Jump to content

Winning Mechs Sale


  • This topic is locked This topic is locked
190 replies to this topic

#161 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 02 June 2014 - 03:17 PM

Pretty good evidence that the Gauss should return to pre-charge use, and make PPCs charge based.

Just sayin.

#162 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 02 June 2014 - 03:41 PM

View PostRyvucz, on 02 June 2014 - 03:17 PM, said:

Pretty good evidence that the Gauss should return to pre-charge use, and make PPCs charge based.

Just sayin.

I'm not opposed to changing the PPC (as you can see from the link in my signature), but why get rid of the charge on Gauss? It works great once you get used to it and makes the weapon very unique compared to the rest of the ballistics - I love it (and was NOT a fan at first, mind you)

#163 Illya Ghost Bear

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 500 posts
  • LocationTaking your planets, eating your cookies.

Posted 02 June 2014 - 03:46 PM

look MA!!! Cookie cutters!!!!!

#164 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 02 June 2014 - 03:48 PM

View PostIllya Arkhipova, on 02 June 2014 - 03:46 PM, said:

look MA!!! Cookie cutters!!!!!

Look MAW, dead horse!

#165 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 02 June 2014 - 03:50 PM

View PostCimarb, on 02 June 2014 - 03:48 PM, said:

Look MAW, dead horse!

Look MAW, Zombie Horse!

(dead or not, they are going to keep beating it aren't they? :angry:)

#166 Xeno Phalcon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,461 posts
  • LocationEvening Ladies

Posted 02 June 2014 - 03:50 PM

View PostCimarb, on 02 June 2014 - 03:48 PM, said:

Look MAW, dead horse!


Nothin stays dead and buried around these parts.


Im also fairly certain russ is a zombie too.

#167 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 02 June 2014 - 04:02 PM

View PostDeathlike, on 02 June 2014 - 08:01 AM, said:


Clearly you were bored.

If I were to hazard a guess....

1) Locust (srsly Lolcust) - While you can get away with this in PUGs, having a "waste of a mech" for 12-mans is not worth it.
2) Kintaro - From my understanding, LRMs were at a minimum, so this mech doesn't have much to show for it. At least with the Trebuchet or Griffin, they have JJs, so you could do a few things with them.

There's a few others like Battlemaster, Quickdraw, Trebuchet. and Awesome... but those are the first to come to mind.

Half right. :angry:
Hint, none of the four you mention last, they all showed at some point.

#168 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 02 June 2014 - 04:05 PM

View PostCimarb, on 02 June 2014 - 03:41 PM, said:

I'm not opposed to changing the PPC (as you can see from the link in my signature), but why get rid of the charge on Gauss? It works great once you get used to it and makes the weapon very unique compared to the rest of the ballistics - I love it (and was NOT a fan at first, mind you)


Only a suggestion, as they made the Gauss require a charge to offset people who used PPCs and Gauss together.

Now people use PPCs and auto-cannons together, it would make more sense to reverse the Gauss change and require the PPC to charge.

Or for an extra bonus, require everything to charge at different times.

#169 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 02 June 2014 - 04:22 PM

View PostRyvucz, on 02 June 2014 - 04:05 PM, said:

Or for an extra bonus, require everything to charge at different times.

That might work - but putting the charge on the PPC is an odd choice (if somewhat logical to the weapon.)


IE: the PPC is a hot weapon - make it hotter and you nerf it.
People use it less (see the ERPPC being less popular due to heat - and largely only used because of the no-minimum range)


Gauss is... not hot.

They made it fragile, and it still didn't nerf it enough to get people to stop using it.

How else do you nerf it, without invalidating stock loadouts or the base design of the weapon? (IE: heavy but long range, hard hitting and low heat)


Hence the charge mechanic.

#170 John Norad

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 524 posts

Posted 02 June 2014 - 04:22 PM

View PostRyvucz, on 02 June 2014 - 04:05 PM, said:


Only a suggestion, as they made the Gauss require a charge to offset people who used PPCs and Gauss together.

Now people use PPCs and auto-cannons together, it would make more sense to reverse the Gauss change and require the PPC to charge.

Or for an extra bonus, require everything to charge at different times.

And/or make all autocannons continuous fire, thus making them useless for sniping.

PPC -> slight splash
Gauss -> chargeup
AC -> autofire, not single shot

That and maybe a bit more wobbly controls while jumping should give them all a distinct feel and take care of pinpoint alphas, jumpsniping etc.

#171 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 02 June 2014 - 05:02 PM

View PostJohn Norad, on 02 June 2014 - 04:22 PM, said:

And/or make all autocannons continuous fire, thus making them useless for sniping.

PPC -> slight splash
Gauss -> chargeup
AC -> autofire, not single shot

That and maybe a bit more wobbly controls while jumping should give them all a distinct feel and take care of pinpoint alphas, jumpsniping etc.

Russ said that they are actively working on fixes to falling damage (poptart nerf) and JJ heat (also poptart nerf), which should help. Clan ACs should be a great example of how they are supposed to work, and once they get balanced with IS ones (by the range nerf and such), I am very hopeful that they will start putting out manufacturer variants and we will start getting some great variety.

I think Gauss, on the other hand, are in a great place right now. They are effective, very unique feel, and you trade off very good long range damage for a slow dps with the charge.

Here are some of my ideas for PPCs:

* Man-made Lightning (random arc spread): The PPC shoots a lightning bolt that hits the target point for {6} damage, then arcs to two random spots anywhere on the mech for an additional {2} points each. For example, if the PPC hits the front RT, it does {6} points of damage, then arcs to the rear LT for {2} points of damage and the RL for another {2} points of damage, for a total of {10} points of damage. (OPTIONAL: the lightning can hit internal structure even if their is armor remaining on that section)

* Plasma Blob (energy LBX): The PPC functions like a small-radius LBX, with 10 plasma blobs that fire in a cone from the barrel, spreading to a {20m} cone at max range and dealing {1} point of damage per blob that hits.

* Electrolaser(charge): The PPC charges up for {0.5} seconds. During this time, a tag-like laser shows where the beam will shoot. After {0.5} seconds, the PPC discharges, shooting a beam of ionized particles along the laser to instantly do {10} points of damage. (NOTE: This may function like the Gauss charge, or possibly fire automatically after the charge up)

* Electropulse (duration): This functions like the Electrolaser, charging for {0.5} seconds, but then delivers {3} points of damage every {0.5} seconds after that for as long as the trigger is held. (Optional: Heat grows exponentially as the beam is held (so {1} heat the first tick, {2} the second, {4} the third, etc.))

#172 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 June 2014 - 05:08 PM

View PostMerchant, on 02 June 2014 - 04:02 PM, said:

Half right. :angry:
Hint, none of the four you mention last, they all showed at some point.


Damnit, do I get a hint?

It's either a Commando, Banshee, or Dragon at this point. I'm starting to run out of good guesses.

Edited by Deathlike, 02 June 2014 - 05:22 PM.


#173 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 02 June 2014 - 05:24 PM

View PostDeathlike, on 02 June 2014 - 05:08 PM, said:


Damnit, do I get a hint?

It's either a Commando, Banshee, or Dragon at this point. I'm starting to run out of good guesses.

None of those three.
Hint, Medium Mech but not the Kintaro.

About PPC & Gauss, I recall at some point in the Tournament seeing DS' with them, I believe 2PPC & 1Gauss combo.

#174 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 June 2014 - 05:28 PM

View PostMerchant, on 02 June 2014 - 05:22 PM, said:

None of those three.
Hint, Medium Mech but not the Kintaro.


Wolverine???

I've already crossed out CDA, BJ, KTO (nein), SHD (obviously), GRF, TBT (nein), CN9 (no reason for that)... so unless the lowly HBK is not represented... it would be a sad day.

#175 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 02 June 2014 - 05:40 PM

Correct.
I went over the data again, actually it is three never showing.
Locust
Trebuchet
Wolverine
All others had at least one variant show up once in the whole tournament.

#176 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 June 2014 - 05:44 PM

View PostMerchant, on 02 June 2014 - 05:40 PM, said:

Correct.
I went over the data again, actually it is three never showing.


Well, thanks.... :angry:

Quote

Locust


Lolcust awaaaaaaay.

Quote

Trebuchet


Paul feared of some Trebuchet meta in a previous Vlog. He's right!

Quote

Wolverine


Figures, now this sets me up for disappointment whenever I decide to grind that... ;)

Quote

All others had at least one variant show up once in the whole tournament.


Fun.

#177 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 02 June 2014 - 11:26 PM

View PostIqfish, on 02 June 2014 - 03:14 PM, said:

Awesome! Thank you :)

I noted it, for future projects ;)

Might even ask you for help to be able to churn out videos with more unique patterns and paints when I pick up the lore-vids about BT's mechs. Which reminds me. I need to finish up the prototypes for Centurions, Trebuchets (which I'm psyched up about now that the overhaul came) and some others.
----------
Oh and for fun, during this photoshoot we kinda got reminded of one of the most preposterous things about MWO's instant convergence.

Point blank convergence was NEVER possible in closed beta.
Check this crazy stuff out!

When the Firestarter is on the Dragon's head.

Edited by Koniving, 02 June 2014 - 11:28 PM.


#178 -FROST-

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 35 posts

Posted 02 June 2014 - 11:26 PM

View PostCoburn, on 02 June 2014 - 02:55 PM, said:

Hey Willothius;

To answer your question I simply do not get killed through the rear armour enough in a spider to warrant putting any armour there. I realize this will not work for everyone, I just would rather have my armour up front to roll damage. If you find yourself dying to rear shots, feel free to bump it up to your liking.

In a light mech you are king of positioning. If you kill me through the rear armour I go out positioned, but if I play my cards right you should never have an easy shot at my rear.

Also with loading the front of my mech so heavily I feel more confident squaring up to my target since I will be able to absorb at least one high damage pinpoint alpha.

You will notice we all have personal flare in our builds. This is just fine tuning to suit our different play styles after 1000's of match's.

I know some things look a little crazy, but we are light mech pilots after all :)


Thanks for the insight. My question is, why place the ERLL in the center and not the arm?

#179 Killashnikov

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 187 posts
  • LocationSydney

Posted 02 June 2014 - 11:26 PM

If this doesn't show they have failed to balance pop-tarting.....

I don't know why I bother to care sometimes... :)


I congratulate the winning teams though - well played!

Edited by Killashnikov, 02 June 2014 - 11:28 PM.


#180 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 02 June 2014 - 11:38 PM

View PostKillashnikov, on 02 June 2014 - 11:26 PM, said:

If this doesn't show they have failed to balance pop-tarting.....

I don't know why I bother to care sometimes... :)


I congratulate the winning teams though - well played!


Any time I load into a non-poptart mech, this happens during loading. It's so quick that you'll almost never catch it.
And I kid you not, this is NOT edited in any way, shape or form. (You can even catch it during the impossible convergence video up above).

Posted Image
Now if you really think about it...just what could that be? ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users