Warhorn Mute
#1
Posted 30 May 2014 - 01:52 PM
#2
Posted 05 July 2014 - 03:53 PM
Also, why are people voting no? You don't have to use it if you like the horns. It's an option.
#3
Posted 27 February 2015 - 08:52 PM
after all if they made it where you can mute the annoying voip how hard or what reason would they not allow people to mute war horns.
#4
Posted 28 February 2015 - 01:40 PM
GreyGriffin, on 30 May 2014 - 01:52 PM, said:
"Immersive" if you want to have an immersive BT experience you can't remove BT out of the picture.
"Warhorns" is a thing in lore. Removing it is just like saying in a WWII game. "I do not like decals and logos on the vehicles, they break the immersion"
Source:
Wolfways, on 05 July 2014 - 03:53 PM, said:
Also, why are people voting no? You don't have to use it if you like the horns. It's an option.
Because some people like lore and also people who spent money on war horns did it for a reason.
Add a mute button and you might as well reduce the price by 50% because it's nothing much but a moving mounted cockpit item that only you and 1 or 2 people hear...
#5
Posted 28 February 2015 - 06:30 PM
people buy war horns for themselves NOT FOR ME or for ANYONE else.
muting war horns for those who do not want to hear it is no different that those who don't like or hate voip. there is an option for use to turn it off for a reason.
how is that any different than that?
.
Edited by VinJade, 28 February 2015 - 06:30 PM.
#6
Posted 28 February 2015 - 06:53 PM
Nightshade24, on 28 February 2015 - 01:40 PM, said:
Add a mute button and you might as well reduce the price by 50% because it's nothing much but a moving mounted cockpit item that only you and 1 or 2 people hear...
I think the number of people muting them would be a minority. Their use is pretty popular.
I want them to add mute so that they can also turn the volume and range back up for everyone else. As it is now they are nerfed for the complaints of a minority who think horns/drums/bright flags and armor etc are not a realistic part of warfare even though history proves otherwise.
Dull camo warfare is a modern thing, the warrior culture of battletech would be loud and proud to display bright house/clan colors and play victory sounds to taunt the opposition.
#7
Posted 28 February 2015 - 07:01 PM
I don't care about the paint what I care about is the toxic waste you call war horns.
you bought them, good for you.
voip is no different than war horns and to mute them should always be an option.
and there are more of us than you think joe, its just egotistical of people to think other wise.
#8
Posted 17 January 2016 - 06:51 AM
VinJade, on 28 February 2015 - 06:30 PM, said:
people buy war horns for themselves NOT FOR ME or for ANYONE else.
muting war horns for those who do not want to hear it is no different that those who don't like or hate voip. there is an option for use to turn it off for a reason.
how is that any different than that?
.
I bought them so that you feel ridiculed when I killed you and I could drink your tears.
#9
Posted 30 April 2017 - 12:57 AM
2. Warhorns have tactical purposes. VOIP does too, but that needs a mute option to prevent/reduce abuse. The whole strategic purpose of a warhorn is that it can't be muted. If there was a mute warhorn feature, they would be tactically worthless. If muting warhorns is the same as muting VOIP, then I should also be able to mute impact sounds, screen shake, and screen flashes when getting hit by AC/2 dakkas.
3. If Warhorns offend your sensitive roleplay preferences, then surely Decals, Colours, and Camos are next on the list.
Do pink-blue mechs with "WIN LOL" decals pasted on it fit into your brand of immersion?
Oh wait, is that Battletech lore? The "Pink-Blue WIN LOL" brigade?
What you're getting at is basically the biggest problem faced by roleplayers in all online games; You want full immersion into the game theme and universe, but a lot of other players prefer to skim on top of the game theme, stylistically doing whatever entertains them, in or out of the game lore.
The only way to guarantee true immersion is single player or, if you can set it up, private multiplayer roleplay (IE: private servers). If you investigate it, there may be a way for you to set up a private MW4 server to roleplay safely with your friends, true to the battletech lore. A unit mate of mine actually got MW4 working on Windows 10 just the other day, so it may be possible.
Insects, on 28 February 2015 - 06:53 PM, said:
AMEN! So true, it really destroys this silly whining against what is a strategic and true-to-lore game feature.
Edited by Generic Internetter, 30 April 2017 - 01:08 AM.
#10
Posted 01 May 2017 - 02:13 AM
In fact, you know what's lore? We should be able to open channel to each other's mech and be able to swear and curse at each other!
Edited by Pr8Dator2, 01 May 2017 - 02:14 AM.
#11
Posted 27 October 2017 - 10:09 PM
#12
Posted 01 November 2017 - 02:05 AM
If i'm alive I should be able to hear warhorns. Mine, my allies, my opponents.
If i'm dead I should not be able to hear warhorns. I'm dead, I shouldn't be able to hear anything.
Mute warhorns for dead players.
#13
Posted 01 November 2017 - 10:32 AM
Yep i'm trolling...
#14
Posted 01 November 2017 - 03:59 PM
#15
Posted 03 November 2017 - 06:57 AM
The fact that warhorns cost MC and, as a result, are a source of income for PGI makes it incredibly unlikely for them to have any incentive to give you the option of muting them.
#16
Posted 03 November 2017 - 12:15 PM
The only legitimate rationale I can think of is dev time.
Otherwise, why force people to listen to something they don't want? You want to hear the warhorns, great, leave them on. Somebody else wants them off, or some of them off, they can do so. Everybody should be happy that way?
#17
Posted 03 November 2017 - 01:17 PM
Insanity09, on 03 November 2017 - 12:15 PM, said:
That's what the volume controls in the game are for. You don't want to hear one particular effect in the game, turn down the volume. Don't ask for the ability to mute a very specific sound effect type in the game. That's like asking to mute air strike hits.
#18
Posted 12 November 2017 - 06:25 PM
Effects. Things like footsteps, shots fired, or explosions/shots hitting nearby.
Music. Self-explanatory.
Dialog. I assumed this is voice announcements like the beginning of match comments, Conq score bits, and things like betty.
That's the sum total of granularity for volume control. Not much.
Horns are not in music (I've got that at zero), effects actually have utility, dialog includes, among other things, the team command stuff that you kinda need to hear (at least it helps your team do better), so there is no non-game impacting way to "just turn the volume down".
Hence the request.
Nice try.
As an added point, in dialog, you can already "turn specific sounds off" game mode dialog, bitchin betty, etc., so there is even some precedent.
#19
Posted 20 May 2018 - 04:03 AM
generaly id think warhorns in the way off intimidation tactics while starting the attack would be interesting
like this:
or like the ride off the valkyrs in Full Metal Jacket. i would be down for that.
But the existing warhorns are jack in the box or a laughing duck (or whatever that april fools thing is supposed to be), folk music, christmas bells, bagpipes, several animals, several synth sounds ect.
this is just sooo random. and for my it takes a lot of the atmosphere away. it does not aim towards a something. its all directions at once. and to play them when u get a kill is just a poor adaptation of the famous "MULTIKILL" and "FIRST BLOOD" announcements from several arena shooters. but is MWO a arena shooter. or does it try to be? i dont think so.
Edited by d00mchild, 22 May 2018 - 12:32 PM.
#20
Posted 23 May 2018 - 12:05 PM
So no, I don't think there should be an option to mute them. If y'don't like hearing them, consider stepping a few dozen meters further away from other people so you won't.
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