Greetings all,
1. Feature selection for LRM's that have Artimis FCS incorporated.
- As this feature is designed for line of sight launch's, enable very low missile arc to the target.
~ This would enable shorter 'time to target' for this direct shoot. And add one additional reason for mounting it.
As we have right now, both non and equipped launchers use the same arc flight path, whether we can directly see the target or not. This is not turning these LRM's into just long range SRM's, It's only 'Reducing' the high arc for line of sight targets', not eliminating it.
2. Advanced audio warning of inbound Aerospace fighters. (Airstrike)
- There are many unseen elements supporting the Mech's we have on the Battlefield, friendly low orbit Aerospace, orbital elements, off map support, unseen ground elements, all units that have sensors out further than our current Mechs.
- These units should be able to detect approaching fighters and transmit to our Mechs, producing a verbal warning.
- This is one of the specific uses of the JagerMech, Anti Air support.
[Ref: Designed as an anti-aircraft platform and long-range fire support unit.]
~ Even if we cannot 'Yet" shoot down this fast air element we should hear the warning.
~ In game, you can actually see the aerospace fighter approaching from quite a ways away, if your looking in that direction.
("Example: "Aerospace detected at 250", you turn to that direction and start engaging.)
3. As the next poster suggested.
Active and Passive Sensor modes.
- Absolutely, if you don't detect me before I see you, I have the advantage.
~ BAP should effect this mode also
~ 'Active', full sweep as we have now, front 120 Deg's
~ 'Passive' very reduced signature, 100m detection only
9erRed
Edited by 9erRed, 02 June 2014 - 12:34 PM.