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Confirmed: Clan Mechs Will Be Unusable By Merc Units In Cw.


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#61 Odins Fist

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Posted 01 June 2014 - 10:24 AM

WELL.....

Since PGI has used BattleTech Canon as an excuse when it suits them, and then completely abandoned certain parts of it when convenient, I will be suprised to see how Clan Tech/Clan Mechs will be implemented.

I see no reason with the fact that NO inner Sphere houses can EVER be knocked out in CW, or the fact that no real planets can be taken, map change in terms of ownership(This was stated by the DEVs..), etc ..etc..etc, that Clan Mechs will be denied to anyone in MWO UNLESS something funny is going to happen with CW.

I really don't see any use in keeping Clan Tech/Mechs from anyone in MWO, unless PGI uses the ever flip flopping excuse of BattleTech Canon that they pick and choose from.

How many people BOUGHT Clan Packs and Mechs that are in the Inner Sphere Houses, in MWO..??
Do you think they would tell those people that they HAD to switch over to being Clan, and couldn't run their PAID FOR Clan Mechs if they were part of a House..??


Either Community Warfare is going to be a big PAY TO PLAY part of MWO, or it will just be a useless part of MWO, a NO OBJECTIVE/RESULT/FREE FOR ALL game mode that means nothing.

Until I see FACTS on how this is all going to go, i'm going call it all CONJECTURE...

Edited by Odins Fist, 01 June 2014 - 10:24 AM.


#62 Belorion

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Posted 01 June 2014 - 08:03 PM

The fact that any of this is pure conjecture is the point of this thread. 240 on just conjecture is kinda wel... Insane.

#63 Odins Fist

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Posted 02 June 2014 - 08:38 AM

View PostBelorion, on 01 June 2014 - 08:03 PM, said:

The fact that any of this is pure conjecture is the point of this thread. 240 on just conjecture is kinda wel... Insane.


Redundant...

#64 Tom Sawyer

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Posted 02 June 2014 - 11:00 AM

As Roland said, Big Stompy Robots. Without even a shred of CW or lore you just pick a mech, drop in, kill or be killed, rinse and repeat.

No pilots. No ranks. No houses. NOTHING but click drop rinse and repeat.

I do not see PGI doing ANYTHING to change this. If it can make a quick buck then sure. By letting the Clan Mechs be anywhere at anytime it can only generate MORE money for them. Limit the cash for a balanced game? Not going to happen.

But please PGI prove me wrong.

#65 Belorion

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Posted 02 June 2014 - 08:21 PM

We will see... Till then I see no reason people should think one way or the other that clan mechs are usable by any faction other than clan.

Nor should they base any decision on such an undecided state.

#66 Belorion

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Posted 12 June 2014 - 12:23 PM

Russ states in this pod cast that only Clans can run Clan Mechs in CW.

Around the 22 min mark:

http://www.nogutsnog...hp?topic=1847.0

#67 Belorion

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Posted 18 June 2014 - 07:38 PM

and also from Paul

http://mwomercs.com/...nsmission-pt-2/

#68 Arkadash

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Posted 19 June 2014 - 08:06 AM

Here's the thing. I run with a great merc unit, which is 99% of the fun I get from this game. I definitely would not be active in MWO if it weren't for them.

Prohibiting IS and clan 'mechs from dropping together in a merc unit is a bona fide threat to MWO. A little over half of my unit bought clan 'mechs, and the rest either won't pilot them or are waiting for C-bill releases. There is a long list of horribles that would result if our unit cannot utilize both IS and clan 'mechs in a drop, the most obvious of which is that friends can't play together. I'll say that again: segregating IS/clan drops prevents friends from playing a game together.

To date, I haven't seen a satisfactory solution on these forums. Some people have said, tough luck - suck it up and pick a side, while others have suggested to alternate allegiances every other drop. Neither of these options are satisfactory; they both exclude people and make people resentful for being told they can't use the new shiny they just bought (be it an IS or clan 'mech). It makes no sense to segregate IS and clan drops without an acceptable solution to these issues.

Some parting thoughts on why IS/clan segregation is bad news. First, no one knew they were signing up for exclusive drops when they bought clan 'mechs, and it feels unfair to saddle loyal customers with such restrictions now. Second, you'd think PGI would want fewer issues that could get in the way of consumers buying 'mechs. Third, IMO, PGI nailed the balance between IS and clan tech (with a few exceptions), and gameplay has never been as fun. Fourth, just imaging the matchmaking problems that will result - if you thought you had long wait times when they were trying out 3/3/3/3, imagine what it will be like with a smaller pool of players to populate matches.

From my perspective, this aspect of CW carries too much baggage to be worth implementing. I'd love to hear if anyone has newer/better info on this topic.

#69 tayhimself

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Posted 19 June 2014 - 08:13 AM

What is this "CW"?

#70 Wispsy

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Posted 19 June 2014 - 08:16 AM

So...if my merc corp goes and takes out loads of clan mechs and planets, including headshotting one and double legging another of the same variant (so 100% enough of a mech to salvage) we still cannot use them at all? :)

I mean from what I can tell we will not get to make clan units...

Edited by Wispsy, 19 June 2014 - 08:18 AM.


#71 Archon

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Posted 19 June 2014 - 08:20 AM

I can't understand why mercs wouldn't be able to use clan mechs; the IS captured tons of clan technology and turned it around to use it against the clans. Also clans would use IS mechs by capturing them as Isorla, although they normally wouldn't use them in front line units.

#72 Butane9000

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Posted 19 June 2014 - 08:23 AM

They've already stated before anyone not Clan faction will have any clan mechs they own treated as "salvage." Their Clan mechs will be limited to strictly clan tech which means figure out all the builds you want to run and tech you want to run before CW and the loss of access to purchasing additional clan tech.

#73 AlmightyAeng

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Posted 19 June 2014 - 08:26 AM

View PostButane9000, on 19 June 2014 - 08:23 AM, said:

They've already stated before anyone not Clan faction will have any clan mechs they own treated as "salvage." Their Clan mechs will be limited to strictly clan tech which means figure out all the builds you want to run and tech you want to run before CW and the loss of access to purchasing additional clan tech.


Link?

#74 Butane9000

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Posted 19 June 2014 - 08:29 AM

View PostGhost Badger, on 19 June 2014 - 08:26 AM, said:


Link?


God that was in a post here on the forums literally half a year ago. So far I haven't heard anything to change that unless they come out publicly sometime soon.

#75 AlmightyAeng

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Posted 19 June 2014 - 08:34 AM

I wasn't aware that there was some magical cutoff for when you could no longer buy Clan mechs.

From the last 'cast I listened to, it sounded like you could buy whatever you wanted for pugging, but clanners use clan and IS factions use IS...

I haven't actually heard anything SOLID about Mercs not being able to use Clan for CW, though...listened to the link the OP posted here and it doesn't indicate that at all.

#76 Ghogiel

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Posted 19 June 2014 - 08:37 AM

View PostJin Ma, on 30 May 2014 - 10:03 AM, said:

Makes sense, if CW is correct to lore than the merc units won't have it.

Unless somehow they allow people to play as units in a faction, in which case people can pick wolf's dragoons and get access to some clan mechs

Dragoons, a while back were said to be a special faction you can earn the right to play as part of. By acquiring enough loyalty points from all the other factions you unlock it.

#77 Butane9000

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Posted 19 June 2014 - 08:41 AM

View PostGhost Badger, on 19 June 2014 - 08:34 AM, said:

I wasn't aware that there was some magical cutoff for when you could no longer buy Clan mechs.

From the last 'cast I listened to, it sounded like you could buy whatever you wanted for pugging, but clanners use clan and IS factions use IS...

I haven't actually heard anything SOLID about Mercs not being able to use Clan for CW, though...listened to the link the OP posted here and it doesn't indicate that at all.


Once CW comes out and you belong to a faction there will be restrictions on mechs to an extent. Mostly C-bill related. Such as House Marik owns Planet X with an Awesome factory on it, thus Marik players receive a 10% discount on The AWS-9M or whatever. Meanwhile since we own the 9M factory anyone wanting to purchase the 9M can buy it at a higher cost.

#78 AlmightyAeng

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Posted 19 June 2014 - 08:42 AM

Right, I recall that bit. It's more expensive, but not impossible. *shrug* Like we don't have 85% of the mechs we want right now already. It's only going to effect newer players.

#79 tucsonspeed6

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Posted 19 June 2014 - 09:00 AM

View PostButane9000, on 19 June 2014 - 08:23 AM, said:

They've already stated before anyone not Clan faction will have any clan mechs they own treated as "salvage." Their Clan mechs will be limited to strictly clan tech which means figure out all the builds you want to run and tech you want to run before CW and the loss of access to purchasing additional clan tech.


It was also implied at one point that we will still be able to change factions as well. What's to stop me from joining the jade falcons to buy an extra clan laser or two for a build I want to try, then flip back to Steiner afterwards?

#80 Butane9000

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Posted 19 June 2014 - 09:18 AM

View Posttucsonspeed6, on 19 June 2014 - 09:00 AM, said:

It was also implied at one point that we will still be able to change factions as well. What's to stop me from joining the jade falcons to buy an extra clan laser or two for a build I want to try, then flip back to Steiner afterwards?


Possible time lock outs for switching factions to prevent abuse.





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