Returning To 3049 - Feedback
#221
Posted 04 June 2014 - 09:39 AM
Moving the timeline back does allow, though, for some cool content options on the leadup to CW. Tournaments, for example, IS vs. Clan representing the early battles in the invasion and affecting the starting system control once CW goes live.
#223
Posted 04 June 2014 - 10:10 AM
#225
Posted 04 June 2014 - 10:16 AM
I guess its 2 much to ask...
#226
Posted 04 June 2014 - 10:18 AM
Tue. Aug 28, 3049: Rumors swirl that Phelan, son of merc extraordinaire Morgan Kell of the Kell Hounds, is missing in action in the Periphery.
Edited by Red5taR, 04 June 2014 - 10:36 AM.
#227
Posted 04 June 2014 - 10:20 AM
Edited by Eddrick, 04 June 2014 - 10:20 AM.
#228
Posted 04 June 2014 - 10:22 AM
#229
Posted 04 June 2014 - 10:37 AM
Cimarb, on 04 June 2014 - 07:58 AM, said:
Do you like the free-for-all mix-and-match we have now?
#230
Posted 04 June 2014 - 10:46 AM
What the "prototypes" sentiment implies (to me) is that we may see some mechs arrive in teh forseeable future that would only have one or two widespread variants in 3049.
For example , I dunno... maybe the Mauler?
BTW: Does this mean the 3050 holos will be available again? Or even 3049 holos? *hint*
Now, someone turn the RT clock to June 17th 2014, please... maybe send Garth on a trip to the Atomic Clock, with as much coffee as he can drink
Edited by Zerberus, 04 June 2014 - 10:48 AM.
#231
Posted 04 June 2014 - 10:55 AM
#232
Posted 04 June 2014 - 11:05 AM
#233
Posted 04 June 2014 - 11:19 AM
pesco, on 04 June 2014 - 10:37 AM, said:
Playing with mech loadouts is my favorite part of the game, actually.
Stock mechs, while fluffly, suffer from a couple serious issues.
First, they are designed for a game system (tabletop) where the game mechanics are by necessity entirely different. There is no pinpoint damage, etc.
Second, they are designed around roles that function differently and in many cases simply don't exist at all in MWO.
As a result, you simply can't have stock loadouts being effective. It's not a balance issue (though there are realities regarding SHS) - it's just that stock mechs have, for MWO, absolutely terrible loadouts.
#234
Posted 04 June 2014 - 11:20 AM
Stormwolf, on 04 June 2014 - 10:10 AM, said:
I agree on that timeline thing you say.
Heffay, on 04 June 2014 - 10:16 AM, said:
Is that a fact? Or are you speculating where the game will be at the end of the year?
I says, why not create a "scenario-mode" where players can replay important battles of the canon in appropriated stock mechs?
#235
Posted 04 June 2014 - 11:27 AM
At the same time, it means nothing to me.
We have no idea what effect this actually will have on the game.
We don't know how or to what extent players can affect the invasion or canon.
And there's nothing or stop you from claiming you're part of Clan Mary Sue if you ignore forum badges.
That raises an i terestingg question though:
If my forum badge is Kurita, but I drop in a Timberwolf, am I fighting for the inner sphere?
Can I switch sides in game or do I have to change my forum avatar?
I note also for example, if 80 percent of players are IS, and there's a clan v. IS event, I would probably switch my flag just to actually get into games.
#236
Posted 04 June 2014 - 11:35 AM
Triple PPC monster...
#237
Posted 04 June 2014 - 11:39 AM
pesco, on 04 June 2014 - 10:37 AM, said:
Yes. I actually would prefer not to have hardpoints at all, but I do realize there are big balance and design issues with that, so it is a necessary evil.
Speaking of the timeline, did anyone notice this in the media section?
https://mwomercs.com...ner-sphere-3048
#238
Posted 04 June 2014 - 11:51 AM
SirLANsalot, on 03 June 2014 - 09:21 PM, said:
WRONG WRONG WRONG WRONG!
IS mechs are not omni you nut! If we wanted REAL omni then just remove the hardpoint system entirely, then we would have REAL omni mechs. Construction rules of TT have no limits beyond the tonnage of the mech, and the crits being used. MW4 did away with the crit system and many other things but did a good thing by putting in there own weapon sizes. PGI just hybridized between the two by giving the freedom of TT (the crits) with the limits of MW4 (Hard Points).
HP's let you LIMIT how many of a weapon you can place, and the CRIT system alone is its OWN limiter along with tonnage. OMNI as it was done in MW4 was a true omni system, allowing anything to be placed in that slot as long as it fit. PGI is going a different way and allowing US THE PLAYERS choose what HP we what where by trading HP's around, something IS cannot do. Also the way there doing Omni is more akin to Lore anyways, since you can configure your mech however you see fit, but still putting limits to the system (aka still having numbered HP's).
1. namecalling shows that you are not respectful and should not be taken seriously, despite this I will attempt a respectful rebuttal to your vitriol.
2. Either use a dictionary or google the word "essentially".
3. If you are going to construct a mech using TT rules then it is not a published varient. By altering the published varient, then as I wrote earlier and by writing I am implying in my opinion, these are essentially omni-mechs, they are NOT omni-mechs for the reasons you stated. However the only differences are the ones you stated, and they are not very significant when you compare to how many mechs PGI has already published. I have over 60 mechs (all fully mastered) and with the Omni-like hard point system in place, I see no compelling reason to invest in more IS mechs which provide no distinction from any mech I already own for any given weight class, with the exception of a skin being the only differentiating factor.
4. Had PGI kept the tweaking/customization of mechs and their varients to a more milder system then there sincerely could have been remarkable differences between mechs.
You are of course entitled to your opinion. But that works both ways.
#239
Posted 04 June 2014 - 12:01 PM
Cimarb, on 04 June 2014 - 11:39 AM, said:
Speaking of the timeline, did anyone notice this in the media section?
https://mwomercs.com...ner-sphere-3048
It's been there for a few years.
#240
Posted 04 June 2014 - 12:06 PM
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