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MegaMek


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#101 Jekrump

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Posted 12 July 2012 - 06:49 PM

View PostKraven Kor, on 12 July 2012 - 10:06 AM, said:


Are you making sure to set the bot's units to be controlled by the bot? Did you go in and add a bot first? I'll set up a game tonight and post steps I take if needed...


yes, please do, I do make sure they are owned by Bot1. The bot will place the mech. but it will never move and it's just not fun. I have tried the first run scenario and I've tried it with only one mech apiece and he just won't move.

#102 Jspoon

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Posted 12 July 2012 - 07:01 PM

Good day fellow Totaltech/Megamek/Mekwars Legends players.


I have been playing on the various megamek servers for close to 7-8 years now. Found my home to be Word of Blake in the Mekwars Legends server. (www.mekwarslegends.com)

Call sign has been 52nd Shadow Division, 1st Division IV - Beta. Spent one cycle in FWL (was meh).

Currently we are about midway through a year long campaign. Lots of fun and you can find some of the worlds top TT players here. I know first hand we have people from Germany, Russia, Canada, Mexico, South America and the Far east playing here. I think the cycle started in 3067 not sure what year we are up to.

Happy Hunting.

Nothing like playing a 50k BV vs 50k BV match. Full company with tank/ba support. Artillery included.

#103 Beazle

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Posted 16 July 2012 - 04:05 PM

View PostOrcinus, on 11 July 2012 - 11:50 AM, said:

AI can be reconnected, but it has to be done through in-game commands.

mekhq (available from the same site where megamek is downloaded) is the primary tool for setting up full campaigns for people to play
I, however, am not familiar with the workings of mekhq, so I can't be of much help beyond that


MekHQ is still very much a Beta.

That said, it does have some very useful features for campaign style play. I use it myself to manage 2 campaigns i'm running via MegaMek. If your looking for a tool to help you manage all the tedious book keeping involved in a BT TT campaign, it's a great fit.

I would not, however, recommend it to anybody who doesn't already have a fair understanding of those rules. It's a tool to help manage your game, not a replacement for rule comprehension.

As far as MegaMek goes.

I think it's important that people know that MegaMek and MekWars are two seperate things (although they are designed to fit hand and glove). MegaMek is are computerized version of the TT game. That's it. You don't need anything else to play it.

MekWars is a campaign manager for MegaMek that has some useful features, but the servers online aren't what i would call "true campaign" style play. They're more like a blend of campaign play and match making service.

I get by without MekWars. We use TeamSpeak for coms while playing (typing is sooo 1984) and i send out any custom maps or units that I'm going to have in the campaign out via Email, and the person with the most stable connection/hardware hosts the game while the rest of us connect via IP address and password.

After the game, i collect the unit files, and, as a GM, determine who wins/salvages what, and send that out via email. The players then make the decisions as to what they wish to do regarding their salvage, and i make the dice rolls for repairs based on their decisions.

I then present the players with a briefing (again via email) regarding their possible options for future action (although players are welcome to come up with their own ideas regarding what to do next, i usually manage to cover all the viable options), and they decide what actions they wish to take.

I spend a little time in the MegaMek map editor and MegaMekLab, and the entire process starts again.

Each campaign meets every two weeks, on alternating weeks. This gives all the sad sops I have for players time to respond to my emails around all their tedious Real Life concerns (poor buggers with all their jobs and families and what-nots).

As a side note, matches are never based on matching BVs. Players are given what info they have earned (via their own decisions regarding scouting/recon) and they decide where to go with what. If they decide to launch an assault against overwhelming numbers, then i can always just restart the campaign. :)

#104 Mekslayer

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Posted 30 December 2013 - 08:44 PM

View PostShade Ward, on 11 July 2012 - 08:53 PM, said:

When I played MegaMek, some of the vs. AI games I would do took days...sometimes one day just for the AI to make a move. Has it gotten faster yet? And also, can it accept imported `Mechs from Heavy Metal Pro easier now?



Seems your question was never answered Shade. Yes Megamek automatically imports mechs from HMP... only problem is HMP has not been updated in years, so often times the mechs from HMP are now illegal. A lot of it has to do with the fractions of armor gained by having Ferro Fibrous armor (called Dynamic Armor in MWO). These numbers used to be computed from fractions rounded up, now it was changed to fractions rounded down, bogus I know, but enough to make mechs with FFA illegal in Megamek. Best solution is to convert all your HMP files with a batch conversion with Solaris Skunk Works (a fabulous one button click) to ssw files. the ssw files can be read by SSW and can be exported to mtf files (native to Megamek) for use in megamek.

I hope this helps.

You and anyone else is welcome to find me for more details or Megamek games... but its best to find me via IM or Google talk, which I am most commonly on.

-Mek





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