Patch 1.3.296 Is Live!
#1
Posted 03 June 2014 - 09:22 AM
Aim fast and strike true this week with the brand new Blackjack Hero Mech: The Arrow. Named for the ancient hunter's weapon, this is a modern hunter's 'Mech. It is built to host a range of arm-mounted ballistics and torso-based energy weapons, and comes pre-equipped for you to take a marksman's shot with the Large Pulse Laser; To close in with twin jump-jets and shred your prey with a twin shot of Medium Lasers; And then, once you have them trapped, finish them off with a barrage of burning lead from your six machine guns.
Still deciding on your next Mech? The new Champion SHD-2H(C) also fields twin jump-jets, as well as a dual AC/5's and a Particle Projection Cannon to offer you a bit more distance. This one is sure to help any new player get to the top of the pecking order. To help you pin down the right Mech for you, we are also now expanding the Trial Champion fleet to offer up to a dozen different Trial Mechs at a time! Please consider taking a moment to give them a test-drive out into the wilderness!
As you may have heard, the last two weeks have seen us carry out the First Engagement Tournament. Congratulations again to the House of Lords, who took home the trophy, and thanks again to all our participants and viewers! Utilizing the Private Lobby system, we can now look forward to host a range of other official and Fan-Created tournaments in our game. With this sporting event completed, we are additionally pleased to introduce a range of tuning to weapon systems affecting AC/x, SRM-x, Small Lasers and Small/Medium Pulse Lasers, as well as Air and Artillery Strikes. For a greater breakdown of these changes, please report to the Command Chair. You can also refer to the list below as well as to note our bug fixes affecting the live game.
With another Faction Challenge also completed, we must also alert the Inner Sphere that there have been predators hiding among us, waiting to strike. These Wolves, Jade Falcons, Smoke Jaguars and Ghost Bears will now all have the ability to reveal their true colours with the addition of their Factions and Icons as they prepare to encroach upon our space with their Invasionary force.
As a final surprise, we are delighted to now introduce our first version with TrackIR support! For more information about TrackIR by Naturalpoint, please check out their website!
You can find out more about this patch on the full notes here: http://mwomercs.com/...58-03-jun-2014/
#2
Posted 03 June 2014 - 09:24 AM
#3
Posted 03 June 2014 - 09:25 AM
#4
Posted 03 June 2014 - 09:26 AM
#5
Posted 03 June 2014 - 09:26 AM
#6
Posted 03 June 2014 - 09:28 AM
Is the Atlas D still 50% off? I forgot to buy and i need another Atlas D badly!
#7
Posted 03 June 2014 - 09:30 AM
Rhaythe, on 03 June 2014 - 09:26 AM, said:
Or that they consider it manageable at this time and put their focus on other things for now... Like SRM fixes, HSR improvments, lag tweaking and about a million other little issues that also need to be fixed.
#8
Posted 03 June 2014 - 09:30 AM
#10
Posted 03 June 2014 - 09:31 AM
AlexEss, on 03 June 2014 - 09:30 AM, said:
Or that they consider it manageable at this time and put their focus on other things for now... Like SRM fixes, HSR improvments, lag tweaking and about a million other little issues that also need to be fixed.
Sounds good in theory, but I seriously doubt the people responsible for building mech loadouts (using XML files) are fixing HSR.
#11
Posted 03 June 2014 - 09:33 AM
#12
Posted 03 June 2014 - 09:35 AM
#13
Posted 03 June 2014 - 09:35 AM
#14
Posted 03 June 2014 - 09:36 AM
#15
Posted 03 June 2014 - 09:36 AM
#16
Posted 03 June 2014 - 09:36 AM
#17
Posted 03 June 2014 - 09:36 AM
#19
Posted 03 June 2014 - 09:44 AM
#20
Posted 03 June 2014 - 09:45 AM
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