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Patch 1.3.296 Is Live!


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#81 Vidarok

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Posted 03 June 2014 - 02:28 PM

The patch isn't as bad as I thought it would be. But I assume SRMs are still not doing their job?

#82 Mister Dubis

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Posted 03 June 2014 - 02:33 PM

View PostNikolai Lubkiewicz, on 03 June 2014 - 11:23 AM, said:


This actually disturbs me as well, especially as an ardent reader of Scandinavia and the World. That said, there's also a number of other flags yet to be represented in our cockpits: With a total of 195 to 249 Terran nations, depending whether you use diplomacy or sports as a barometer. We hope to get all the top ones from where our MechWarriors descend and play from represented ASAP!


As long as I can get a flag of the glorious nation of North Korea then I will be fine. :0

#83 Xenon Codex

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Posted 03 June 2014 - 02:39 PM

View PostMister Dubis, on 03 June 2014 - 10:19 AM, said:


I don't quite think you know much about TrackIR. There's free software available and you can make one yourself using ink pens some wire and an IR light. Also, I use mine with only one monitor and thats all you need. Also... Oculus is not really a cheap setup.


Oh that's great! Yesterday as I was cleaning my work area I ran across a bag of IR LEDs I'd bought years ago and thought "what am I ever going to do with these?" Good thing I didn't toss 'em, new project time!

#84 SquawkHawk

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Posted 03 June 2014 - 02:45 PM

View PostxWiredx, on 03 June 2014 - 12:57 PM, said:

I will wait to play through the week+weekend before I really say the weapons changes were positive progress or not. One thing I can already comment on and throw a tantrum about is the trial mechs change. It is indeed nice to see 12 possible choices now, that I have no qualm with. I do, however, REALLY HATE that the trial mechs show up in the "owned" section whether you actually own them or not. There really needs to be an additional filter there for just trial mechs. It is rather annoying to see the trial mechs right next to the champion mechs one already owns.


+1000. 12 Trial Mechs is great but having them all jumbled in with my owned Mechs is going to drive me Nuts :P .
Trials need their own seperate selection in the Purchasable/Owned/(Trial) dropbox.

#85 Zolaz

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Posted 03 June 2014 - 02:59 PM

View PostSquawkHawk, on 03 June 2014 - 02:45 PM, said:


+1000. 12 Trial Mechs is great but having them all jumbled in with my owned Mechs is going to drive me Nuts :P .
Trials need their own seperate selection in the Purchasable/Owned/(Trial) dropbox.


UI 2.0 is fixed and in a good place. I know this because PGI told me so.

#86 Ryvucz

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Posted 03 June 2014 - 03:11 PM

I am happy I can finally claim my affiliation.

#87 Frost Lord

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Posted 03 June 2014 - 06:31 PM

View PostKuroNyra, on 03 June 2014 - 11:29 AM, said:

Seyla!


(I like the clan wolf banner. But it doesn't have the same "feeling" as the "old" one. )

Posted Image

Still, nice job.

same it looks more like a logo, the new one looks like it would be a cool animated button that would snarl when you click it, reminds me of the bit in MW2 when you chose yore side.

#88 kuangmk11

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Posted 03 June 2014 - 06:38 PM

View PostXenonCx, on 03 June 2014 - 02:39 PM, said:


Oh that's great! Yesterday as I was cleaning my work area I ran across a bag of IR LEDs I'd bought years ago and thought "what am I ever going to do with these?" Good thing I didn't toss 'em, new project time!

Don't bother. The encryption appears to be enabled. Without Official TrackIR hardware and software it won't work with MWO. Very annoying. TrackIR is a horrible company.

PGI: please allow open source head tracking.

#89 Docta Pain

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Posted 03 June 2014 - 06:54 PM

Select Mech: When I filter on "Owned" it shows me all the Trials Mechs... Please fix the filter bug. 12 Trial Mechs is GOOD. 12 Trial Mechs stomping all over my Mechbay is BAD.

#90 Xeno Phalcon

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Posted 03 June 2014 - 07:13 PM

If Kinect taught me anything its that $150 for IR technology is garbage, im holding out for a consumer Oculus Rift.

#91 Sable

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Posted 03 June 2014 - 07:15 PM

The change to artillery and airstrikes was irrelevant and didn't address the issue of them at all. Its not the amount of damage they are doing its the fact that you can chain them together so quickly. Its the cool down between strikes that needs to change. Make it 45 seconds between strikes or even a minute! That would solve the problem.

And for the love of god do something about jump snipers already. I just finished a match where 8 out of the 12 mechs from the other team were victors or cataphracts bobbing up and down like the stupid mole game they have at arcades.

Edited by Sable, 03 June 2014 - 07:26 PM.


#92 MayGay

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Posted 03 June 2014 - 07:18 PM

Wow that is twice I've made a build that I've never seen used once by anyone but me and then a not as good hero or champion is released later, the other was my Cataphract that has 4 JJ, a standard AC/10, and more ammo at the drawback of an XL engine also near max armour, I also took off the mediums at some point so I could add 2 more DHS to run the larges more as I rarely used the mediums. The hero BJ has 4 more MGs, but less heat sinks, likely by 2 as I only have 1 ton of ammo and mine has 2 more jump jets as well. I've also toyed with the idea of small pulse instead of mediums, but went with the mediums because they have a similar range bracket to the large pulse lasers. What's next, a 55 toner with an ER large, AC/10, 2 LRM 5s and a pair of machine guns (that in the TT I always upgrade to a pair of ER medium lasers, and still never get close enough to use) that goes 84 km/h?

Edited by James Griffin, 03 June 2014 - 07:19 PM.


#93 Old Bones

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Posted 03 June 2014 - 08:21 PM

Will there be a banner for the Kingdom of Breckenridge?

#94 dangerzone

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Posted 03 June 2014 - 09:09 PM

Ha! I totally said in the patch with the Quickdraw Hero that the next Hero would be a Blackjack. Ha! (Grajnted this was expected as NGNG's community players chose the design for it) but still! I called it ;)

#95 Mister Dubis

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Posted 03 June 2014 - 09:43 PM

I don't think NGNG really had much say about the next hero... unless you believe all the stories about how pgi pays them for easy questions and good press and all that jazz. I dont... but some do

#96 Manei Domini Krigg

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Posted 03 June 2014 - 10:01 PM

ComStar flags? :)

#97 Aceramic

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Posted 03 June 2014 - 10:08 PM

Now Available: The Meta-Hawk for Newbies! (Oh, by the way, we nerfed the meta)

>.>

Not complaining about the AC "nerf" (I actually think it was needed, and a good idea to boot), the idea of a champion-meta-SHawk just seems really stupid to me... But that's just me. Other than that, me likey the patch notes.


(Edited to add: Side note, if they add a "Trial/Champion" option to the mech filter dropdown... I would hope it wouldn't exclude my Phoenix mechs {which are apparently Champions} out of my owned mechs to include them in the Champion filter...)

Edited by Aceramic, 03 June 2014 - 10:13 PM.


#98 ShadowWolf Kell

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Posted 04 June 2014 - 01:57 AM

View PostHeffay, on 03 June 2014 - 11:54 AM, said:


I don't like it any more than you do. Let's promise to never let it happen again, ok?


Dan Aykroyd was right. It's the end of the world!

#99 IceCase88

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Posted 04 June 2014 - 02:11 AM

View PostOethe, on 03 June 2014 - 11:53 AM, said:



Wow. No credit where it is due? They finally tweaked a lot of the weapons that have been in waiting for awhile and will release new ui, mechs and modules for clans. You may not care for the Clan stuff but they are doing a lot to incorporate them. So contrary to what you think, they were quite productive.


There is no credit to give. Since the majority of the patches only ever seem to be weapons buffs, fixes, and nerfs you are conditioned to think that is productivity. It is not. The one constant is players constantly complain about weapons balance, meta, etc. and even after the millionth round of weapons buffs, fixes, and nerfs people still complain about weapons balance, meta, etc.. People complain about high pinpoint damage, FLD, hit registration, damage registration, ghost heat, hitcoxes, HSR, weapons convergence, weapons buffs, weapons fixes, weapons nerfs, and on and on and on and on. Even after the patches where these changes are made the game is still not better or even remotely fixed.

The weapons are the weapons and have/had historical values assigned to them that made sense. The one implementation that solved the previously listed problems and is assigned to the only consistent weapons system (SSRMs)that works is the random hit mechanic which was in TT. It would fix all the above problems in one swoop and the great thing is it is already implemented in the game. It would even make all mech chassis viable. Sure you want to hit what you aim at but for some reason not even the devs can figure out how to make it work. Wanting to hit what you aim at is causing all the above problems requiring constant monkeying with code which is breaking many other aspects of the game requiring even more complicated code which is breaking even more aspects of the game all the while causing major delays in releasing content.

Ultimately, if you want to hit what you are aiming at you are all for a broken game. You are all for overly complicated ways of attempting to solve the problems that don't actually solve the problems. You would think after so long you would get fed up with it. The majority of the community like masochism because that is the only possible way you can endure all the above problems and not want the simplest solution to end the constant facepalming?

“With all things being equal, the simplest explanation tends to be the right one.”

― William of Ockham

In the case of MWO... words to live by.

Edited by IceCase88, 04 June 2014 - 02:13 AM.


#100 C E Dwyer

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Posted 04 June 2014 - 02:13 AM

So no proper jockstick support, but you will waste time with crap like trackerIR that maybe 200 people use





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