Worms4u, on 30 May 2014 - 12:29 PM, said:
Alright so I've been playing for a while, October I think. I do pretty well for myself with direct fire weapons (450ish average a game, 2 kills, many assists).
Anyway.. I got a stalker recently with 2xLRM 20, 2xLRM10, and some SRM's for close range defense.
All missles have ARTEMIS, I also run with a tag.
Ok so - My best game was 200 damage. Terrible. I am hoping to explain how I pilot so someone can tell me what I am doing wrong.
First, I have target retention and the mod equipped.
Generally I hang back some and wait for red triangles. When I get them I lock, and fire if they're in range. Inevitably I lose the reticule right before I launch, or while the missles are in flight, so they don't hit worth a crap.
I realize ARTEMIS and TAG only work with direct line of sight - Something I don't get too often because if I move out the stalker is rather slow and I get shot up.
Any help would be great.
Thanks
Worms
Anyway.. I got a stalker recently with 2xLRM 20, 2xLRM10, and some SRM's for close range defense.
All missles have ARTEMIS, I also run with a tag.
Ok so - My best game was 200 damage. Terrible. I am hoping to explain how I pilot so someone can tell me what I am doing wrong.
First, I have target retention and the mod equipped.
Generally I hang back some and wait for red triangles. When I get them I lock, and fire if they're in range. Inevitably I lose the reticule right before I launch, or while the missles are in flight, so they don't hit worth a crap.
I realize ARTEMIS and TAG only work with direct line of sight - Something I don't get too often because if I move out the stalker is rather slow and I get shot up.
Any help would be great.
Thanks
Worms
As a decent stalker LRM boat pilot ( Match score 140, Damage 1100+) I can offer some advice.
1 - You can't run a stalker like an alpha boat. More missile racks on a LRM stalker is a bad thing, here are the reasons why;
A) You have the right idea with the Tag, Artemis and Target Retention(100%). The problem being Heat if you shut down cause of too many racks you loose tracking and miss (Very bad)
C) Dont be afraid to dumb fire LRMs at targets who are silly and stand still. You do NOT need a lock to fire LRM. I have Anihalated D-DC (ECM) Atlases soo many time because they think they can't be hit by missiles.
Advantaged of this technique;
1- you put you targeting cursor directly on the mech they will fire and hit the exact spot you launched them like an arty or airstrike
2- They don't get the 'Warning Incoming missile' message because you do not have them locked so alot of the time they don't bother moving thinking its just straight fire weapons.
D) if you master the 'dumb fire' missile technique without a lock you can save your own bacon that way;
1 - You don't have to hold your lock and drive the misiles home and take unecessary fire.
2 - If you launch 2-3 salvo's at a stationary target you can move on and follow your lance and hide behind terrain while the mech you just tossed 120 misiles at is left wondering who shot him.
E) I take a massive ton of crap for this one but 2 TAGs, 1 in each arm. I can not tell you how many times i've lost tag lock because my target moved behind a rock and the tag was on the other side of my mech and lost lock. Also with 2 tags ecm mechs can't just blow the tag location off easily and be safe again.
F) No XL engine in a missile boat. Soooo many times people try and blow 1 torso off to kill me only to find I still have half a mech and alot of firepower to rip them up.
Mech setup stalker, may vary depending chassis hard points:
2 x LRM20 +artemis
4 Med lasers and 2 tags (so 2 meds and a tag on each side of the mech. Tags in the arms for better targeting angles with them.
If you have a stalker with only 4 energy hard points go 2 meds and 2 tags with SRMs to balance out.
BEAGLE ACTIVE PROBE
1600 LRM missiles + Location your choice + case in torso's with no XL's
Engine 200-250 base 50km is quite acceptable for and LRM boat, being further from your target is mostly a good thing for you
So Recap. Targeting speed distance is a must.
Having enough heat sinks(double) to be able to fire 2x LRM's 20's continuously for over a minute without shuttig down will win you battles against alpha strike heat boats, Shutting down in an LRM boat means you miss your target, not a good thing.
I hope this helps you pilot LRM boats and understand they are a different playstyle than pull the trigger alpha boat pilots.
Strongpaw
Edited by Strongpaw, 01 June 2014 - 11:10 PM.
















