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Returning To 3049 - Feedback


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#221 Wintersdark

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Posted 04 June 2014 - 09:39 AM

The way I see it, rewinding the timeline is completely harmless simply because nothing has happened in game yet. The clans haven't invaded, all those battles haven't happened, so no accomplishments or such will be invalidated.

Moving the timeline back does allow, though, for some cool content options on the leadup to CW. Tournaments, for example, IS vs. Clan representing the early battles in the invasion and affecting the starting system control once CW goes live.

#222 Darren Hawke

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Posted 04 June 2014 - 09:53 AM

View PostTsig, on 03 June 2014 - 01:14 PM, said:

What is this? A post from Paul that doesn't have any rage in it yet? I didn't think that was possible. Thanks for the info, Paul. Can't wait to get my Thor/Uller/Black Hawk :D

Don't you mean Summoner/Kit Fox/Nova? :rolleyes:

#223 Stormwolf

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Posted 04 June 2014 - 10:10 AM

Why bother with a timeline at all? It's not like there's going to be missions that will revolve around key events in the BT universe.

#224 Heffay

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Posted 04 June 2014 - 10:16 AM

View PostStormwolf, on 04 June 2014 - 10:10 AM, said:

Why bother with a timeline at all? It's not like there's going to be missions that will revolve around key events in the BT universe.


Is that a fact? Or are you speculating where the game will be at the end of the year?

#225 BlackDrakon

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Posted 04 June 2014 - 10:16 AM

Can we get SRMS working as they were a year and a half ago?

I guess its 2 much to ask...

#226 Red5taR

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Posted 04 June 2014 - 10:18 AM

Why not 3048?
Tue. Aug 28, 3049: Rumors swirl that Phelan, son of merc extraordinaire Morgan Kell of the Kell Hounds, is missing in action in the Periphery.

Edited by Red5taR, 04 June 2014 - 10:36 AM.


#227 Eddrick

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Posted 04 June 2014 - 10:20 AM

It was needed for CW reasons. It also, gives then a better chance to keep up with Mechs as they start becomming available in the Timeline.

Edited by Eddrick, 04 June 2014 - 10:20 AM.


#228 TygerLily

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Posted 04 June 2014 - 10:22 AM

Meh, not too heartbroken over this. Can my 3050 cockpit item magically show up as a Delorean on the day of the switch? That'd be amazing...

#229 pesco

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Posted 04 June 2014 - 10:37 AM

View PostCimarb, on 04 June 2014 - 07:58 AM, said:

Stock loadouts have never been viable, in the meaning that they were well designed, even in TT. You could always change the load out to make better use out of your tonnage and critical slots, and that doesn't even take into account different playstyles - even keeping the same basic loadout the stock build was very inefficient on every variant I ever saw.

Do you like the free-for-all mix-and-match we have now?

#230 Zerberus

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Posted 04 June 2014 - 10:46 AM

I welcome the timeline Rollback, and to be honest expected it to happen before CW for exactly the reasons stated. Though I almost would have preferred 3048...
What the "prototypes" sentiment implies (to me) is that we may see some mechs arrive in teh forseeable future that would only have one or two widespread variants in 3049.
For example , I dunno... maybe the Mauler? :D

BTW: Does this mean the 3050 holos will be available again? Or even 3049 holos? *hint*

Now, someone turn the RT clock to June 17th 2014, please... maybe send Garth on a trip to the Atomic Clock, with as much coffee as he can drink :rolleyes: :lol: ^_^

Edited by Zerberus, 04 June 2014 - 10:48 AM.


#231 Sean von Steinike

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Posted 04 June 2014 - 10:55 AM

Sounds good to me.

#232 Will9761

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Posted 04 June 2014 - 11:05 AM

If the Clans are going to start in the Periphery and tear through Lyran, Rasalhague, and Combine worlds, they should have starting points at the Kerensky Cluster and Pentagon Worlds on the map.

#233 Wintersdark

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Posted 04 June 2014 - 11:19 AM

View Postpesco, on 04 June 2014 - 10:37 AM, said:

Do you like the free-for-all mix-and-match we have now?

Playing with mech loadouts is my favorite part of the game, actually.

Stock mechs, while fluffly, suffer from a couple serious issues.

First, they are designed for a game system (tabletop) where the game mechanics are by necessity entirely different. There is no pinpoint damage, etc.

Second, they are designed around roles that function differently and in many cases simply don't exist at all in MWO.

As a result, you simply can't have stock loadouts being effective. It's not a balance issue (though there are realities regarding SHS) - it's just that stock mechs have, for MWO, absolutely terrible loadouts.

#234 Sharknoms

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Posted 04 June 2014 - 11:20 AM

View PostStormwolf, on 04 June 2014 - 10:10 AM, said:

Why bother with a timeline at all? It's not like there's going to be missions that will revolve around key events in the BT universe.



I agree on that timeline thing you say.

View PostHeffay, on 04 June 2014 - 10:16 AM, said:


Is that a fact? Or are you speculating where the game will be at the end of the year?


I says, why not create a "scenario-mode" where players can replay important battles of the canon in appropriated stock mechs?

#235 Dan Nashe

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Posted 04 June 2014 - 11:27 AM

I have no complaints about the announcement.

At the same time, it means nothing to me.
We have no idea what effect this actually will have on the game.
We don't know how or to what extent players can affect the invasion or canon.

And there's nothing or stop you from claiming you're part of Clan Mary Sue if you ignore forum badges.

That raises an i terestingg question though:
If my forum badge is Kurita, but I drop in a Timberwolf, am I fighting for the inner sphere?
Can I switch sides in game or do I have to change my forum avatar?

I note also for example, if 80 percent of players are IS, and there's a clan v. IS event, I would probably switch my flag just to actually get into games.

#236 Vehemens

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Posted 04 June 2014 - 11:35 AM

Oh man, I remember the Marauder from MW2 way back.

Triple PPC monster...

#237 Cimarb

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Posted 04 June 2014 - 11:39 AM

View Postpesco, on 04 June 2014 - 10:37 AM, said:

Do you like the free-for-all mix-and-match we have now?

Yes. I actually would prefer not to have hardpoints at all, but I do realize there are big balance and design issues with that, so it is a necessary evil.

Speaking of the timeline, did anyone notice this in the media section?

Posted Image
https://mwomercs.com...ner-sphere-3048

#238 L Y N X

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Posted 04 June 2014 - 11:51 AM

View PostSirLANsalot, on 03 June 2014 - 09:21 PM, said:



WRONG WRONG WRONG WRONG!

IS mechs are not omni you nut! If we wanted REAL omni then just remove the hardpoint system entirely, then we would have REAL omni mechs. Construction rules of TT have no limits beyond the tonnage of the mech, and the crits being used. MW4 did away with the crit system and many other things but did a good thing by putting in there own weapon sizes. PGI just hybridized between the two by giving the freedom of TT (the crits) with the limits of MW4 (Hard Points).

HP's let you LIMIT how many of a weapon you can place, and the CRIT system alone is its OWN limiter along with tonnage. OMNI as it was done in MW4 was a true omni system, allowing anything to be placed in that slot as long as it fit. PGI is going a different way and allowing US THE PLAYERS choose what HP we what where by trading HP's around, something IS cannot do. Also the way there doing Omni is more akin to Lore anyways, since you can configure your mech however you see fit, but still putting limits to the system (aka still having numbered HP's).


1. namecalling shows that you are not respectful and should not be taken seriously, despite this I will attempt a respectful rebuttal to your vitriol.
2. Either use a dictionary or google the word "essentially".
3. If you are going to construct a mech using TT rules then it is not a published varient. By altering the published varient, then as I wrote earlier and by writing I am implying in my opinion, these are essentially omni-mechs, they are NOT omni-mechs for the reasons you stated. However the only differences are the ones you stated, and they are not very significant when you compare to how many mechs PGI has already published. I have over 60 mechs (all fully mastered) and with the Omni-like hard point system in place, I see no compelling reason to invest in more IS mechs which provide no distinction from any mech I already own for any given weight class, with the exception of a skin being the only differentiating factor.
4. Had PGI kept the tweaking/customization of mechs and their varients to a more milder system then there sincerely could have been remarkable differences between mechs.

You are of course entitled to your opinion. But that works both ways.

#239 AlmightyAeng

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Posted 04 June 2014 - 12:01 PM

View PostCimarb, on 04 June 2014 - 11:39 AM, said:

Yes. I actually would prefer not to have hardpoints at all, but I do realize there are big balance and design issues with that, so it is a necessary evil.

Speaking of the timeline, did anyone notice this in the media section?

Posted Image
https://mwomercs.com...ner-sphere-3048

It's been there for a few years.

#240 xWiredx

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Posted 04 June 2014 - 12:06 PM

Considering there's no hint of progression anywhere in MWO as it is, I don't see any problems with this. I mean, outside of people caring enough to keep track, there's really no indication of where in the timeline we are at anyway. To the majority of us, it's just an arbitrary number at this point.





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