

Struggling With Gunnery
#21
Posted 31 May 2014 - 07:58 PM
#22
Posted 31 May 2014 - 10:14 PM
Rattler85, on 30 May 2014 - 08:24 PM, said:
You have to lead targets. Basically, if you have ever played Battlefield or Counter Strike - You CANNOT shoot like that (except for direct fire lasers).
Every other weapon, gauss, PPC, auto cannons, need to be lag shot, meaning you have to put the mouse infront of the target and have the enemy run into the weapons.
You get used to it the more you do it, and you will get a feel of how much a "lead" the PPC needs vs. the autocannon since both weapons have different velocities.
Thats' basically it mate, the rest will come with practice!
#23
Posted 01 June 2014 - 10:54 AM
Void Angel, on 31 May 2014 - 06:17 PM, said:
HSR makes the reticle more useful, yes. It is evidently not fully effective for the OP, though - and what I laid out is a great method for determining if he's not landing hits because of aim or because of needing to lead with what should be a hitscan weapon - and if the latter, determining a new 'zero point' on the fly. It's also effective for learning how to hold a laser on target and for picking up all kinds of TAG and spotting bonuses for improved income until the weapons start landing consistently.
#24
Posted 01 June 2014 - 11:09 AM
[shameless plug]
I've put up a video that goes over this and much more in the tutorials thread
http://mwomercs.com/...uidestutorials/
[/shameless plug]
#25
Posted 01 June 2014 - 12:05 PM
Errant Variable, on 01 June 2014 - 10:54 AM, said:
There is no such thing as HSR "not working" for a specific user - unless there is strong evidence of some undiscovered bug. What he's describing, admittedly through a partial language barrier, is consistent with client-side performance issues on his machine; stuttering, frame hang, that sort of thing. For example, I recently pushed my Anti-Aliasing setting up to TXAA - and horrible things happened to me. I had huge stuttering issues as my client choked on the data load, and Thermal vision just turned everone black. Guess I should have checked if my card was compatible; point is, all that stuff happened because of my settings - a TAG laser isn't going to help.
If he was trying to farm c-bills and experience, then sure! TAG away. But for marksmanship troubles, in no case is telling him to lead a target with lasers, or confusing him about the state of HSR going to be helpful to him.
#26
Posted 01 June 2014 - 08:28 PM
-My ISP has occasional issues where my MWO ping will vary anywhere between 300 and 600ms. Around the 300ms threshold, HSR stops working reliably and I have to play like early open beta, which I'm bad at because HSR makes that skill set unnecessary, but the TAG trick helps. Around 500ms, things including myself start teleporting and the game becomes unplayable. I've also played on a consistently bad connection, which generates stuttering and frame hangs much like you mention but without the accompanying drop in FPS readout that happens when you crank the visual dials up too far.
-If you read what I said completely, notice that I'm advocating use of the TAG as a diagnostic tool (hence "if you should be leading a target", if being the operative word). It's a positive hit indicator at no heat cost, less chance of attracting enemy notice, and something you can use on friendly mechs at the start of the match for extra practice. That it leads to TAG/spotting rewards is just a bonus.
-Won't be responding again unless it's something other than degenerating this into a Someone is Wrong on the Internet argument.
-OP, curious if you've found a method of improving your hit rate and feel like sharing.
#27
Posted 01 June 2014 - 10:51 PM
#28
Posted 02 June 2014 - 03:38 AM
Void Angel, on 31 May 2014 - 06:17 PM, said:
That's a false assumption. The projectile can go into terrain in front of the target and you still get a red blib on the cursor. Regularly experienced with missiles (don't know about other weapons because my aiming sucks, so I use missiles). And no it's not because of missile AoE damage, unless the effect goes several meters through solid rocks.
It's still as Hellen Wheels said: you can't rely on what is shown. The feedback has improved over the last years, but it's still far from reliable. We still do 0-damage-hits, shoot through armor, hit invisible walls etc.
#29
Posted 02 June 2014 - 07:32 AM
Errant Variable, on 01 June 2014 - 08:28 PM, said:
-My ISP has occasional issues where my MWO ping will vary anywhere between 300 and 600ms. Around the 300ms threshold, HSR stops working reliably and I have to play like early open beta, which I'm bad at because HSR makes that skill set unnecessary, but the TAG trick helps. Around 500ms, things including myself start teleporting and the game becomes unplayable. I've also played on a consistently bad connection, which generates stuttering and frame hangs much like you mention but without the accompanying drop in FPS readout that happens when you crank the visual dials up too far.
-If you read what I said completely, notice that I'm advocating use of the TAG as a diagnostic tool (hence "if you should be leading a target", if being the operative word). It's a positive hit indicator at no heat cost, less chance of attracting enemy notice, and something you can use on friendly mechs at the start of the match for extra practice. That it leads to TAG/spotting rewards is just a bonus.
-Won't be responding again unless it's something other than degenerating this into a Someone is Wrong on the Internet argument.
When someone is wrong giving advice to struggling players, it becomes important to correct them.
- Rattler doesn't say he has stuttering issues - what he does report is trying to lead targets with lasers. This may be his problem right there, but myself and others have told him to check his ping and FPS performance during combat rather than just at the start of a match. If, however, the problem lies with the game engine, his inability to hit targets sounds exactly like issues I've seen with other people, who have decent framerates going into a fight, but when the projectiles fly, their computer can't handle it. These are the people who you spectate with good ping who simply seem to flail around like a drunken rhinoceros swatting flies.
- Similarly, he is not reporting rubberbanding and the like, though we've asked him about them. If he's experiencing ping like yours, the game is unplayable even without technical issues - sorry for your luck, but that's 1.5 - 3 times typical human response time. You're not going to have good results no matter what, in the long run. In any case, that's a specific issue related to excessive ping, not a problem with HSR in general.
- I did read what you said completely, which is why I noticed that much of your advice relies on the assumption that HSR might not be working. This is not a good assumption, based on what Rattler has told us. Likewise, using a TAG laser in the same match with even one LRM boat will not attract less attention than lasers - the TAG's red light is less visible, but it's also something people watch for. Everyone hates a spotter.
#30
Posted 02 June 2014 - 07:54 AM
Denolven, on 02 June 2014 - 03:38 AM, said:
It's still as Hellen Wheels said: you can't rely on what is shown. The feedback has improved over the last years, but it's still far from reliable. We still do 0-damage-hits, shoot through armor, hit invisible walls etc.
Do you have any videos showing your issue with missiles (and have you experienced it after the frame-throttle fix) or a known issue report I missed seeing? If not, you should do testing to report a possibly undiscovered bug.
However, the other issues you list aren't applicable to the reticle as a hit indicator. Failed hit registration will still properly return a red reticle, and terrain hit boxes not matching the models is an issue with the terrain, not the reticle. There are certainly hiccups and bugs with the engine, but HSR is generally reliable now, barring certain known issues.
If we just throw up our hands and say, "whelp, cant trust that durned interface," we risk treating game issues as magical disruptions of the UI Fairy instead of malfunctions in the interaction of multiple machines which can be troubleshot and fixed.
#31
Posted 02 June 2014 - 08:03 AM
Void Angel, on 31 May 2014 - 06:17 PM, said:
Sry,but HSR is NOT fixed!
Hit reg still fails a lot,for every weapon type not just srm's
And the faster a mech goes the more you have to lead it
Meaning "lag shield" is back again since a few patches.Especially for lights.i#m sure i'm not the only one experiencing it.
Btw my ping is 108-128
+ i had a match where i hunted a cda-3m in my cda-2a,he was going full speed,i shot his legs like 8 times with all my 6 medium lasers (beam duration like 80% on target) thats up to 240 dmg,they only went slightly orange.When we got to the point that he had crited my ct,he reduced his speed to like 20-30 kph to get shots on my ct,i fired my 6 medium lasers in 2 salvos full on his leg,boom his leg was gone.Same on the other one,now that he was legged and so slow hit reg (HSR) couldn't fail anymore.
#32
Posted 02 June 2014 - 08:34 AM
#33
Posted 02 June 2014 - 09:03 AM
Void Angel, on 02 June 2014 - 08:34 AM, said:
Give me money for a record tool that works on my old pc with this game,and i give you tons of vids.
The faster something moves from the left to the right ,or right to left over my screen the more i have to lead my target thats a fact for me.
That being said,hf being ignorant,and have a nice day.
Edited by Fastwind, 02 June 2014 - 09:04 AM.
#34
Posted 02 June 2014 - 09:07 AM
Goodbye.
PS: if your computer can't handle video capture it's quite possible that your computer is marginal in respect to the requirements of MWO, which could be causing your issue.
#35
Posted 02 June 2014 - 09:22 AM
And MWO works pretty good too.Not as good as Crisis,but good.
And your pc pretty much has a workload of running the game twice with game record tools,if you find one that doesn't and is for free let me know,since YOU are the one that begs for video proof.
We had times in this game when there was NO HSR,hit and dmg reg worked absolutely fine than,the only problem back than was you had to lead some targets with all weapons depending on ping and movement speed,so its absolutely possible that you and everyone you know don't have the problem that i have,and i'm sure i'm not the only one
Atm it feels more like there is no HSR working at all
#36
Posted 02 June 2014 - 09:26 AM
Without proof, your suggestion that HSR is not working at all is patently absurd, and I'm just going to dismiss you as a crackpot.
#37
Posted 02 June 2014 - 10:34 AM
Void Angel, on 02 June 2014 - 09:26 AM, said:
Without proof, your suggestion that HSR is not working at all is patently absurd, and I'm just going to dismiss you as a crackpot.
Seriously,ROFL
Go back to the 1st post of this thread,read it again,try it for yourself ,no wait you don't see that problem.If you want proof go ask the devs to review my matches (they gonna find that problem everytime i fight a light mech)
In fact,forget it.Your attitude starts getting way of.
So have a nice ignorant day in paranoiaville.
#38
Posted 02 June 2014 - 11:30 AM
#39
Posted 02 June 2014 - 11:43 AM
#40
Posted 02 June 2014 - 11:53 AM
Void Angel, on 02 June 2014 - 11:30 AM, said:
You are insluting and you started it,i haven't called you anything.
Back to topic
No extraordinary claims,just everyday stuff
The proof is i experienced the problem multiple times.I'm sure i'm not the only one.
I have reported it and its pgi's job to at least confirm for themselfs,IT'S IN THEIR SERVER LOG'S,that i'm right,and fix it.
Btw obviously you haven't noticed yet it's been stated by PGI themselfs that HSR-hit reg systems what ever you wanna call it aren't fully implemented and working yet.You want proof of that look up asked the devs and dev vlog#4 and everything referred to the "BUCKTON FIX".
thats proof of what ever you said about HSR fully working is wrong.
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