon, on 29 May 2014 - 05:32 PM, said:


You should try playing a Blizzard game from launch and for a few years after. They are widely agreed to be a top level developer, yet they still have bugs in Warcraft from launch in 2004, so 10 years. They gave us plenty of shiny armour, pets, mounts, etc though. You want to talk about stagnant meta? This game, right here. 10 years of the same thing, group up people, kill virtual dragons and monsters.

Then there's StarCraft, considered to be the best competitive RTS in existence. Released in 1998 and they kept balancing and rebalancing it till the final patch in 2009, 11 years of constant balancing and fixing. Even with Starcraft II, it's been out since 2010 and they are still balancing and patching bugs.

Heck, for Diablo the devs outright said they would NOT balance the game for PvP as it would be impossible.

All three of the mentioned games have had their share of client/server and UI issues too.

Bugs and balancing is a constant and ongoing thing. The game will never be perfect and some bugs are pesky and stick around forever. It's the nature of the beast. PGI is no Blizzard, they don't have Blizzard's resources, experience, or the wisdom that comes with. That being said, PGI reminds me of Blizzard's early days. Lots of stumbling, lots of learning, and trying to play keep up with the demand of the community. They are trying and on top of us, they've got their publisher breathing down their neck for more money.

It's best not to get too bent out of shape over things you can't control and let it go, just play the game for what it is. They'll get to fixing the issues, Soon™. I look at MWO as an alternate universe now. I give PGI credit for taking on the challenge of balancing Clans to IS, no one has done it before because of how hard it is. PGI isn't perfect, but they're giving it a go. Which is more than most developers can say. Oh, and thank god it's not another Mech Assault.... *cringes*

If you got "me being bent" out of me stating the current state of the game, well, not a good read.

You got me being resigned, hoping the devs pull an 11th hour turn around, but not holding my breath, and trying to entertain myself at the same time.

#69 Saber Avalon

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Posted 29 May 2014 - 05:46 PM

View PostBishop Steiner, on 29 May 2014 - 05:39 PM, said:

If you got "me being bent" out of me stating the current state of the game, well, not a good read.

You got me being resigned, hoping the devs pull an 11th hour turn around, but not holding my breath, and trying to entertain myself at the same time.



It did seem off from your usual posts. I'm just tired of people ragging on PGI when there are developers with greater resources doing similar things. Straw that broke the camels back and all that.

#70 Iqfish

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Posted 29 May 2014 - 05:55 PM

ha..

Ahaha..


Posted Image


Posted Image

Lol, this made my day.

Edited by Iqfish, 29 May 2014 - 05:56 PM.


#71 Bishop Steiner

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Posted 29 May 2014 - 05:58 PM

View PostSaber Avalon, on 29 May 2014 - 05:46 PM, said:



It did seem off from your usual posts. I'm just tired of people ragging on PGI when there are developers with greater resources doing similar things. Straw that broke the camels back and all that.

Yup, even Second Coming....er.... Star Citizen is falling behind (as predicted), despite being in production for 3 years, having 44 million in their coffers and actual Crytechs supporting the fixes. (I could give a flip if it's called Alpha still, let's face it, there is no actual industry standard applied as to what is alpha or beta ). But Chris (at least for now) has been a whole lot better at communicating things, and seems to stick his foot in his mouth a lot less than our guys here.

So, while still here, still supporting the game, it's gonna take them making some serious, continuous progress before I feel inclined toward charity again. I hope they do get it turned around though, I just feel that introducing pictures of pretty golds, and adding stuff like Warhorns when your Pillars are this far overdue, are giving the impression, fair or not, of having no sense of priority, or understanding of their community, at large.

#72 N0MAD

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Posted 29 May 2014 - 06:03 PM

View PostSaber Avalon, on 29 May 2014 - 05:46 PM, said:



It did seem off from your usual posts. I'm just tired of people ragging on PGI when there are developers with greater resources doing similar things. Straw that broke the camels back and all that.

So you are saying, just because other developers make bad mistakes and give you incompetent work, that its ok for PGI to do it. That people should settle for a DDD game cause well others are doing it?
Sounds perfectly legit.

#73 Serpieri

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Posted 29 May 2014 - 06:04 PM

Just...WoW...Really PGI...

reason #10 not to buy the pack.

#74 Saber Avalon

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Posted 29 May 2014 - 06:05 PM

View PostN0MAD, on 29 May 2014 - 06:03 PM, said:

So you are saying, just because other developers make bad mistakes and give you incompetent work, that its ok for PGI to do it. That people should settle for a DDD game cause well others are doing it?
Sounds perfectly legit.


Try reading the somewhat lengthy post I was referring to, from earlier in the thread. I was comparing to Blizzard, who is by no means considered to deliver incompetent work or DDD games.

#75 N0MAD

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Posted 29 May 2014 - 06:12 PM

View PostSaber Avalon, on 29 May 2014 - 06:05 PM, said:


Try reading the somewhat lengthy post I was referring to, from earlier in the thread. I was comparing to Blizzard, who is by no means considered to deliver incompetent work or DDD games.

Never the less you are trying to make excuses for PGI based on the failings of others.
Fail is fail and should never be excused because of others fails.

#76 Clownwarlord

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Posted 29 May 2014 - 06:14 PM

This is funny :huh: I am a merc of the SRKH and so this totally works for me; first steal some clan mechs then turn it into pimp my ride with sub woofers and stripper poles next :D

#77 Saber Avalon

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Posted 29 May 2014 - 06:25 PM

View PostN0MAD, on 29 May 2014 - 06:12 PM, said:

Never the less you are trying to make excuses for PGI based on the failings of others.
Fail is fail and should never be excused because of others fails.


This guy, life of the party.

#78 N0MAD

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Posted 29 May 2014 - 06:41 PM

And look im sick of hearing " ohh PGI is a small company" as a reason for them to push out sup par work.
Any professional or small company owner here will tell you thats no excuse.
I ran a small company in the Building industry for many years, competing against lots of very large companies. Did i tell my existing customers or potential future customers " hey im a little guy please excuse my sup par work cause im small and besides most of the other guys are doing sup par work any way." no i did not.
What i did was to make sure the guys i employed and kept on were professionals, i set up a Standard they had to work to and made sure the work we pushed out was top quality. This set my company apart from the others and i could say to customers "well when we do work for you you get the best, here are my references"
Size does not entitle you to excuse bad workmanship, it will ensure you go bust if you do.

#79 Dymlos2003

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Posted 29 May 2014 - 06:49 PM

Uh so don't use them? Is that really hard to grasp?

Then again it is a thread made by Vassago for the soul purpose of creating a bitchfest. Good work.

#80 CeeKay Boques

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Posted 29 May 2014 - 07:22 PM

I don't mean to be so down on it. I finally figured out why i hate this direction. You're bwonging me. LIke, its a bwonging machine. Least I can take it out.



Good job!
except a little meaner





Stop trying to tickle my lizard, and give me vastness.





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