Abivard, on 31 May 2014 - 03:23 AM, said:
You seem to be a complete Stalker novice.
Stalker's ALWAYS get hit in the side torsos, ALWAYS!!!!!, you do not lose arms, you lose your torso and the arm that was attached to it!
Mastered Stalkers have only TWO module slots! advance sensor module is one of the most useless modules out there, a complete waste of module space, any stalker mounting this is a net loss to their team. Which is why BAP is needed.
Advanced Target decay,
then a choice, either seismic or Arty.
Firing LRM's at ranges greater than 450M is a waste of ammo in most cases, firing indirect is also a waste of ammo in most cases, Not having artemis is bad,bad,bad. Not having TAG is very bad, in fact it is a distinct detriment.
DO NOT stray from the team, stay very close to your main body.
Your optimum engagement range is between 190M and 270M with a direct line of sight and your own tag on the target, This allows you to use your 3 to 5 Medium lasers as well as your LRM launchers, you do have at LEAST 3 MLasers, Right?
Always be moving, whether simply rocking back and forth or running along the back of your front line mechs.
Always count on your teammates to NEVER target an enemy mech!
Learn when to chain fire and when to group fire.
When you fire at an indirect target, carefully observe the effect of your LRM fire by watching both the missiles and your crosshairs to make sure it flashes red indicating that your missiles are hitting the mech and not an obstruction, if it is not turning red when the missiles reach the target, stop firing.
There is a lot to learn about LRM's in order to master them and make them effective against anyone, but anyone can make them easily devastate new or stupid players.
Let's just ignore 90% of your stubborn post that is unwilling to consider or even process some of what I wrote.
Yes, I forgot that Stalkers come with only 1 module. Advanced Target Decay is the most important one. After that, Advanced sensor range works just fine if you want to fire from 800 meters away. Anything less than that, you can bring whichever module you want. I would personally recommend using Seismic sensor. Arty, is a bad choice, the reason that Advanced Sensor Range is better than most is because it allows you to actually suppress the enemy team from a distance. Instead of leaving your team starved for support while you lumber your way towards the front line so you're within 300 meters to engage.
What good is BAP for you. You can't get a lock on an ECM mech to fire your missiles at it anyways. I suggested 400 meters as the optimal range for engagement, and you're saying it should be shorter, in that case why are you using BAP? Your mech can get locks up to 800 meters just on it's own, with no equipment. BAP won't accelerate lock on time, and the range is useless, when an ECM mech is hitting you at 180 meters, your LRMs are useless, so the counter ECM function is useless too.
Also, your whole analysis is based on your weird playstyle where you are using LRMs as a direct fire weapon. It's a play style that is completely negligent of the team you are on. Regardless of how well you perform, your team is going to suffer because of your play style, If you want to be fully independent fine, but carry your weight, and don't get unnecessary deaths on your team, just because you're kill hungry.
No wonder you want a Standard engine in there. No wonder you say optimum range is under 300. You play your stalker like it's a brawler, but with LRMs. That's your playstyle. It's wrong, but that's your playstyle.
A proper indirect fire support mech doesn't need to be THAT close to the fight. Also, you shouldn't be getting hit in the first place, not until half your team is dead anyways, and by that point, it won't make a difference if you live for 10 seconds more.
Another important role for F.S.Us (Fire Support Units, which is what you are), is suppression and indirect fire support for multiple friendlies. You're a force multiplier. Your job should be to find a proper location from which to rain fire on any enemy engaged with your friendlies. Regardless of whether or not you hit or miss. At the very least, you force them to duck behind cover and save your allies from a few seconds of damage. At best, you wreck their mech in one or two salvos.
However, whatever you do. Don't be THAT selfish when in an LRM boat.
All in all, you have an unorthodox play style, that is more suited for SRMs, instead of LRMs, basically, what you are piloting is built as a fire support unit, but you don't pilot it that way.
As for Artemis, as I said, it's optional, works best with smaller launcher numbers, however, it's a personal taste matter, this time I highlighted it, so you can read that part more clearly.
Edited by IraqiWalker, 31 May 2014 - 04:53 AM.



























