Track Ir?
#1
Posted 03 June 2014 - 11:12 AM
Thanks for any help
#2
Posted 03 June 2014 - 11:17 AM
Even free lock aint working for me.
#3
Posted 03 June 2014 - 11:23 AM
#4
Posted 03 June 2014 - 11:34 AM
#5
Posted 03 June 2014 - 11:37 AM
#6
Posted 03 June 2014 - 11:57 AM
So here are the steps.
1.- Open TrackIR client (1 green light will fire up on your trackIR) and configure it.
2.- Open the game (seccond green light will fire up).
3.- If your trackIR crashes during a game, close MWO and open it again.
BUG #1: reticles are not aligned anymore, specially using advanced zoom. If you shoot at 1 point it might go lowr or higer than it should.
#7
Posted 03 June 2014 - 12:04 PM
(I had updated the software before)
EDIT: Wow, immersion is great with this!
I think it works different from the CTRL-mode on purpose though
Edited by wickwire, 03 June 2014 - 12:06 PM.
#8
Posted 03 June 2014 - 12:08 PM
Freelook does not work with Freetrack on so it is detected on some level my MWO. Freelook allows me to move my arm reticule but does not move my view.
from omicron.log
TrackIRManager: NPClient interface -- initialize OK TrackIRManager: Window handle registration successful TrackIRManager: NaturalPoint software version is 4.00 TrackIRManager: Cursor stopped TrackIRManager: Data transmission started
Nuclear Weapon, on 03 June 2014 - 11:57 AM, said:
maybe disable the translation axis?
Edited by kuangmk11, 03 June 2014 - 12:44 PM.
#10
Posted 03 June 2014 - 01:05 PM
Nuclear Weapon, on 03 June 2014 - 11:17 AM, said:
Even free lock aint working for me.
It IS working and it's working really well. I even streamed it: http://www.twitch.tv...tor/b/535067580
Make sure to update your game list in the software.
#11
Posted 03 June 2014 - 01:12 PM
Nuclear Weapon, on 03 June 2014 - 01:03 PM, said:
Im using TrackIR 5 with his default software, what do you mean by translation axis? I did not found an option like this in game.
I'm not sure what it is called in TrackIR as I use Freetrack but it would be axis other than rotation like lean left/right, peak up/down, and distance from monitor.
#12
Posted 03 June 2014 - 01:15 PM
kuangmk11, on 03 June 2014 - 01:12 PM, said:
all works fine for me with trackir 5, feels like im moving around my pilot seat
#13
Posted 03 June 2014 - 01:37 PM
#14
Posted 03 June 2014 - 01:45 PM
HUD is currently not implemented correctly, because it is not holographic and not focused into infinity.
To resolve this situation devs must implement fully working HUD or Helmet mounted display that is bore-sighted and focused in infinity.
To see what I am talking about, check HUD implementation in 6DOF cockpits in DCS World software. DCS World is free to download and comes with one free aircraft (Su-25T) that has fully implemented 6DOF pit and HUD.
TLDR;) ?
Mechwarrior includes TIR support but does not feature 6DOF supported HUD -> effect, aim is off your crosshairs if you turn your head or move eyepoint within pit. For aim, set default straight view.
Edited by shamandgg, 03 June 2014 - 02:09 PM.
#15
Posted 03 June 2014 - 02:25 PM
shamandgg, on 03 June 2014 - 01:45 PM, said:
HUD is currently not implemented correctly, because it is not holographic and not focused into infinity.
To resolve this situation devs must implement fully working HUD or Helmet mounted display that is bore-sighted and focused in infinity.
To see what I am talking about, check HUD implementation in 6DOF cockpits in DCS World software. DCS World is free to download and comes with one free aircraft (Su-25T) that has fully implemented 6DOF pit and HUD.
TLDR;) ?
Mechwarrior includes TIR support but does not feature 6DOF supported HUD -> effect, aim is off your crosshairs if you turn your head or move eyepoint within pit. For aim, set default straight view.
I knew something felt off.
#16
Posted 03 June 2014 - 03:15 PM
Edited by Lightfoot, 03 June 2014 - 03:18 PM.
#17
Posted 03 June 2014 - 03:18 PM
shamandgg, on 03 June 2014 - 01:45 PM, said:
This is not quite correct.
Disable translations (Axes X,Y,Z) and the problem goes away.
As long as the origin of rotation is at the center of the view, then you do not need to cater for this.
I don't care much for Roll and X myself. Z (zoom) can be useful in games, but not always comfortable to use.
The Y axis gives a significant advantage in MWO when trying to attack mechs below you, as it allows you to see over the console.
Edited by evilC, 03 June 2014 - 03:19 PM.
#18
Posted 03 June 2014 - 03:28 PM
#19
Posted 03 June 2014 - 04:12 PM
#20
Posted 03 June 2014 - 04:38 PM
TheAtomiser, on 03 June 2014 - 04:12 PM, said:
I have never seen a game that lets you adjust the sensitivity of TrackIR. Sensitivity is adjusted via the TIR profile, by either dragging the "Speed" slider up to increase all-around sensitivity, or by adjusting the curve to add sensitivity where you want it.
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