One Way To Avoid Being Team Killed
#1
Posted 01 June 2014 - 06:23 PM
However, I have scored two team kills in two days. This is embarrassing, but it is not entirely my fault. My missiles cannot lock on to a team mate. The only way for me to kill a team mate is if they are standing where missiles that have lost their lock are impacting. As I have been team killed by a friendly missile boat, I know what the problem is-- Do Not Walk Over The Wreck of a Fallen Enemy! Any LRM's inbound on the enemy as it died will strike the wreck; unless, it hits something in the way, like the mech that is walking over the wreck. If there are several mechs on your team firing LRM's, it can be several seconds before the wreck is safe to be near. So, for your own safety, treat the black smoke rising from the wreck like red smoke.
As an additional safety measure, I promise not to fire a last salvo at a doomed cripple.
#2
Posted 01 June 2014 - 06:30 PM
#3
Posted 01 June 2014 - 06:34 PM
#4
Posted 01 June 2014 - 06:37 PM
#5
Posted 01 June 2014 - 06:51 PM
#6
Posted 01 June 2014 - 08:30 PM
#7
Posted 01 June 2014 - 08:35 PM
#8
Posted 01 June 2014 - 08:42 PM
RLBell, on 01 June 2014 - 06:23 PM, said:
However, I have scored two team kills in two days. This is embarrassing, but it is not entirely my fault. My missiles cannot lock on to a team mate. The only way for me to kill a team mate is if they are standing where missiles that have lost their lock are impacting. As I have been team killed by a friendly missile boat, I know what the problem is-- Do Not Walk Over The Wreck of a Fallen Enemy! Any LRM's inbound on the enemy as it died will strike the wreck; unless, it hits something in the way, like the mech that is walking over the wreck. If there are several mechs on your team firing LRM's, it can be several seconds before the wreck is safe to be near. So, for your own safety, treat the black smoke rising from the wreck like red smoke.
As an additional safety measure, I promise not to fire a last salvo at a doomed cripple.
You mean I can't tea bag anymore?
#9
Posted 01 June 2014 - 08:45 PM
But in all seriousness, yes, try to be wary of enemies that are being bombarded by friendly LRMs. As they say, "Friendly fire isn't".
#10
Posted 01 June 2014 - 09:00 PM
my side. After all, it was me that got the initial lock on, right ? ( In a light )
Also, many times I beat down a large mech, somebody from my side finally gets in range,and they
get the kill. After considerable effort and risk on my part.
So, when somebody says it's the light's fault, that's not always the case.
#11
Posted 01 June 2014 - 09:40 PM
#12
Posted 01 June 2014 - 10:24 PM
#14
Posted 01 June 2014 - 10:48 PM
RLBell, on 01 June 2014 - 06:23 PM, said:
However, I have scored two team kills in two days. This is embarrassing, but it is not entirely my fault. My missiles cannot lock on to a team mate. The only way for me to kill a team mate is if they are standing where missiles that have lost their lock are impacting. As I have been team killed by a friendly missile boat, I know what the problem is-- Do Not Walk Over The Wreck of a Fallen Enemy! Any LRM's inbound on the enemy as it died will strike the wreck; unless, it hits something in the way, like the mech that is walking over the wreck. If there are several mechs on your team firing LRM's, it can be several seconds before the wreck is safe to be near. So, for your own safety, treat the black smoke rising from the wreck like red smoke.
As an additional safety measure, I promise not to fire a last salvo at a doomed cripple.
Thanks for enlightening me.
#15
Posted 02 June 2014 - 12:23 AM
- because its much harder to aim at a light within 30m or so with every weapon;
- because PPCs do no damage up close;
- because the circle distance is shorter thus light goes around faster while bigger mech retains his turning speed being practically stationary
- because lights have short range weapons (small lasers, MGs, etc.)
- because obviousely the closer you are, the more accurate your shots become
- because it is harder for other enemy mechs to shoot at a light if he is very close / behind their teammate
When a light pilot brawls up an enemy, he got better things to worry about that incoming friendly missiles. How about YOU dear LRM boats who sit 800m away in perfect safety worry about not hitting friendlies, because its those friendly lights who do 99% of the work for ya.
sneeking, on 02 June 2014 - 12:09 AM, said:
just let them have the choke point to them selvs, find another line and while the enemy is focused on them and your team works hard on body components just wait for an over heat or someone standing still enough for no good reason and pinpoint the windshield.
This on the other hand is a very good tip. Never cross in front of your bigger mechs unless absolutely necessary, never park/cross in front of them even if they aren't shooting. Find different angles and flank.
#16
Posted 02 June 2014 - 12:33 AM
#17
Posted 02 June 2014 - 03:46 AM
I'm guessing you guys have been around for a while.
Also, why does Phoenix get such an Awesome image in his sig? XD
#18
Posted 02 June 2014 - 04:39 AM
WonderSparks, on 02 June 2014 - 03:46 AM, said:
Also, why does Phoenix get such an Awesome image in his sig? XD
Having ~80 different mechs of all weights and play styles helps with perspective. Having awesome unit members who can redo concept art into something stunning helps with sigs. I still like the Awesome, still remember times when you could put a st.300 and 7 medium lasers with 40+ SHS into it and bring about 700-800 damage per match in a full brawl mode.
#19
Posted 03 June 2014 - 06:59 AM
RLBell, on 01 June 2014 - 06:23 PM, said:
As a light pilot, if I am fighting an enemy who still has weapons, please continue firing LRMs at it as the chances of dying to friendly fire is still smaller than the chances of dying to enemy fire. If I decide to leg hump, then I take full responsibility for any consequences from friendly LRMs.
#20
Posted 03 June 2014 - 07:04 AM
Maverdick, on 03 June 2014 - 06:59 AM, said:
It's oh so nice to see a light pilot who appreciates teamwork and responsibility. <O sir!
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