Koniving, on 30 May 2014 - 02:20 PM, said:
...Stuff...
We can cater to him when repair and rearm comes along; then he can 'capture' someone's mech and struggle to keep it running up until he ultimately loses it for his Inner Sphere mechbay (though it won't do anything to his Clan mechbay).
^^This.
I had always quite liked the idea of IS pilots having to salvage clan tech. Always wanted to be able to hose what's left of some dead clanner out of the cockpit of his
Mad Cat Timberwolf and claim it for my own, as an IS merc, and only being able to modify the loadout with salvaged weapon systems, with increased upkeep costs (specialist tech crews having to be employed) and a longer repair & rearm timeframe (an actual cumulative time period rather than instant, lets say one match downtime for anything like blasted limbs, two matches for CT coring etc etc. Parts for these things are hard to come by, don'cha know...)
Said clan mech could then be used by any player in any engagement
without faction restriction as spoils of war.
Salvage rights could be awarded by, say, a 5% chance for whomever did highest total damage to the mech in question, or 10% for highest damage + kill shot, or something like that. Players would then be given the opportunity to pay salvage costs to retain it (a reduced percentage of total mech value via cbills or MC, much like buying any ordinary mech in the shop, just significantly cheaper to reflect the cost of an extra mechbay and R&R just to use the damn thing), then (provided they had a free mech bay) R&R costs to get it running again. That would keep some of the grind in place, and also keep lining PGI's coffers a little to keep them happy.
But of course, we'd need R&R to re-appear.
And for the powers that be to G.A.F about mercs, immersion, CW, cool factor etc.
Edited by Smittiferous, 31 May 2014 - 06:01 AM.