Forest Colony GH1.0 (Includes Snow map; see screenshots in later post)
.7z versions
River City Notes: This version (v1.2) of the file contains a couple of minor tweaks. 1st: removed some rough terrain near upper city that was hidden in some light woods. 2nd: removed all fires from buildings. Left a few that are in rubble as they will burn out in a couple of rounds due to lack of fuel. I left the first version (v1.1) in the archive in case you have the computing power to let the city burn. It is pretty fun to see the inferno rage across lower city whilst fighting in it. The other option is to play v1.1 and put light rain. The rain will douse the flames pretty easily.
Forest Colony Notes: This is basically a Beta version. I promised to get something out for the beginning of the week. What I still want to test is 1) Is LOS properly blocked between the tunnel and "outside" and 2) Is Indirect Fire blocked. If Indirect Fire is not blocked, there isn't a fix for it. Whereas regular LOS can be blocked using terrain.
I really enjoyed playing the Forest Colony on Megamek. I noticed that many people wanted River City, as did I. I decided to give it a shot and see how it went. It wasn't easy. After matching the map hex by hex, it looks like [scrap] because of the way hexes dislike 90 degree angles. I tried to smooth out the roads and building but keep the spirit of River City alive during the editing process.
I used the tutorial to get the building heights down and tried to make it easy to use without having to mouse hover over every building while playing. For building CFs I used 1-35 for Light buildings, 36-55 for mediums, etc. So light colored building will only support the light mechs, the next shade of building mediums and so forth. There are damaged building with lower CF, so be careful, and I haven't done anything with basements. You'll probable fall into one if you try to go through a building.
I had to do some creative thinking to get around some of the limitations of Megamek, but it seems to work pretty good. Anyway, read the readme for things you need to be mindful of and I hope you enjoy it!
Gryphonhawk
Edited by Griffinhawk, 10 June 2014 - 11:44 PM.