We don't want to alienate other players entirely and create a bitter experience for losing; we're trying the do the complete opposite by encouraging them to join us. A player should never be robbed of the rewards they earned just for losing. The player earned those rewards and the player should be entitled to them.
Good gameplay, sportsmanship. We had this in closed beta and in early open beta. It was only after the rewards were removed that people truly got upset about capturing (to the point of racial slurs and other insults) where the fun of playing to the objective was completely robbed from us, and thusly the fun of playing at all was also taken away.
Having your base captured from under your nose didn't happen often, nor should it. Especially with the turrets we have now; players will have a warning that says "someone is trying to take our base!" The turrets can keep even the most skilled player busy for about 1 to 2 minutes. A little less if 2 or more players are involved in disabling the turrets. This is where turrets could even stand a little health buff back to the 150.
I think PGI could benefit from something like watching this.
Back in closed beta the meta game actually changed every single day. I'm not kidding it really did. There's even videos where members of my group would say "The greatest thing about Mechwarrior is you never know what's gonna happen; one day everyone has missiles, the next it's AC/20s, the next it's sniping, before you know it there's hill humpers, laser boats, water bugs. Remember yesterday? 8 Jenners hiding under the water popping out to blast our legs off and then going for the base. Good thing you were there buy us time to limp our way back!"
Edited by Koniving, 31 May 2014 - 12:34 PM.